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Messages - FakeVariable

#1
K' / Re: K’ (Console)
February 17, 2012, 01:26:22 AM
Quote from: sir_arthur on February 15, 2012, 04:32:14 PM
Hi everyone, im fairly new to the site but not to KOF, and ive been playing K for a while now, but havent figured out, whats the input for qcb K after EX Chain Drive, ive tried buffering, tking, etc with no success

You can also buffer a backdash during the recovery of the move and do an air minute spike from the backdash, for it to work you have to do it right as you leave the ground or right before you land though.  For some reason this method works better for me than TKing it, both methods definitely work though so you should use the way that works best for you.
#2
Ex Kyo / Re: EX Kyo (NESTS) Combo Thread
January 21, 2012, 09:06:51 PM
Quote from: Zeromurasame on January 21, 2012, 03:05:05 PM
A good corner BnB that I find useful for him is Close C, F.B, QCF AC, QCF A, HCB A A(DC) QCF D D QCF A, QCF A, HCB A A. I don't know the damage off of the top of my head, but it does around 400. It's one meter, half of the drive bar, and a hard knockdown although I don't think you'll have many oki options if you opt for the punch OTG.

You can get a little more damage out of this, and any other combo that has QCF+D, D, in the corner by juggling with QCF+A, QCF+A, wait, QCF+A, HCB+A, A instead of just doing one hit of the rekka and then ground punch chain.
#3
K' / Re: K' Video Thread
January 21, 2012, 08:35:11 AM
This was posted on the front page of SRK with embeds of winners, losers and grand finals.  Here is a link to Jaxel's youtube channel that has more matches from the same tournament.  Solid point/anchor K' play from Rogue Yoshi so I thought I would post it here for anyone that may have missed it on SRK.

http://www.youtube.com/playlist?list=PL203D54AE7137FF2D
#4
Ex Iori (Flame) / Re: EX Iori (Flames)
January 20, 2012, 10:32:04 PM
You could try doing dp into fireball by inputting the dp as  ;fd ;db ;fd+ ;c, this might register as command grab also though, not sure off of the top of my head and can't check right now.
#5
K' / Re: K’ (Console)
January 19, 2012, 05:00:12 AM
I think that EX blackout is invincible on startup, so maybe you can use that as a reversal to get out of the corner or something, although I have not tried it myself.

Also, I made this post in response to something on SRK earlier today, people here probably know it already, but it might help someone out.


going into HD from cr.Bx2 isn't that bad with K'

cr.B, cr.B, (HD) s.C(1), f+A (optional), dp+A(1), (HDC) qcb+D, qcb+D, etc...
or
cr.B, cr.B, (HD) s.C(1), qcf+A, f+D, qcb+D, blah blah blah...

You just have to do the activation early or whatever so that s.C comes out from the BC activation. Both these methods work from anywhere, however the most reliable way is to omit the f+A from the first method and go straight into dp+A from s.C(1). Also, if s.B comes out after the activation instead of s.C the rest still works the same way.
#6
K' / Re: K’ (Console)
January 18, 2012, 12:24:29 AM
I really like the idea of using the blackout follow up more, I'm definitely going to try that, it is something that I had pretty much ignored.

I'm also struggling somewhat with ways to get people to the corner.  I have been pretty successful with more or less fishing for j.CD into air minute spike, which has decent carry.  But that has pretty much been against people online and against a very limited number of offline opponents this past weekend.  This doesn't really seem like a particularly legitimate strategy against high level players or when the other players catch on.  While it seems like a decent option/supplemental strategy, clearly I am in need of more options (as we probably all are). 

d.B/Cl.C (1 hit), trigger are also good options that I have been implementing, but they are obviously hard to confirm unless its off of a jump in or something.  I think I am going to start using EX trigger more often to gain position, but I am currently running K' on point, so burning lots of meter is not really ideal.

In light of all that, what I have been working on is trying to gain ground via footsies and being conscious of not giving up space....but I am certainly no KoF footsie genius so the results have been...mixed...
#7
Kyo Kusanagi / Re: Kyo Kusanagi Combo Discussion Thread
January 17, 2012, 04:25:18 AM
Quote from: Sharnt on January 16, 2012, 02:32:46 PM
You can with the delay on the Orochinagi Ex reduce the startup of the move at 2f. To do so you must press the 2 buttons, wait a little and then release them.
It's that make also Kyo a very good punisher and unsafejumpable char.

Works like a charm! Thanks!
#8
K' / Re: K’ (Console)
January 16, 2012, 07:36:43 AM
Quote from: Saitsuofleaves on January 16, 2012, 07:06:56 AM
Yeah, for that new 1 Drive, 0 Meter BnB midscreen, I cannot get the Minute Spike to connect after the Ein Trigger-Second Shell.  Opponent seems way too far off for it to actually connect.

I think Heat Drive is the only thing that connects midscreen.
#9
Kyo Kusanagi / Re: Kyo Kusanagi Combo Discussion Thread
January 15, 2012, 11:55:15 PM
Quote from: Sharnt on January 15, 2012, 12:19:23 PM
In fact you can do two rdp.B before the Ex orochi.
->df.D,qcf.D,rdp.B,rdp.B,qcb hcf.AC

Is there some sort of trick to this? I can't seem to get the EXorochi to hit after 2 rdp+Bs
#10
Ex Kyo / Re: EX Kyo (NESTS)
January 13, 2012, 06:58:42 AM
You guys may already know this, but I didn't notice it in any of the combos so I thought I would point it out.

In the corner combos that have qcf+D, D, qcf+A, wait, qcf+A, hcb+A, A in them at the end, you can add on a little more damage by doing qcf+D, D, qcf+A, qcf+A, wait, qcf+A, hcb+A, A.  Timing is kind of a pain for not much extra damage though, but hey, extra damage is extra damage. 

You can also do qcf+C then wait for the first hit which adds a little damage too, less than qcf+A, qcf+A, wait, though

Edit: For example, adding the extra qcf+A into that combo that does 444 increases it to 457.  Using qcf+C instead of qcf+A increases it to 449.
#11
K' / Re: K’ (Console)
January 09, 2012, 08:25:14 AM
lol, nice! I live in Michigan, but my mom lives in Mountain View which is only like 45 minutes from san fran.  I'll def try and make it out to STA next time I'm out there, might be around the last week of February.  If not then, probably not until April though.
#12
K' / Re: K’ (Console)
January 09, 2012, 07:24:34 AM
oh ok, thanks.  I turned on the input display in training mode and I think part of the problem was that I was missing the forward a lot in the second HCB.  This helps too though, thank you.

Edit: Hey, were you at the STA ranbat today? I was watching the stream and I swear they said one of the guys names was reiki and he was using K'.  If that was you, good shit, lol.
#13
K' / Re: K’ (Console)
January 09, 2012, 01:04:40 AM
I'm having a lot of trouble max cancelling heat drive, anyone have any tips on the timing?
#14
Archives / EVO 2012 discussion
January 05, 2012, 08:22:12 PM
Quote from: Mr Bakaboy on January 04, 2012, 05:42:13 PM
I was hosting. The speed was erratic & my inputs were dropping randomly.  He seemed to have no problems with dropping whtsoever. The 1st time I just chalked it up to a fluke but when we were even through 3 matches and then the lag started it seemed curious. Hewas a Bishop if that matters.

This happens to me sometimes too.  I know some people are better at compensating for lag and what not, but it honestly seems like the lag is one sided at times.  For instance, yesterday when I was playing online (it is not usually like this for me) it felt kind of choppy, seemed like random inputs were being dropped, or registered late, but it was like this against everyone I played and it didn't appear as if they were having the same problems.  I was playing a couple of guys where I couldn't block small jumps due to lag and they were landing full HD combos with no problem, lol....could just be them being able to deal with it better though, idk.
#15
K' / Re: K’ (Console)
January 04, 2012, 01:38:54 AM
Quote from: Reiki.Kito on January 02, 2012, 11:01:07 PM
st.C, f+A, qcb+D x2 (whiff the first part immediately into slide), dp+A (1), [DC] qcf+C, f+D, qcb+B, qcb+B (whiff), dp+A  (409)
You can change the last one into dp+C for more damage, but I can't get the combo down consistently so I dunno the exact value.

does the qcb+B, qcb+B, dp+A/C part only work if the combo wall carries or were you able to get that part to connect midscreen too?