Spoilered because I'm a Negative Nancy. Can't help it, I really wish I could.
[spoiler]
I've played Kyo, Iori, Mai, Shun'ei and King of Dino on the home demo.
So far, I'd say I've put in about 10 hours, about 2 in PvP at CEO where I literally knew nothing about the title exclusive mechanics, and about 8 on the home demo purely in training mode.
The game feel is the biggest issue for me, movement feels really disconnected, it's hard to explain but it just doesn't feel nearly as responsive as past KOFs. Walks feel slower than before and jumps feel off - I feels like you hang in the air a bit just before you come down, at least I think that's what is going on.
I think execution is going to be extremely important going forward. Just in the past 24 hours, we've gotten some incredible combos coming out all over the place on social media. Unlike 2002 or XIII, many of these combos are based on linking moves together rather than cancelling - you can't cancel specials into specials anymore, everything is going to require extremely precise timing. This need for very precise links and extreme muscle memory just to be considered competent at a competitive level are exactly the reasons I stopped playing most other popular fighting games out now and from the previous generation. XIII was pretty much the only game I played for about 3 years as a result outside of older games like Third Strike and Vampire Savior.
I don't know if I'm even going to pick up the game now. I'll definitely not pick it up on release and instead wait until I hear definitive word about the netcode at least, but even then I dunno.[/spoiler]
[spoiler]
QuoteWho'd you play?I played Mai, Kula, Maxima, Clark, Mui Mui, Bandeiras, Hein, King of Dino and Sylvie at CEO.
I've played Kyo, Iori, Mai, Shun'ei and King of Dino on the home demo.
So far, I'd say I've put in about 10 hours, about 2 in PvP at CEO where I literally knew nothing about the title exclusive mechanics, and about 8 on the home demo purely in training mode.
QuoteHow did the game feel/look/play for you?I know a lot of people hate the way it looks and I certainly feel it's far from perfect or even acceptable for a physical PS4 release, but it's the least important aspect of a game to me. I do feel that the way characters animate is really jarring though.
The game feel is the biggest issue for me, movement feels really disconnected, it's hard to explain but it just doesn't feel nearly as responsive as past KOFs. Walks feel slower than before and jumps feel off - I feels like you hang in the air a bit just before you come down, at least I think that's what is going on.
I think execution is going to be extremely important going forward. Just in the past 24 hours, we've gotten some incredible combos coming out all over the place on social media. Unlike 2002 or XIII, many of these combos are based on linking moves together rather than cancelling - you can't cancel specials into specials anymore, everything is going to require extremely precise timing. This need for very precise links and extreme muscle memory just to be considered competent at a competitive level are exactly the reasons I stopped playing most other popular fighting games out now and from the previous generation. XIII was pretty much the only game I played for about 3 years as a result outside of older games like Third Strike and Vampire Savior.
QuoteAfter playing it, which KOF(s) would you strongly compare XIV to?None of them. I really enjoyed '98 vanilla, '00, '02UM, XI and XIII, but this doesn't really feel like any of them. I'd say it feels like Street Fighter IV with a slight speed boost. I understand that the MAX mode is clearly trying ape KOF'98, but in terms of 'feel' it just doesn't feel anything like that.
I don't know if I'm even going to pick up the game now. I'll definitely not pick it up on release and instead wait until I hear definitive word about the netcode at least, but even then I dunno.[/spoiler]