thanks Bio, patiently waiting for the data =]
so with the stun combo, i'm having difficulty consistently landing the final kick for stun...the only spot where I'm not 100% confident in my execution of said combo is the mashing punches @ the end, I notice that sometimes the opponent is launched to the top of the screen, while other times they remain lower. Even if they go up higher, I can still sometimes get the hit, while when they're lower I might miss. What can i do to tighten up the end of the combo?
I'm currently very solid with the instant cancel version of the punches, and feel like this must just be a timing thing with the extra hits +ender before the j.D
Any help is appreciated, it's frustrating to have the rest of the combo and various starters down comfortably, while the final piece to tie it all together is missing...thanks
so with the stun combo, i'm having difficulty consistently landing the final kick for stun...the only spot where I'm not 100% confident in my execution of said combo is the mashing punches @ the end, I notice that sometimes the opponent is launched to the top of the screen, while other times they remain lower. Even if they go up higher, I can still sometimes get the hit, while when they're lower I might miss. What can i do to tighten up the end of the combo?
I'm currently very solid with the instant cancel version of the punches, and feel like this must just be a timing thing with the extra hits +ender before the j.D
Any help is appreciated, it's frustrating to have the rest of the combo and various starters down comfortably, while the final piece to tie it all together is missing...thanks