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Messages - Atb_555

#1
Is there trip guard in this game?  Was there really thing Oogosho could do against Mr Karate's J.CDs while crouching like a low tap combo?

#2
Quote from: Cibernetico on March 22, 2012, 03:13:53 AM
Hey guys, if you care to know, Justin Wong just said that out of all the fighting games this generation, he considers KOF13 to be the best overall out of all of them in a talk show at http://www.twitch.tv/afterdarkgaming

Yo which vid are you referring to?  I was listening to Down Four Cast Ep. 2 Part 2 but they were ranting about MK. 
#3
Thx for the reply. I managed to snag in some casuals against TheAnswers Elizabeth and as someone who has minimal experience against her he was spamming qcf + p. I fairly sure I tried to sweep it with K' and lost clean. I'm going to experiment in training mode later too ill to move x_x
#4
Ok does Etincelles have any weakness at all?  I can understand the C version having slower recovery but in general:

- It has a huge hit box
- Beats lows
- Nulifies fbs
- Great AA which if score a counter hit can lead into decent damaging combo

Other than invincible move, special or super I feel like you cant do jack against it.  
#5
Ex Kyo / Re: EX Kyo (NESTS)
February 10, 2012, 06:11:50 PM
Nice midscreen combo will add that to my inventory :)
#6
K' / Re: K’ (Console)
February 10, 2012, 06:08:38 PM
That is why I mentioned "Depending on the angle of decent and how late you react".  Never pre-empt a dive kick for the reason mentioned above.  The dive kick doesn't actually come out as quick as you think.  

Try experimenting in casuals against a Yuri player. 
#7
K' / Re: K’ (Console)
February 10, 2012, 01:00:37 PM
Just a few things to note

Match vs Roger Dodger:
- Its not advantageous to fire off a trigger after blocking an opponents cr.B (Yuri) as it comes out too slow, most likely did it by accident.  Better off retaliating with a cr.B or if you notice a pause best to backdash to observe your opponent's habit (in this case Yuri's running command grab).  Or you could small jump back air CD instead, which if whiffs and creates space gives you time to see how the opponent then approaches; jumpin or run in. 

- Noticed you go for Minutes spike after your opponent block's string ended in Second shot, which is risky but good to keep pressure on your opponent who might be anxious to get back in after keeping them out for long.  Its better to use EX Minutes spike into Narrow Spike which is 100% safe so you can still keep the pressure on them.

- Pro tip against Yuri's dive kick: just jump up.  Depending on the angle of decent and how late you react it will make the dive kick whiff and free to retaliate back

Otherwise good stuff
#8
K' / Re: K’ (Console)
February 10, 2012, 12:36:58 AM
That would be cool unfortunately I dont have a lot of matches recorded other than some of the Wednesday EXDragonProject Rbs. 
#9
K' / Re: K’ (Console)
January 18, 2012, 10:42:26 AM
Got any link to vids?  The video thread for K' has been dead for quite a while.

Thanks
#10
K' / Re: K’ (Console)
January 12, 2012, 09:23:02 AM
Are you referring to during a BC combo in the corner or outside of BC mode eg: st.C, f + A, etc?
#11
K' / Re: K’ (Console)
January 10, 2012, 08:47:13 PM
I really dont think the narrow spike is safe on block regardless of distance dude
#12
Kyo Kusanagi / Re: Kyo Kusanagi Video Thread
December 23, 2011, 03:44:53 PM
Any link me to some decent NEST Kyo match vids?  Ive seen the SNKp ones. 

Thanks
#13
Hey Sharnt is Frionel going to release any more of his Team console change log vids like he did for Team Japan and Fatal Fury team?

Thanks
#14
K' / Re: K’ (Console)
December 12, 2011, 12:18:26 AM
Quote from: Blake/White on December 11, 2011, 02:30:28 AM
Initially I was not very excited about  ;fd ;dn ;fd ;a being possible, because I figured I'd just mess up and do  ;fd ;dn ;df ;fd ;a instead, but when I sat down and experimented to find what else worked, it paid off.

If you still have problems, you can still do  ;fd ;dn ;df ;a ;fd ;c and just learn the timing needed. If your reaction time is good, you can do that and if the Drive Cancel doesn't happen, you have just enough time to DC the second hit of Crow Bites into  ;dn ;df ;fd ;b . That will allow you to juggle afterwards with  ;fd ;dn ;df ;c . It takes less damage, but it's a way of salvaging the combo and still getting some extra damage, along with the crazy corner carry and hard knockdown that  ;c Crow Bites gives you.

For the:
;fd ;dn ;df ;a ;fd ;c

Is it not the case that you have go back to neutral after the dp then quickly press  ;fd ;c
#15
K' / Re: K’ (Console)
December 10, 2011, 11:18:45 PM
Good shit bro I'll definitely try this out next time

;)