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Messages - Hayabusa

#1
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
January 31, 2012, 03:16:59 PM
Quote from: ChefNeedles on January 27, 2012, 05:26:23 AM
Hey guys, I'm new to Benimaru, and I have been having trouble with the TK Raijinken loop. I can get 2 sometimes, but not consistently. I'm having a hard time figuring out the rhythm. Any tips? Or if someone could make a how to video, that would be beyond awesome. I love this character and I love to see what we're making of him.

Try to do the 2 first with LP, and beyond that, use the HP Version. This way, if u miss the TK u could still get the HP Raijinken, and maintain the oponent in the air to continue the juggle. When i do the corner TK combos, i use the LP Button one the fisrt 3, than i go for the HP TK Version and then for the stading HP Version... its a litlle hard to do it consistently, but requires timing. The 2 fisrt are quite easy to connect, after that, the timing becames more restrict, so because this, a recomended u th HP version. Agter get practice, go for the LP version on the TK  :). And  one more thing, i don't think to use more than 3 TK are pratical in a real match... just IMO...
#2
http://www.twitch.tv/cafeid/b/302186641

Over 4 Hours of solid matches, epecialy from Mad Kof playing my main team  :) :) :) :) :)


edit: sorry for my noobness... i was suposed to post this on video trhead... if some moderator could do that for me, i apreciate... sorry again =(
#3
Man, awsome matches... Duo is my main, and i learn a lot of new stuff here... he takes at leats 2 chars with Duo in most of the matches... and plays very, very solid with Kim and Shen too... awsome player... please, bring more matches to us!!!!!!! I woul like to see thos tournament finals, against Vash... that should be epic  :)
#4
Ash Crimson / Re: Ash Crimson (Console)
January 15, 2012, 04:34:55 AM
Quote from: Diavle on January 14, 2012, 05:02:16 AM
Quote from: Hayabusa on January 13, 2012, 02:22:13 PM
I see, man. well, there is this problem with the distance, that way u mentioned (sb, b+B) is a good way to start the Sans Cullote, u could do a crouching+b, b+B too, i prefer cause it gives u a litlle more range to begin the combo, and also hits the first hit low like the stand version.  But, if u want to carry the oponent without changing sides, try to incorporate the b+C or b+D after the Germinal Capr. u will recovery fast and the oponnet will fall in front of you, like the corner loop. If u anti-air someone with SC, try to to the combo loop finshing with b+D. This way u will maintain the oponent always in front of you, it works well with b+B, but the timing is more restrict cause your recovery is slower. I can't tell what version is better for the loop, u need to calculate the space, and get used to it. This way u will be capable off carry the oponent to the corner and go for the HD mode combos to get some really HIGH damage. I prefer to SC the oponent near corner, cause u can get 5 repetitions of the loop and finsh with an C Ventose, 2 back+D and finishing with a D nivose or CD. if you got HD meter do the C ventose back+D and HD mode. With this u can use the best Ash HD corner combo (the one with A Ventose, C Ventose, b+D and so on...) and, if u got bar, finish with the Pluivose, or even with the Fructidor (cancel the D Nivose into the Neomax) The problem is, u need 4 bars, so i only do this when messing around, in offline play to joke =)...

As u asked about the damage, 403 is an good amount of damage for the super, but in corner, u can go for almost 500 of damage. Try the loop, always canceling the last Nivose with back+D, and after the last repetitions go for C Ventose, b+D, dash a little, b+D and D Nivose. Take an look at this video: KOF13 Combo video - Ash/Elizabeth/Duo Lon/Shen Woo
Its the outdated arcade version, but u still can pull these ash combos. With will help u seing the time of the b+C or D cancels on the SC loop.

imo, Sans cullotte combos are about get used to the inputs and pay atention on the distances that u take your oponent. If u get used to this, in no time u be able to take your oponnet to the corner very easily without droping problems, or just messing with him changing sides. Hope that i helped u a litlle =)

Not a little, you pretty much told me all I needed to know. Thanks so much.

I've got the loop kind of consistent now, in practice mode lol. Incorporating this into real matches will be the real challenge. I'll try to learn that HD combo you posted but it doesn't look like something I'll be able to do easily.

Doing this stuff has definitely brought a new level of fun to the character, like Milln I was an effective troll with him but didn't feel like I was playing him right.

Now that I can do the SC loop though, I dunno, is it really worth it? All that effort and timing and the overall damage isn't that special, dunno if its worth it unless you do double SC or go into HD for a really long combo. The probability of dropping is pretty high, even someone of Mr.Kof's calibur often drops them.



Hey man, im glad i helped u =)... just some extra info... i was testing ash´s SC combos in midscreen , and got some points. If u do the loop, try to use the b+C Version after the Germinal C. cause the  D Version travel a litlle and cause u to drop. Sorry for that, im was messing that info with the corner options, my bad... but, in the loop, u dont need to use the b+C in the end. After the: d,u+D - b+D - b,f+D, Try the nest loop starting with d, u+B, instead the D version, until u got the corner. U have to wait the oponent to get close to the flor. The C Nivose juggles easily tha the D version, cause ists faster. This way, u dont nedd to use de b+C in the end. And its work enven on point blank, anti Air or comboed Sans Cullote. Another way to carry to the corner is with this loop: (Sans Cullote, b+D, D Germinal, b+D Whiff, repeat again...) If u got the Sans Cullote  a litlle far, just run a litlle before de b+D ... im not pretty sure if the whiff could be done with b+C... need to test again ... but u can mess up a litlle around with ash do see =)...

On the HD combo, yeah, its really, really hard to pull it consistentely, without droping... online ive done that 2 times... in countless fights... offline i can do it much better, but its impossible to get the full combo always. IMO, that HD ash combo (the one with A Ventose, C Ventose, b+D and so on...) its one of the hardest in the game, cause the charges must be done in a very, very strict time, if not, u drop =(...  in other way,, u almost didn use the HD cancels, so u can do lots of repetitions ultil the bars runs out... the easy version of hd combo its the one that u cancel Nivose, into C ventose,  do a A ventose, and repeat... the mission mode shows u how to done... its much more easy, but gives u less damage. Ash is a char that demands a f#cking riddiculos hard excecution, but is fun as hell to play ... if u need more help, or a better explanation cause my f#cking Brazilian Engrish, just PM me man =)
#5
Ash Crimson / Re: Ash Crimson (Console)
January 13, 2012, 06:35:33 PM
Quote from: Ryujin on January 13, 2012, 05:58:18 PM
Quote from: Hayabusa on January 13, 2012, 02:22:13 PMAs u asked about the damage, 403 is an good amount of damage for the super, but in corner, u can go for almost 500 of damage. Try the loop, always canceling the last Nivose with back+D, and after the last repetitions go for C Ventose, b+D, dash a little, b+D and D Nivose. Take an look at this video: KOF13 Combo video - Ash/Elizabeth/Duo Lon/Shen Woo
Its the outdated arcade version, but u still can pull these ash combos. With will help u seing the time of the b+B or D cancels on the SC loop.

Keep in mind though that Sans-Culotte scaling is now 50% versus 60%, so 400 is actually pretty high for that loop. I did a calculation on that video loop and if I did the math right that same loop now does 436 damage. Still really solid damage for 2 meters and starting from a cr.B, b+B.

It's hard to keep track of all the options available, so I've actually had a little spreadsheet to help figure out damage you can get in Sans-Culotte. Might be a bit picky, but we oughta grind as much damage out as possible, right?  :)

For sure man =) ... there are tons of options avalibele and that would be a hard task... I will se if i can get some time to figure alt SC combos damage... But, IMO, the best loop for real matches would be that one on the videos.. cause its easier and very realible, as u said, the damage is high for 2 bars... If u get, for instance, those ones from missons (d, u+D - b+D - d, u+C - b+D - d, u+B), they are kind of cool and very damaging, but kind of hard too cause they have a very, very restrict timing to being done... I like to mix that one with D Ventose, to get a litlle time to breathe  ;) .... One thing is sure, when u get the execition time well, Ash became one of the most fun chars to be played  :)
#6
Ash Crimson / Re: Ash Crimson (Console)
January 13, 2012, 02:22:13 PM
Quote from: Diavle on January 13, 2012, 05:52:12 AM
Quote from: Hayabusa on January 12, 2012, 05:03:03 PM
Hey man! Check this video: [KOF XIII] Ash Crimson : Sans-Culotte tutorial (English Version)
This one works very fine, and its very easy to pull off.

Really appreciate the vid man, still can't do that but did take some pointers. With that combo the side on which the opponent lands after the first rep is inconsistent for me. Even if I start the second rep the D Germinal often misses.

After messing around a ton I found something I can do sort of consistently when starting with sB, b+B and then doing the super. After that I do D Nivose, b+D, D Germinal Caprice twice.

Now depending on where you are you gotta move on differently. If starting this combo at the opponent's starting point then you do one rep and the opponent is in the corner, so I do another rep and then the same rep until the super runs out but with B Nivose. After the last rep I do b+D, C Ventose and then finish with D Nivose. Does 406 dmg, is this considered good damage for this super?

If doing the same thing but way away from the other side of the screen (so the two first reps aren't enough to take the opponent to the corner) then after the second rep the opponent will switch sides and you gotta do the rep with B Nivose in the opposite direction, continue the reps from side to side until the last one and finish with the sealing super follow-up. Does 398 dmg.

The key that seems to make these possible is the distance created by starting with sB, b+B. If I try these by doing the super raw and point blank then the above doesn't seem to work quite as well.

That's all I got so far.





I see, man. well, there is this problem with the distance, that way u mentioned (sb, b+B) is a good way to start the Sans Cullote, u could do a crouching+b, b+B too, i prefer cause it gives u a litlle more range to begin the combo, and also hits the first hit low like the stand version.  But, if u want to carry the oponent without changing sides, try to incorporate the b+C or b+D after the Germinal Capr. u will recovery fast and the oponnet will fall in front of you, like the corner loop. If u anti-air someone with SC, try to to the combo loop finshing with b+D. This way u will maintain the oponent always in front of you, it works well with b+B, but the timing is more restrict cause your recovery is slower. I can't tell what version is better for the loop, u need to calculate the space, and get used to it. This way u will be capable off carry the oponent to the corner and go for the HD mode combos to get some really HIGH damage. I prefer to SC the oponent near corner, cause u can get 5 repetitions of the loop and finsh with an C Ventose, 2 back+D and finishing with a D nivose or CD. if you got HD meter do the C ventose back+D and HD mode. With this u can use the best Ash HD corner combo (the one with A Ventose, C Ventose, b+D and so on...) and, if u got bar, finish with the Pluivose, or even with the Fructidor (cancel the D Nivose into the Neomax) The problem is, u need 4 bars, so i only do this when messing around, in offline play to joke =)...

As u asked about the damage, 403 is an good amount of damage for the super, but in corner, u can go for almost 500 of damage. Try the loop, always canceling the last Nivose with back+D, and after the last repetitions go for C Ventose, b+D, dash a little, b+D and D Nivose. Take an look at this video: KOF13 Combo video - Ash/Elizabeth/Duo Lon/Shen Woo
Its the outdated arcade version, but u still can pull these ash combos. With will help u seing the time of the b+C or D cancels on the SC loop.

imo, Sans cullotte combos are about get used to the inputs and pay atention on the distances that u take your oponent. If u get used to this, in no time u be able to take your oponnet to the corner very easily without droping problems, or just messing with him changing sides. Hope that i helped u a litlle =)
#7
Yo, Guys!

Thank u for all the welcome messages. Here in Brazil we have an relative strong fight game scene, as Thecore said, there was some good players at WP. Its no quite good as USA, but we are training harder more and more. The casual scene is very big here, and with some lucky u can bring some casual players to the hardcore scene. Im trying harder in my city, and got some players to the hardcore side hehe. I would like to play offline matches against u guys, to really improve my game. But anyway, i know im gonna to learn a lot here, as biobooster said, we already met each other in the Beni's thread, i got tons of new stuff. And for solid shark, thnak man, Engrish is in my "Brood" :). By the way, i play on xbox live, sometimes, but i need to renew my live gold. my gamertag is: PmHayabusaBr  ... Hope to training with u some time, guys!

See ya!
#8
Hey guys!

My name is Paulo, Im a Brazilian Kof player since 95, when im was just a litlle brat hehe. Im always on this forum seeing the news from kof, but only now i decided to join... I play lots of fightnig games, and i think the old scholl SNK was the best (Garou, Last Blade and Kof 98 =D). Im here to became a better player, and make some friends too, since in my city, im am the only player, and my internet s#cks... so i have to travel to play in a competitive level. Meanwhile, im trying to build the fight game scene in my city... slow, but making some improvements.... Sorry for my "engrish", and nice to meet u, guys!
#9
Ash Crimson / Re: Ash Crimson (Console)
January 12, 2012, 05:03:03 PM
Quote from: Diavle on January 12, 2012, 04:47:15 PM
What's the easiest Sans-Culotte loop you guys know that works anywhere on the screen? I really suck at this.

Hey man! Check this video: [KOF XIII] Ash Crimson : Sans-Culotte tutorial (English Version)
This one works very fine, and its very easy to pull off.
#10
Ash Crimson / Re: Ash Crimson (Console)
January 12, 2012, 04:41:37 PM
Quote from: sociald on January 06, 2012, 01:21:05 PM
there r shortcuts or motions who can make easier the part in sans culotte when u have to do  ;dn ;up ;d, ;bk ;d, ;dn ;up ;b, ;bk ;d like in trial 8 ?


I didn't found any shortcut for those motions. The trick is to get the oponent close to the ground and use you muscle memory. After some pratice, it will became very natural and a useful combo. I pushed it online in some matches without droping, but i dont known until that combo is realible. If anyone knows a shortcut, i would like to know too...
#11
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
January 12, 2012, 04:34:19 PM
I was trying your way right now, Bio. Its really consistent, and helps a lot in the HD combos, cause u get a very early cancel from the  ;dn ;df ;fd  ;k... But in Bnb's i will continue using the normal input, without shortcut, cause i'm still used to the motion. Thanks a lot for the Tip!
#12
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
January 12, 2012, 01:28:48 PM
Quote from: BioBooster on January 12, 2012, 01:40:50 AM
Hey Hayabusa,

I also do his iaigeri > follow up similarly. fb+K > up+K. This has been pretty helpful to me in longer combos since that's how I've been doing it and haven't had a reason to dispense with it yet. Will let you know if I start seeing problems.

Yeah man. I Only use the normal output for blockstrings, like when  ;dn ;df ;fd + K is blocked, i wait a slightly moment to  ;dn ;up + Kick, like on this video: http://www.twitch.tv/cafeid/b/304688463 at 1:27:34... Until now, i just noticed a problem with the shortcut, u have to do it fast, if u wait a just a little, the ;up + K will no be recognized by the game as the follow up, but in HD combos this is not a big problem, at least IMO. I will give a try in your way, man, thks a lot  :)!
#13
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
January 11, 2012, 01:18:23 PM
What's up guys!

Im kind of new here... i enter the forum a long time, but only now i decided to register  ;)... Well, i would like to know, if someone here use benimaru's shortcuts, like tk motion + Kick, than Kick again, to do his Iaido kick, or this is crap? It helped me push some of his HD combos, but i don't know if it is a realible tool... thanks for the help!