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Messages - tmntemps

#1
Vice / Re: Vice (Console)
January 26, 2012, 07:26:38 PM
yeah, when you cancel into mayhem has no bearing on following up with s.A

the s.A link is tricky. some days I can hit it 85-90% of the time. others less than 10%. this is a sprite based game though, you just gotta watch carefully because imo the visual cues are much clearer than they are in SF4... midscreen, just wait til Vice stops moving. in the corner, watch for when she stands straight up after mayhem's recovery.
#2
Vice / Re: Vice (Console)
January 16, 2012, 08:20:46 PM
I doubt the DLC chars are different than their vanilla versions.. I don't have em either though.

one thing I was wondering about. Is Deicide's normal versions strictly for combos? are they safe on block? can you frame trap people with them? I'm trying to find more uses for them.. they seem kinda risky but not totally unusable as pokes, and I'm pretty sure canceling a B into B deicide makes for a good frame trap
#3
Vice / Re: Vice (Console)
January 15, 2012, 10:36:10 PM
Quote from: Winterkit on January 14, 2012, 01:22:35 AM
Quote from: Dark Chaotix on January 09, 2012, 02:29:19 AM
Quote from: milesw on January 02, 2012, 10:18:47 PM
U sure you can do it anywhere?

I made this vid showcasing the max amount of sA, hcf+BD loops you can do. It also shows it being done out of corner.

vice.avi

o_o I'm speechless. Trying to work out if this is cheap or awesome. I doubt I'd ever have the execution ability to pull it off though, so I guess it's kinda arbitrary. x_x Do people use it a lot in higher level play?

not yet from what I've seen but, to me, it seems 100% match practical. I still have to test it out vs. different chars hitboxes but it is not bad at all. real nice damage for 1 bar no drive.