Some random notes :
d+B works as a cross up in the corner after C Throw. Timing is a little iffy, jump then 1/3 way up do j. d+B. If you dont do it correctly, it wont hit as a cross up (opponent will block if the holds towards the corner).
Risk Reward is of course bad, but might be useful for suprise finishing blow.
Havent seen this simple Combo listed :
(cl/cr. C or cl. D) hcf D, on last hit DC, air qcb A+C, Airthrow = 328 Damage. Works anywhere on the screen. Damage not very good but might be abe to set up post Airthrow safe jumps/cross ups w/ Super jump)?
d+B works as a cross up in the corner after C Throw. Timing is a little iffy, jump then 1/3 way up do j. d+B. If you dont do it correctly, it wont hit as a cross up (opponent will block if the holds towards the corner).
Risk Reward is of course bad, but might be useful for suprise finishing blow.
Havent seen this simple Combo listed :
(cl/cr. C or cl. D) hcf D, on last hit DC, air qcb A+C, Airthrow = 328 Damage. Works anywhere on the screen. Damage not very good but might be abe to set up post Airthrow safe jumps/cross ups w/ Super jump)?