Anyone know if the stage backgrounds have been ripped yet?
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Show posts MenuQuote from: Kane317 on March 21, 2012, 08:31:41 AM
Not all the characters have their frame data filled in, but if you scroll down you'll see several characters that haven't been mentioned so far:
http://keykakko.wordpress.com/2012/03/09/kof13-%e3%82%b3%e3%83%b3%e3%83%9c%e3%83%80%e3%83%a1%e3%83%bc%e3%82%b8%e8%a8%88%e7%ae%97%e8%a1%a8-verup%ef%bc%81/
The file is: 120314_KOF13_dame.xls
Quote from: Kane317 on March 15, 2012, 05:18:05 AM
I just realized if you download their excel sheet, several more characters are completed that aren't listed yet (like Chin ^.^).
Quote from: Desmond Delaghetto on February 25, 2012, 07:27:26 PMThose are the various stages of the move. The first hit does more damage while the 2nd and 3rd hit have different base damage values.
I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?
http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(1)
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(2)
| 20 || 2 || - || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(3)
| 20 || 1 || - || +2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.A
| 25 || 5 || 5 || -5 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.A
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.A
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop A
| 40 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.B
| 30 || 3 || 4 || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.B
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.B
| 40 || 3 || 5 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(1)
| 55 || 8 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(2)
| 25 || 4 || - || -10 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.C
| 70 || 7 || 5 || -17 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.C
| 70 || 7 || 14 || -18 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.C
| 72 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.C
| 70 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(1)
| 55 || 8 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(2)
| 25 || 4 || - || -9 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.D
| 80 || 7 || 8 || -13 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.D
| 80 || 7 || 10 || -12 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.D
| 70 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.D
| 68 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.CD
| 75 || 10 || 18 || +4 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.CD
| 90 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.CD
| 80 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch(chained)
| 50 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch
| 70 || 10 || 22 || -3 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Slider Shoot
| 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Ice Coffin
| 101 || 0 || 1 || - || Hardknock down
|- style="color:#003366; background-color:#99CCFF;" align="left"
!GC CD
| 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Diamond Breath
| 60 || 6 || 19 || 0 || +7 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Diamond Breath
| 70 || 8 || 33 || +3 || +11 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Breath
| 120 || 0 || 16 || +7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Crow Bites
| 70 || 4 || 6 || -31 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (1)
| 70 || 6 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (2)
| 60 || 4 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (1)
| 100 || 0 || 3 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (2)
| 60 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (3)
| 40 || 0 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Ray Spin
| 30 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (1)
| 30 || 4 || 17 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (2)
| 30 || 6 || 15 || -3 || -1 if blocked while crouching
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (1)
| 20 || 4 || 10 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (2)
| 30 || 4 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Sit
| 30 || 4 || 7 || -14 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (1)
| 60 || 0 || 12 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (2)
| 60 || 0 || - || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (1)
| 45 || 0 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (2)
| 80 || 0 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Sit
| 50 || 0 || 6 || -8 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Slap)
| 45 || 10 || 5 || -11 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Projectile)
| 80 || 12 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Slap)
| 80 || 0 || 3 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (1)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (2,3)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Diamond Edge
| 210 || 0 || 45(16) || -24 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (1)
| 80 || 0 || 36(7) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (2-4)
| 80 || 0 || - || -37 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (1)
| 100 || 0 || 40(11) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (2-13)
| 15 || 0 || - || -62 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (1)
| 100 || 0 || 35(6) || -48 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (2,3)
| 70 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (4-15)
| 15 || 0 || - || - ||