Hey guys,
I feel like I'm starting to get the fundamentals, and I think I've got a basic understanding of making a KoFXII team. The formula I've kind of concluded works the best is having a strong meterless character on point with a second character to cover the firsts bad match ups and an anchor that can abuse meter.
I've got a preference for grapplers/power characters, I tend to prefer short combos, not necessarily easy ones (I can hit hard links, I'm a Honda player) I'm just more of a poke and look for an opportunity to command throw sort of player.
The team I've got so far is
Clark / xxx / Goro
I'm uncertain about a second, I had Mr. Karate for a while (I see him a lot of stream) but he didn't do a lot for me.
I feel Clark can be a real nuisance on point and Goro seems to be the strongest grappler in the game if he can come in and go to work.
I feel like I'm starting to get the fundamentals, and I think I've got a basic understanding of making a KoFXII team. The formula I've kind of concluded works the best is having a strong meterless character on point with a second character to cover the firsts bad match ups and an anchor that can abuse meter.
I've got a preference for grapplers/power characters, I tend to prefer short combos, not necessarily easy ones (I can hit hard links, I'm a Honda player) I'm just more of a poke and look for an opportunity to command throw sort of player.
The team I've got so far is
Clark / xxx / Goro
I'm uncertain about a second, I had Mr. Karate for a while (I see him a lot of stream) but he didn't do a lot for me.
I feel Clark can be a real nuisance on point and Goro seems to be the strongest grappler in the game if he can come in and go to work.