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#1
Robert Garcia / Re: Robert Garcia (Console)
June 03, 2012, 09:10:36 PM
Quote from: thec0re3 on June 03, 2012, 08:38:56 PM
So I've been wondering, is there a consensus as to the learning difficulty of Robert. I know he has been considered a top tier character but not many people play with him.  I'm not giving up on him I definitely want to learn him but the biggest thing that frustrates me about him is a lot of his drive cancels. The two that seem to create the biggest damage are his dp+p into fwd,bk,fwd+k(the ony shortcut seems to be dp+p, into bk,fwd but can't be sure)  and his dp+HP into his QCB+K.

He seems to have a great jump D and his close HP is very fast....so fast that a lot of times I fail to take advantage of it a lot of time during the match not realizing it hit-confirmed.  I haven't had enough time to learn how to punish with robert but I know he is an incredible character. I usually choose him to anchor the team. 

I don't see Robert as an Anchor at all hes not that good, hes more of a point or second character if youre going to use meter but

Ill post what a top player here in so cal has told me about Robert

"Robert is a gimmicky character hes only top tier because you can throw shit out and it will be safe like the fireball to charge kick you see many do etc but if youre planning on tier whoring go with someone that has more tools and is more ample like Hwa Saiki or Chin you can never go wrong with them"

It kind of makes sense to me robert is alright but there are better characters but if youre going to use him put him on point

I know shortcuts help when using the character

http://dreamcancel.com/forum/index.php?PHPSESSID=47ecb816dfbc1bb3e9057246f5cb26d1&topic=1701.0
#2
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
May 08, 2012, 09:54:51 PM
Alright thanks again to the both of you, once I get the time I'll grind it out in the lab
#3
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
May 08, 2012, 09:11:24 PM
Quote from: LazieFreddy on May 08, 2012, 12:11:50 PM
Basically you want to hit j2c at the lowest point possible, like below the waist, and immediately hop forward j2c at the earliest.  The hard part is to get the spacing right for the first j2c so you can get a deep hit.

Hmm alright but any specifics on the jump ins? I was told to hyper hop the two jumps but I really cant grasp this concept at all

Went to the wiki for any more insight,  but there wasn't much to it about this on there either
#4
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
May 08, 2012, 12:22:49 AM
Hello guys for a while now ive been wanting to know how exactly do you do two Jump  ;dn ;c to do in one combo from a jump in and a hop, you can see this in Kyos Trial #6 but besides that I haven't able to find any information on it.  I will appreciate any input from you guys Thanks