Thank you, that made things a lot more clear for me.
Maxima is so much fun to play, it's ridiculous.
Maxima is so much fun to play, it's ridiculous.
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Show posts MenuQuote from: Running Wild on March 20, 2012, 07:52:45 AMNope. I skipped out on it since everyone said it was trash and waited very un-patiently for this wonderful game (XIII). I wish the blue stadium stage from 12 was in 13, though.Quote from: 666pack on March 20, 2012, 12:22:19 AMWhat's wrong with pressing A+B or A+C, etc?
Guess you didn't play KOF12.
Quote from: MezzoForte on March 20, 2012, 03:19:50 AMThanks a lot. I'll practice this tomorrow and post results.
two button throws in KoF? Nah.
anyways, I know exactly what you're experiencing right now, but there is a simple solution:
wait for a few frames longer after you've confirmed the st.D before inputting the motion for the command grab. KoF has a considerable window of frames for a C/D to be combined with an immediate L/R direction to activate a throw, in fact you can exploit this as a throw/close heavy normal option select from a run if you use the back direction. You'll notice how you can press D, then L/R (like the beginning of a lot of special move inputs) just after, and a throw will come out assuming the opponent is in a throw-able state. This is why you get the throw most of the time you don't expect it, and against a training dummy it will happen more often than not. There's no need to rush the command grab out from the confirm, and you can afford to wait a few frames.
hope this helps.