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Messages - 666pack

#1
Maxima / Re: Maxima (Console)
April 03, 2012, 04:39:24 PM
Thank you, that made things a lot more clear for me.

Maxima is so much fun to play, it's ridiculous.
#2
Maxima / Re: Maxima (Console)
March 20, 2012, 11:38:38 PM
Anyone have tips for canceling  ;dn ;db ;bk ;a into  ;dn ;df ;fd x2  ;a or ;c?
I think I'm just not doing it quick enough, unless there's a shortcut.
#3
Online Matchmaking / Re: PSN KOF XIII
March 20, 2012, 09:56:04 PM
Looking for someone to help me level up.

I've had this game since December, but I still play it like Street Fighter and don't take advantage of all the different jumps. So far, I've just been trying to work on my execution instead of combos/set-ups/fundamentals (I'm still not exactly sure what this means) and other things.
I'll be using a couple different teams to get a good feel for the game.

If you notice something(s) I'm doing wrong (Other than focusing on too many characters) or have advice: don't hesitate to tell me as this is what it's all about; you can even offer up some combos/BnBs I should be using.

I'd rather you not totally annihilate me every single match, as that won't really help me out or do anything other than make this a frustrating experience. I don't mind losing at all, but there's no reason for you to perfect me every round. You know what I mean! >_>

I very much prefer to communicate on Skype (We don't need to use mics, I don't even have one), AIM, MSN, Facebook IM, whatever. ANYTHING is better than communicating through PSN's laggy messaging system.

PSN: Meowstyle

#4
Quote from: Running Wild on March 20, 2012, 07:52:45 AM
Quote from: 666pack on March 20, 2012, 12:22:19 AMWhat's wrong with pressing A+B or A+C, etc?

Guess you didn't play KOF12.
Nope. I skipped out on it since everyone said it was trash and waited very un-patiently for this wonderful game (XIII). I wish the blue stadium stage from 12 was in 13, though.
#5
Quote from: MezzoForte on March 20, 2012, 03:19:50 AM
two button throws in KoF? Nah.

anyways, I know exactly what you're experiencing right now, but there is a simple solution:

wait for a few frames longer after you've confirmed the st.D before inputting the motion for the command grab. KoF has a considerable window of frames for a C/D to be combined with an immediate L/R direction to activate a throw, in fact you can exploit this as a throw/close heavy normal option select from a run if you use the back direction. You'll notice how you can press D, then L/R (like the beginning of a lot of special move inputs) just after, and a throw will come out assuming the opponent is in a throw-able state. This is why you get the throw most of the time you don't expect it, and against a training dummy it will happen more often than not. There's no need to rush the command grab out from the confirm, and you can afford to wait a few frames.

hope this helps.
Thanks a lot. I'll practice this tomorrow and post results.
I appreciate the informative reply.
#6
It's funny because when I want to grab, I can never do it. However, when I don't want to, I end up grabbing my opponent. For example, I'm trying to work on my execution by doing  ;d;fd ;df ;dn ;db ;bk ;fd ;c with Benimaru. 5% of the time, I get the combo down. 30% of the time, I get  ;dn ;df ;fd ;c instead of the command grab. The remainder, I get a damn grab.

I can't even describe how annoying and rage inducing this is (yes, before anyone asks, I'm mad as fuck >_>).
Why does the grab input have to be like this anyway? What's wrong with pressing A+B or A+C, etc?