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Messages - Maxwell12

#1
Quote from: JennyCage on March 23, 2012, 05:14:18 AM
Robert probably has the most generous hitconfirms in the game.  He has two command normals that link into each other, so the window to confirm into whatever is huge.  Easy to do off standing heavies or lows.

A little more about Robert, especially if you're coming from a Capcom background.  He has:
A command grab
A dive kick
A DP
Two speeds of fireballs
A fullscreen traveling charge kick
Can jump off walls
A command crossup
Geneikyaku, which is basically a bunch of kicky kicks that have suction against whatever it connects with.

Basically, Robert has -everything- and is super beginner friendly.

I would also say find characters that have at least a two hit standing hitconfirm (normal into command normal) or characters with 2-3 hit low strings (cr.Bx2 st.B for example is common among the cast).

In the essence of team building, what position is robert most commonly found?

EX Kyo is working out really well so far, I've also picked up Saiki as another character.
#2
Hey there, inspired by Ultrachen's last show and the Orochinagi podcast, I just picked up KoFXIII and the DLC characters.

No surprise here, I'm coming from a Capcom background, MvC2 to be exact, and I'm looking for some beginning characters to pick up to learn the game.

Particularly I'm looking for characters with easier hit confirms in this game, since hit confirming seems to be a bit more difficult in this game. So any characters who's blockstring could also function as a hit confirm would be more in my skillrange, actual combo execution isn't the biggest deal for me.

From just my past KoF experience as a kid, I'm familiar with the skill sets of ex Iori ex Kyo, so I've been training with them, not sure if they are good choices though.

So, any input you guys could give me on this subject would be great.

And if any of you guys are newer players as well and want to get some scrub games in just hit me up on XBL GT: Spoonuser12

Thanks!