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Messages - DBarnes

#1
Meet & Greet / Re: South Carolina Player Here :3
March 23, 2012, 04:34:34 PM
Quote from: solidshark on March 22, 2012, 05:26:00 PM
Officially welcome to DreamCancel DBarnes. Glad to have a scene developer; I'd say you're in good company. Who do you like to use in XIII?

Thanks for the welcome :3 My main team is Yuri/Kula/Robert at the moment. Been trying hard to find some new Kula tech and ways to deal with her weak ability to anti air.

@Xxenace: Thanks man!

@ the7k: Haha, should have figured you were already registered here as well :P Goodluck at the EZ tournament in NC next weekend. I'll be busy running a tournament and stream for Nashicon but I hope for the best.
#2
Quote from: Malik on March 19, 2012, 11:20:49 PM
Also for you lurkers that don't have an account or post, ATL Revival is April 26, 2012, so make sure to support OUR scene & prove to everyone that this game does exist.

http://dreamcancel.com/forum/index.php?topic=2141.msg49324#new

I'll try to make this tournament, if I can get a ride.
#3
Meet & Greet / South Carolina Player Here :3
March 22, 2012, 04:56:40 PM
Hey guys,

I've been lurking these boards since July 2011, but just decided to make an account. KOF 13 is my first real introduction to the series and is has been my favorite fighting game since day 1 :) I try to attend as many offline tournaments as possible and help support the KOF scene down here in the Southeast.
#4
Yuri Sakazaki / Re: Re: Yuri Sakazaki (Console)
March 22, 2012, 04:41:15 PM
Quote from: choysauce on March 16, 2012, 07:02:33 PM
I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.

Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.

Sent from my R800x using Tapatalk

I tend to use st.C a lot at mid range because of it's reach and recovery after block. Yuri's st.B is also good and hit crouching opponents if your opponent is mashing. Her fireball is okay at mid to far range but don't get too predictable with it.

Her j.D is also good because it leads to an ambiguous cross up, if you hit right above your opponent. j.A > dive kick when done low to the ground also makes for a good frame trap, if you really close on some tall characters.