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Messages - bbq sauce

#1
Semi-necro bumping this with a question

Is a wake up roll immediately throwable?

My main training partner mashes wake up roll.. a lot.. I typically try to do back/forward C as he does wake up roll, assuming he'd be thrown immediately, and if he just blocked, then I'd a cl.C do to wake up throw invul.

Yet, he seems to just roll through my cl.C every time. Does the wake up throw invul maintain itself through the roll? or do rolls just not become throwable until a certain point? Or am I scrub and my timing is just terrible.

edit: for clarity sake, I'm not talking about the ground tech roll on soft knockdowns, but, wake up roll, as in the first frame he gets from knockdown, he rolls forward, especially out of the corner.
#2
Interesting.

Thanks for the quick reply, bruv.
#3
So I noticed in training mode.. it's obvious that the same combo, does the same damage numbers against all of the cast. Which is normal by today standards. Opposed to older games (3S, Guilty Gear come to mind), where higher defense chars took less damage.. and the health value was the same across the board.. the trend with more recent games is that the combos all do the same damage, and the cast has varying health values.

But today, I noticed that it also seems as though the same combo deals the same damage percent wise, as well?

IE I do a 900 damage combo on Yuri, then do it on Maxima.. it does the same amount of damage both, by the numbers and by the life bar. So I tried a few other chars, and the results seem to be the same?

Does each individual character have the exact same health/defense?
#4
Is there a consistent means to doing the corner HD combo? particularly the A shoryu hdc 1 hit 236C? most often I either get 2 hit 236C or I super cancel to GR. @_@

edit: nvm I just found the DPA>6C shortcut. lol