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Messages - kysg

#1
Training Room / Some questions on how to improve
August 21, 2012, 05:28:43 AM
Some of these questions may already be answered and I am gonna sit down and read those, I just want some different perspectives as well.
I got a few questions.

Remembering these battles, lets see
I fought a guy using Kensou, Joe, Robert.  I'm still getting used to kensou and joe, The guy had Daimon, elizabeth, and Iori.  I beat him the 1st time, just barely.
2nd time he came in with Clark, Daimon, and Iori, kept it pretty close but lost after taking a dm because a of short hop.
3rd time it was a clear runaway with Iori, beat clark and daimon, just couldn't get past the short hop of Iori, oh yea I only had 1 stock and he had 3 so I'm questioning my meter management and aggression factor.
I don't remember the specifics, but 1 thing did bother me was diamons neomax, he pulled a max cancel, and man if felt pretty lame.
Then I played a guy who used Athena, Leona, and Kula
I had a gut feeling I would not get pass Kula, this guy's leona was way better than what I expected.
When going against athena i took a dp on wakeup 3 different times, that was the key things that bugged me.  I do remember respecting it the 1st time, actually I know what I did wrong I didn't use short hop, but hmm for some reason I don't think this is effective though,  maybe timing is off...
With leona it was baltic launcher a lot, then a jump cd, I can't remember the exact sequence but it was tricky, I was at a distance, and had to rely on projectiles because leona is troublesome up close.
Anyone familiar with it's recovery time?
Yea got jacked pretty badly vs. Kula and I had robert as my anchor with only 1 stock, I know exactly what went wrong pidgeonholed myself in the corner, made 1 bad move and then it started it.  I tend to favor defense over offense sometimes but maybe too much, any suggestions? Be totally reckless next time and use no defense at all?

So I guess in turn
I have a bad aggression factor
Need to work on short hop more
oh yea any suggestions vs. Jump CD I keep getting busted up.  I want to say the answer is standing A but I dunno.
oh yea any notes on how to deal with kula, I find her tricky and moves hit either high or low, which makes her tough to defend against.
also pondering my normals...I do cr.B cr.b but usually can't follow it up with anything good at least for kensou.
#2
Training Room / Re: any tips vs turtlelers?
July 12, 2012, 06:55:29 AM
ah I see keep it mid-range, yea I was opting for a close quarters fight and yea it either ended with me with getting swept/dp'd or me just throwing the guy and me going for ambiguous roll.

just read some stuff so yea.

so yea Immediate things I'm gonna work on.
work on fireball game a bit more.  utilize slower one's.  Yea now that I think about I should have been using slower fireballs.
work on low normal chains.
work on bnb's combos as always.
work on my charge setups a bit more.
work on command throw (elizabeth)
avoid roll spam and use sparingly.
work on short hops...

I heard terry is easy to learn hard to master.  I figure I got a lot of work ahead of me to fully understand him.  Robert man, man this guy is just cool in this KOF. He ain't perfect but yea he's definitely multi-purpose.

yea elizabeth's teleport reversal I have mixed feelings on these after seeing these in action.  I seen people immediately after she teleports do low normals.

hmm you mean short hop Ash's projectiles? or normal jump? 

#3
Training Room / any tips vs turtlelers?
July 12, 2012, 04:51:03 AM
yea I know this sounds a bit odd, but I was out playing today in la.

My starting team is eliz, terry, robert in that order.  I like having robert in the 3rd position.

after that I switch to kim, terry, kyo.

I played a guy who was using ash, yuri and terry.  I usually beat his terry pretty quickly, but ash and yuri I dunno.  Lots of sitting in the corner, low sweeps (expected), charge motions and dp's.  hmm how do I put this.  on the 3rd run I almost punched the guy, yea not cool...

How do I put this.  With Ash, it was a lot of projectiles, I'd roll pass those, could super jump them because I'd either get swept or dp'd, lots of in the corner stuff with sweeps really annoying.  Tried jump ins with b. to std C. but I'd usually wouldn't come out. 

Yuri anti air fireball, lots of sweeps, crap random fireball special, blocked it.

Yea that is all my brain can remember, I had a really bad time, couldn't set up for combos, I would blame my troubles on the joystick but thats not a good excuse.

or I may have to spend plenty more quarters on the training mode...oiy