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« on: November 01, 2012, 10:09:14 AM »
Found this site a bit lack luster for info on how get the most reps out of your LL's so I thought I would share what I've learned.
Key points specifically on Benimaru's TK motion Lightning Loops:
- to get the full reps you must input d/b, d, d/f, f, u/f, neutral, P.
- if you hold u/f at the end of your motion (d/b, d, d/f, f, u/f) then you will get a normal jump TK and won't get the most out of your reps.
- if you hold u ( or u/b, b, etc for that matter) at the end of your motion you won't get a TK Raijinken. Beni will jump punch instead and you'll feel silly. The benefit from this is that you'll reset them or land without hitting them...I think.
- if you end your motion with u, u/b, b (or whatever) after doing the hyper hop motion you will still get a TK Raijinken if you leave the stick at neutral before pressing A/C
A few other key things on the timing of the combo between reps:
- look for when Beni lands and his head bends down because that is when the recovery frames end for the TK Raijinken.
- don't try to end your combos with C if you're expecting to fail (more of note to self). Thats lame and you're subconsciously setting yourself up for failure. Sure if you get a standing C Raijinken it will save the combo but its still lame.
- after Benimaru Lancer, there is a huge arse recovery period and its where I make or break the combo. Since I now know how to hyper hop TK Raijinken, I have had a higher success rate transitioning from that part of the combo. Its really important if you want to LL off a throw.