Fighting games can absolutely be compared, and KOF and Marvel are no exception. The top-tiers have the damage, the flexibility with meter, the mixups, etcetera, etcetera. Characters with more useful options end up higher in the tiers. It's a universal law of the genre.
Fundamentally, rosters all work the same. There are always characters that are more well-rounded than others and have more options than others. KOF is simply blessed that characters with less damage or options can compete.
I would be snarky and say "You clearly haven't played Marvel", but I'm not going to bother. ChrisG wrecking with Morrigan does not make Morridoom a requirement to win. There are very, very few good Morridoom players, as well as very few good Zero players. There are definitely Morrigan and Zero armies, but very few that can compete at the top. Needless to say Morridoom almost always has Vergil in the back, and almost no competitive Zero team runs without Doom or Vergil.
But, I don't need to prove this. It's more or less a common consensus amongst the Marvel community that adding Doom and/or Vergil to the team instantly makes it a more competitive team. The third doesn't really matter. Morrigan, Zero, Spencer, Magneto, even Jill if you want.
All the while there are numerous high-placing players who use one or more of the DLC trio.
I am comfortable enough with this game that I am happy to learn any team. I don't have any particular playstyle anymore. I just shouldn't have to pick a team of DLC characters to have every minute advantage available.
I really have to disagree on the need for character affinity. Affinity has absolutely no impact on your skill or your ability to read your opponent. You can stick with your favourites all you want - I did, for a bit. Eventually, there comes a point where many players feel they're making life too hard for themselves.
You really can't just pick the characters you like if it's counterproductive to winning.
I'm done. I appreciate the feedback, but I've tried your suggestions before, and it didn't work.
Fundamentally, rosters all work the same. There are always characters that are more well-rounded than others and have more options than others. KOF is simply blessed that characters with less damage or options can compete.
I would be snarky and say "You clearly haven't played Marvel", but I'm not going to bother. ChrisG wrecking with Morrigan does not make Morridoom a requirement to win. There are very, very few good Morridoom players, as well as very few good Zero players. There are definitely Morrigan and Zero armies, but very few that can compete at the top. Needless to say Morridoom almost always has Vergil in the back, and almost no competitive Zero team runs without Doom or Vergil.
But, I don't need to prove this. It's more or less a common consensus amongst the Marvel community that adding Doom and/or Vergil to the team instantly makes it a more competitive team. The third doesn't really matter. Morrigan, Zero, Spencer, Magneto, even Jill if you want.
All the while there are numerous high-placing players who use one or more of the DLC trio.
I am comfortable enough with this game that I am happy to learn any team. I don't have any particular playstyle anymore. I just shouldn't have to pick a team of DLC characters to have every minute advantage available.
I really have to disagree on the need for character affinity. Affinity has absolutely no impact on your skill or your ability to read your opponent. You can stick with your favourites all you want - I did, for a bit. Eventually, there comes a point where many players feel they're making life too hard for themselves.
You really can't just pick the characters you like if it's counterproductive to winning.
I'm done. I appreciate the feedback, but I've tried your suggestions before, and it didn't work.