Well, acoording to the patch notes:
Quote
- Fixed an issue allowing to keep charging charged special moves if a direction key was pressed
at a certain timing after special moves succesfully charged .- Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack.
- Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have
been standardized for all characters.- Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed.
- Collision coefficients for opponents stunned in the air have been changed.