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Messages - Crazy Li

#1
I'm a streamer, so I can easily stream or record my matches if desired.
#2
The feel when you're the only one signing up for the west bracket...
#3
Alan played actual matches. I think that in itself was a success :p
#4
General Discussion / Re: KOFXIV Announced for 2016
December 29, 2015, 01:59:10 AM
As for the Ralf issue, we don't know how much of these screen shots represent final texturing. His skin didn't really look fully textured. Also, I was always under the impression that he was Brazilian-American (basically born in the US but of Brazilian heritage). I mean, there had to be some reason the Ikari Warriors were associated with Brazil in KoF94...
#5
Training Room / Re: I need a training partner...
December 21, 2015, 06:39:45 PM
I thought the OP said PS3, not XBox :p

I do have XIII on PS3, but given it's bad netcode and that I'm in the US, it probably wouldn't work too well. I couldn't even get smooth matches playing against other people in the same country xP

I would be more than willing to help though (this goes for anyone who's trying to learn). Just need a halfway decent connection. I'm no KoF expert, but I know how to play to match my opponent's level (if it's lower than mine) while identifying their key mistakes and trying to force them to overcome those. Rather than pull off big flashy combos so you die anytime you make a mistake, I'm more likely to hit you with the same 1 thing over and over upon that mistake so it becomes more apparent to you and forces you to adjust.
#6
King of Fighters XI / Re: kyo combo
December 16, 2015, 10:00:12 PM
Quote from: Micky Kusanagi on December 11, 2015, 06:06:40 PM
Resurrecting this thread because I'd like to ask if you can confirm or deny a possible answer to the second question.

Is the best (or even only) Oniyaki to Orochinagi shortcut ;fd ;df ;dn ;db ;bk ;df ;c~ ;dn ;df ;fd ;a ?
I think I kinda understood the principles behind the default command combo, but I can't be sure about them because my execution is subpar at best.

That sounds reasonable... and the the first question the OP had, I would assume you need a  ;dn ;df ;fd ;uf ;a for your qcf+A since the uf will do an override and prevent the DP.
#7
Iori Yagami (Claw) / Re: Claw Iori (Console)
December 16, 2015, 09:48:59 PM
I don't actually play Iori at all... but I'm pretty sure what I do is press the forward before I cross over and just hold it, pressing the B after the cross-over... so that's why my perspective is forward. If you were to try to jump forward, and then quickly hit back+B as you're reaching the character, it's not going to work, because you need to first change sides.
#8
Offline Matchmaking / Re: NorCal KOF!
December 16, 2015, 09:46:15 PM
I don't suppose there are any active KoF players in the actual north end of the state (not Bay Area), are there? I'm talking about Sacramento or above here... (I live a good 3-4 hours away from SF now :p)
#9
Iori Yagami (Claw) / Re: Claw Iori (Console)
December 15, 2015, 07:27:14 PM
Quote from: BodyOrgan on December 09, 2015, 06:56:02 PM
Quote from: Kane317 on December 05, 2015, 10:43:50 AM
Fwd+B: You jump over the opponent and simply hold up fwd (from jumping) and roll it one directional click to fwd and press B.
Hmmm.... seems to be different for me (I use a hitbox), but it could be related to timings. I usually perform the move late so I hit lower thus I need to use back.B.

I think it's just you. I use a keyboard which should be similar enough to a hitbox and still need f+B to get the taco. If I tried to press b+B while jumping over, I would just get a j.B
#10
Training Room / Re: Gameplay video critiques
December 15, 2015, 07:28:36 AM
Been a while since I posted in this thread. My older videos were a lot of me getting beat by people who used unsafe or bad tactics. I thought I'd come back with a match against a respectable player at the very least (even though I'm sure he's not playing me seriously here).

https://www.youtube.com/watch?v=KjqPNvV5EUQ

Against the advice of many, I took a break from trying to drill combos into myself because I realized I wasn't even putting myself in positions to start combos often enough. Sure, against low level players, I can just block all day and wait for a punish opportunity... but whenever I play someone better than me, those chances are few and far between. Instead, I need to learn how to open them up myself... to go on the offensive.

So my focus in the past couple of months has been more centered around trying to figure out how to get combos started. No, I'm not doing big damage and I'm not doing anything fancy. I don't think that's measuring my success right now. I'm not trying to win matches necessarily at this point... just improve my ability to see/create openings for myself. That said, all my combos are going to be small and basic since I'm just practicing the theory behind things... if I can get myself to a point where I can get a lot of chances to break off basic combos, I can always substitute those basic ones for larger ones. Knowing the full combo ahead of time isn't important IMO... I can always grind that out at a later date once the technique is in place. If you know any given combo with your character is likely to start from the same low or jump-in normal... you can replace what comes after the initial hit with anything. But if I never get to a point where I can begin inputting the motions in the first place, I feel practicing the better/optimal combos is a waste.

Obviously, I'm nowhere near there yet. As the linked video clearly illustrates, I have glaring holes in my neutral and don't really go on the offensive at all... I'm always running and defending and need to find a way to turn the tables and begin applying pressure to the opponent instead. Once I achieve this goal, I think I'll put serious effort into increasing the damage I'm converting... but first step is to convert in the first place.

I appreciate any thoughts on the matter.
#11
Training Room / Re: Gameplay video critiques
May 02, 2015, 11:10:16 PM
Latest videos if anyone cares: https://www.youtube.com/watch?v=C3c020jz8PA

Things I'm aware of:

-I have no ability to hit confirm... I'll keep going with my combos when initial hits are blocked, putting me in unsafe situations. This is probably something that won't improve any time soon since I just seem totally incapable of telling if something was blocked or not until it's too late to react. I do fully understand what I'm supposed to do when the initial hits are blocked versus when they connect... but the move I actually perform is often incorrect due to me just guessing since I can't tell the difference fast enough

-I'm using sweeps incorrectly. Most notably Athena's... I do a lot of deep c.D which I don't believe I should ever be doing. I imagine it's highly punishable off block. I need to re-train myself to sweep as more of an anti-air tactic than something to punish a whiff

-I present no threat in the air due to a total lack of jump-in starters. Timing jump-in hits to combo ranks among the hardest things for me to do in KoF... no matter how much I try to practice it, I can't seem to apply it to real matches. With Yuri, I need to be able to do stuff like j.C, D, DM but just can't seem to and thus never really give myself an opportunity to use her meter

Have I missed anything?

Please don't tell me not to empty Slider Shoot though. I never once did that on purpose. Also don't tell me not to empty Chou Upper. There's no way I actually wanted to randomly Chou Upper from all the way on the other side of the screen. I was going for Haou Shokouken
#12
Training Room / Re: Gameplay video critiques
April 12, 2015, 08:48:41 AM
It's hard to find opponents that are both capable of punishing my bad play but not so overwhelmingly good that I get discouraged from not being able to land anything on them at all.

I'm trying to learn to punish other people's poor decisions at least or exploit when people get predictable in their strategies. I can't say much about my own techniques. I mostly just poke around and hope to hit things.

I don't know if getting punished for my mistakes teaches me enough though to be honest. All it does is make me not do anything. If I get punished too much in a match, I just start blocking because I honestly don't know what I CAN do that won't get punished. But of course not fighting doesn't get you anywhere. It's really tough for me to learn what's safe to use and I haven't had a lot of help in that way. At best I get told to watch tournament videos but I don't really learn anything useful from them.
#13
Training Room / Re: Gameplay video critiques
April 11, 2015, 07:47:46 AM
This is the best I could capture for 2002UM:

https://www.youtube.com/watch?v=7L_0uxIHvN0

but trying to record live bogged my computer and caused a lot of lag, so I couldn't actually play properly :x
#14
Quote from: BodyOrgan on April 10, 2015, 05:17:16 PM
Quote from: Crazy Li on April 10, 2015, 08:49:42 AM
Quote from: solidshark on April 02, 2015, 09:34:00 AM
Listings for 02UM updated on the Online Player Listing. You can check out your profiles.

Is it just me or was I never given an entry? I know I posted my info here and I think in the XIII thread as well (also have '98 but didn't bother posting in that thread)
I'll add it for you.

Edit:
Please check your entry, and make sure everything is correct.

Perfect. Thanks!
#15
Quote from: solidshark on April 02, 2015, 09:34:00 AM
Listings for 02UM updated on the Online Player Listing. You can check out your profiles.

Is it just me or was I never given an entry? I know I posted my info here and I think in the XIII thread as well (also have '98 but didn't bother posting in that thread)