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Messages - Swamp

#1
Hey guys! I just finished making a KoF98 move-list app for Android. I'll be adding Frame-Data, notes, and sample combos soon. Be sure to check it out and tell me what I can do to improve it (I can't use character images due to copyrights). Enjoy!

https://play.google.com/store/apps/details?id=com.swamp2k9.kingofmove
#2
Awesome job! Where did you get your frame data information from?
#3
Quote from: Amedø310 on November 29, 2015, 08:11:24 AM

Hi. For 02UMT, maybe you can use this site: http://comesonobravo.jugem.jp/?eid=1638 It has frame data for most characters, if not all of them. It would be extremely useful for me and many people.

Thanks for the information bro! I'll check it out over the weekend and see what info I can get out of it. My friend says that the books have damage charts, sadly.
_____

In other news, someone has found out how to gain access to the PS2 menu in KoF02UM. Doing so, gives access to color edit mode, which isn't working at the moment. From there, you can play KoF02.

Another guy has made a file that allows you to listen to the AST rather than the OST. Files are available for both KoF98UMFE and KoF02UM.

#Swag
#4
I have good news and bad news.

The good news is that I got four MOOKS from Japan! (98/98UM/XI/2002). The bad news; I can't find frame data information!

All of the data areas that are seen in the top post pic is used throughout all four books. It describes hit damage, rather than actual frames.

I'm lending the books to my friend, whose fluent in Japanese, in a few weeks. Hopefully my hypothesis is incorrect.
#5
General Fighting Game Discussion / Re: Street Fighter V
October 28, 2015, 02:26:18 PM
Street Fighter 5 Beta has been fully hacked and it's not available for offline play; all current characters available (minus Dhalsim). Not sure if I can post a link to it or not...

#6
General Discussion / Re: Practical combo videos
October 25, 2015, 02:00:41 AM
That's a great approach! The slowdown gives the viewer the chance to re-watch the combo AND get the inputs down.

*I think that's vanilla '02
#7
Meet & Greet / Re: What's good!?
October 25, 2015, 01:57:21 AM
I'm down to give it a go, but I can't find a MOOK guide on it.
#8
Meet & Greet / Re: sup fellas
October 25, 2015, 01:56:41 AM
Welcome to DC! I'm glad you're enjoying the game!

Be sure to check out the tutorial guides (in the "tutorials" tab on the dashboard). The Dandy J video is awesome!

#Swag
#9
Meet & Greet / Re: What's good!?
October 20, 2015, 09:36:15 AM
I plan on doing '98, '98UM, '02, and XI. I'm not a fan of XIII, but I'll get to it once I finish the others.

KoF XIII already has frame data available online, so that app will be much easier to create.
#10
General Discussion / Re: Practical combo videos
October 19, 2015, 08:20:03 AM
SHINGO KIIIIIICKUU!

Juicebox made a few vids, but they're WAY too long (ranging from 30-90 mins).

https://www.youtube.com/watch?v=RM4CcmBBV4o&list=PLZbBoZgd9o1ms5j1wwll80oTRtUTdwAnA

Are you trying to add commentary? I think the best route would be to do a KoF XIII ver. of the 98 vids (cheesy explosions included). It's short, sweet, and entertaining and each vid could be a few minutes long.
#11
Classic King of Fighters / PS2 - Good or Bad Ports?
October 19, 2015, 07:56:17 AM
I know that they had color edit, and arranged OSTs, but was there anything wrong w/ KoF 98UM/02UM/XI PS2 ports (bugs/glitches/frame-rate/etc.? 

#12
Pro-Gear / Re: Fight Stick Repair
October 19, 2015, 03:26:28 AM
I can show you how to do it, if you still need help.
#13
General Discussion / Re: Practical combo videos
October 19, 2015, 03:11:21 AM
Someone has already done so w/ 98, but not w/ all of the characters (I'm loving his cheezy effects in the match vid portion). You can always improve on it w/ commentary and such.

https://www.youtube.com/watch?v=nx1NaRp8ArM
#14
Meet & Greet / What's good!?
October 18, 2015, 11:33:36 AM
I'm Swamp and I was born and raised in Chicago. I currently live in New Zealand w/ my partner and 2-year-old son. There's not much KoF here, sadly, but I still try to support the SNK community whenever possible.

I'm working on a move-list / frame-data app for everyone to enjoy. I'm looking forward to the future!

#Swag
#15
Quick Question: Which move-name type would you guys prefer: English or Japanese?

I'm typing up a move-list onto a spreadsheet atm, and I've noticed that certain characters have different names for their moves, depending on the language.

Ex. Kyo's  ;dn ;df ;fd;a could either be "Wicked Chew" or "114 Shiki: Aragami "
     Rugal's  ;dn ;df ;fd;a or  ;c could either be a "Fire Ball" or "Reppuken"
"