Power Charge - (hcf B/D)
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- A forceful "tackle" forward, this move mainly functions as a method of continuing to apply safe block-pressure.
- Each version has fairly quick start-up time, but the Heavy version possesses the most out of all 3 variations .
- Depending on the strength inputted, Terry's start-up time, distance, and actual hit "effect" will be altered. The Light version goes for about 2 characters length in distance, has the fastest start-up, and leaves the opponent in both a stationary and standing state on hit. The Heavy version has somewhat of a slower start-up and appears to lack the ability to combo into it from any form of juggle (asides from a counter-hit CD), making it essentially impossible to combo into. On hit the opponent is sent slightly into the air, allowing for a follow-up. If spaced correctly when in the corner, you can link almost any move off of a successful Heavy Power Charge.
- If spaced from almost max distance, Light Power Charge can actually link into St.B (Thanks to Vokkan from the DC Forums!) which adds a layer of importance to both this move and spacing with Terry in general.
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