Thanks Colifolwerz! Very helpful starting point. I've been giving a look at Luong to fill my point slot. I've been interested in playing her prior to release, but then took a pass when the game first came out since I didn't feel immediately comfortable with her because of her kit and execution requirements (it's really not that difficult in the realm of KoF but was for me out of the gate). Now that I feel more comfortable with my play, the value she has as a point (great damage in the 0-2 meter ranges), and the fact I still like her style / look I thought it was time to spend some time with her.
One question I had, I don't know if it's the animation that is causing this perception or not, but does her jump seem a lot floatier / slow then other jumps. It seems like there is a greater disparity between her hops and jumps than when compared to other characters hops and jumps? Just feels like she hangs in the air forever.
One question I had, I don't know if it's the animation that is causing this perception or not, but does her jump seem a lot floatier / slow then other jumps. It seems like there is a greater disparity between her hops and jumps than when compared to other characters hops and jumps? Just feels like she hangs in the air forever.