Another plus for st. CD is that it can pass through most normal ground fireballs. It may possibly have a few frames of lower body invul.
https://www.youtube.com/watch?v=IXgG89ARfo8
I find jump D can set up ambiguous left/right mixups with the proper hard knockdown setup. It's still something I'm working on and I haven't tested on the whole cast. If you forward jump instead of rolling in the below setup then the timing of jump D will determine which side you'll end up. This is not a safe jump!
https://www.youtube.com/watch?v=lFxXKP6Y1Oc
https://www.youtube.com/watch?v=IXgG89ARfo8
I find jump D can set up ambiguous left/right mixups with the proper hard knockdown setup. It's still something I'm working on and I haven't tested on the whole cast. If you forward jump instead of rolling in the below setup then the timing of jump D will determine which side you'll end up. This is not a safe jump!
https://www.youtube.com/watch?v=lFxXKP6Y1Oc