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Messages - XTuroRu

#1
Fair enough. This is as much as i expected. I will still continue to report what i find, and what i know for a fact, and what my brother remembers quite clearly. I knew people, especially those of you native to this reality, wouldn't believe me. I did this with the expectation of having a terrible reputation around here. The thing is, i am reporting what i see no matter how many of you people believe a word of it. You don't have to read it. I see no reason to report something if i feel my memory was off, nor fake stuff. That kind of stuff is meaningless to me. You have every right to ignore this post, this is not for those of you who will not buy this, and for you personally, it is true, this never happened, but for me it has. And it has for my brother as well, but apparently not for my sister. The thing is, i remember this stuff. I remember SF2 being out earlier, i remember SFA3 having a different ending theme, i remember Sulia being a character in three games, i remember Momoko being in the games early on, and i remember other stuff like Cal Dodd voicing Kim Kaphwan in the animes, or Guile having flag tattoos(was just tatoos in my past) in the SFII anime as well as Sarah having a british accent, and e.honda complaining when his hut is destroyed. So i just want to present my fairwell to you for this post.
#2
As much as i would love this to be a halloween joke, i am afraid i cannot say it is truthfully. Past Halloween i can assure you this will still be going on. Believe me, i would feel far more at ease to find out i was crazy, and that the games are as they always have been, but i know what i dealt with and what i saw, and what i heard. If this were a halloween post, me and the admins would have gotten together and started making posts on a count of days leading up to halloween, not several weeks prior. We would also be more consistent with our posting. Not just random stuff that we can find on our free time and report on.

My brother remembers what i remember as well, but my sister remembers everything as you do, so something is definitely weird here. My brother even gave me a name for the ending theme that doesn't exist here in its original form, and it is called Metal Diamonds. However, if you look up Street Fighter Alpha 3 Metal Diamonds on YouTube, you will see i am not alone in remembering this theme, as there actually exists a remix of this theme, so someone out there definitely remembers this ending theme. I am not alone.
#3
Well, i just found other differences in our current reality. Who here remembers a "Here Come The New Challengers" screen in the world warrior after you defeat all 8 opponents and the bosses begin to appear? Do you remember the jingle? It had the same beat, or at least very similar beat, to the rank jingle. It sounded like a cross between the rank jingle and the game over jingle...However, i went into the sound test and it turns out the song itself does exist here, but it just went unused. So i also looked further into the sound test and guess what? I found the audience cheer, i found the hit grunts of both male and chun-li, and just as i remember, it sounds like she is cursing. Just...mind blown. I thought i'd never hear those again, i felt at home hearing those. It's just, they don't appear in the game itself. I spent time sitting there constantly hitting play on those sounds of them getting hit, it was such a relief hearing those again. Sadly, there was no flash kick and no psycho crusher.

Upon other findings, it turns out that Sagat apparently is saying Tiger instead of Hyper. I realized that after typing in hyper uppercut and instead getting tiger uppercut, and then i took a closer listen and it is tiger. Super Street Fighter's subtitle was just New Challengers, not THE New Challengers. Somehow did not notice that until recently. Turbo was not changed in localization, it WAS turbo in the arcades. Now it's just hyper fighting and has a boring blue champion edition-esque screen.

So those are interesting, but not the biggest one of them all. The biggest one is there is actually another difference aside from Alpha 3 having Blanka playable from the start and Guile in the ports. The Ending theme has changed...This really blew my mind, and even confused me. This current ending theme is terrible. It's kind of similar in a way melodically, but it is MOST CERTAINLY NOT THE SAME SONG AT ALL. I remember a house song. It had a piano. It sounded kind of like Funky's Fugue from DKC. Seriously...What happened? Does anyone remember this theme? The one i grew up with was cool and actually felt like a reward to win even if it didn't fit just about any of the endings, though not that this one does either, but this current one is too slow and it feels like someone phoned in a song that is meant to sound like an epic ending theme.
#4
Fatal Fury / Re: Wasn't Sulia in the games?
October 19, 2016, 12:39:16 PM
LOL If that were the case, do you think i'd be making so clear to the point you'd figure it out?

I know you people did not experience the games like this at all. You come from a reality where they have always been as they are now. I come from one where Sulia was in the games, Momoko debuted in KoF 2003 and was in another one called KoF 2005. In my reality, SF2 came out in 1988, boss names were not switched, Pikachu had a black tip on his tail, Jiffy peanut butter was a thing, mikey ate everything, the bernstein bears were given the correct name, World Heroes only had one game, Kim Kaphwan was in FF3, Bob Wilson never existed, the list goes on. You are not insane, you will never be insane, and i don't want to drive you insane. I actually almost drove myself insane until i learned others had the same experience as me. It's an effect where people jump realities.
#5
Fatal Fury / Re: Wasn't Sulia in the games?
October 19, 2016, 02:08:55 AM
A chunkload of findings i have come across that have seriously blown me away. I know Sulia was in the games now. I was typing her name out and i remembered something about my little brother having a little trouble pronouncing her name. What happened was my friend brought over FFS on his sega CD and we saw him fight Sulia, and my brother first called her Julia, then Sollya, then landed on Sulia eventually. Didn't take long to transition, but he said Julia for a little while, Sollya once, and then Sulia. I contacted him recently and he was surprised to learn that Sulia was never in any game. He too remembers the Julia to Sulia transition. He played the FF games more than me and told me that Sula was in Fatal Fury Special if you beat the game without losing a continue. She had the same voice actress that would go on to voice Capcom's Ingrid, but by the time Fatal Fury 3 came out, they replaced her with the actress that did her voice in the anime (the japanese version) He said that her moveset inspired Ingrid's later on, but they put their own spin on it, but she had a few similar moves. Ingrid was also a bit more cutesy than Sulia, whose personality was quite different than the one in the anime. The anime one had a kind of mary sue quality about it, but the game version of Sulia was a girl who had powerful magic who descended from Gaudeamus, and she had a weird quirky personality in where she was obsessed with testing her skills against the most powerful fighters, specifically those who win the king of fighters tournament. In FF3, she entered the tournament to test herself up against the all powerful Jins. Her ending is a comment from her towards her brother who wasn't named in the game, but looked pretty much like Laucorn, and she told him to be careful not to become a god. Now it seems she first switched places with Blue Mary, then left allowing this Bob Wilson character who never existed to take her place.

So upon further research, i found this theme and found it oddly familiar.
https://www.youtube.com/watch?v=4cvXlaz_xiY
Now keep in mind i never played this game in my life, and this is my first time finding these theme. I looked around because i noticed a theme or two in another game got swapped. Basically, Blue Mary's FF3 theme got suddenly transferred into Terry Bogard's theme in garou mark of the wolves, except his version is slower and has a weaker drum pattern.
So i sent this to my brother, and he was blown away. He told me instantly that that was Sulia's theme in Fatal Fury Special, and it got moved here somehow meanwhile being given slightly different instruments, though it is mostly the same. He told me this theme was never in this game, and yet somehow now it is here. He is also confused because it doesn't even sound korean. He even described exactly the same stage i remember, a huge greek palace. And now Ryo Sakazaki is in Sulia's place and has a theme he never heard before. He's a huge SNK fan and can tell one just about anything with these games, and he has confirmed to me that these games have changed. Momoko debuts in what used to be 2005, now is XI, as opposed to debuting in 2003. He also finds that Momoko's last name is never revealed anymore, even though he himself quite clearly remembers Izuka, much like me. He also tells me that the AoF ending theme from 2003 did indeed get resolved in 2005, and he was the one who told me. He says it was done by Sulia who was trying to protect him from the new powers that were about to take hold. Basically, she botched the event so he couldn't join that year, and he was considering going again, so she came and injured him there, and thereby preventing him from being able for a good while. This was done because even Sulia herself was weary of taking on the new threat. She was worried about him because 1.he was old, and 2. she had always liked him and the sakazaki's, and was even good friends with them. They finally included her into KoF XIII, however, looking at it now, she is no longer there and apparently was only a product of the movies.

Oh, he also told me that FF3 came out in November of 1994, so i was right there. He also explained that in special, when you meet Sulia, she has an intro with you saying she is impressed you were able to take down Krauser, and now wants to put her skills to the test. And then you can unlock her.
#6
Well, i know i have seen the black screen as many times as i have played World Warrior in the arcade. I saw it back in the late 80s and early 90s, and then i switched to the revisions such as champion edition and super, and the console versions do not have that. I saw it again when i started getting into emulation. I always knew it was there, and when i saw it again, it brought back a lot of memories of first playing this in 1989 and 1990. I played it on emulation through the 2000s and early 10s, and only recently did i see the blue screen was around in world warrior. I remember this because i remember in this game, everything that was not in game was black, such as the title screen, the select screen, vs as well as stage end theme. Then Champion Edition comes in and makes it blue, but also adds in water effects in the map, which was a nice touch.

As for the sound effects, as far back as i can remember SF2, i remember hearing the audience cheer in the arcade versions, all of them, and would be left out of all ports of SF2, but be included in both ports of super. The extra voices, such as Guile's Flash Kick and Vega/Bison's Psycho Crusher, that was in all versions, including all ports, even super had it. Guile's flash kick was like his sonic boom, and psycho crusher sounded like his laugh voice, it was higher pitch than SF2, but was still lower pitched than gulie's voice. The hit voices for SF2 were also included into the ports, and we at first were shocked to hear chun-li's added into the SNES version because i genuinely thought she cursed, but i later realized it was more like "ack!". Balrog/Vega also had a KO voice of his own, which i thought was weird. For super, they did not include these hit voices. Funny thing is, my sister even knew about that, but now she thinks i am crazy.

I do remember dreams of SF2, and they were never that close to SF2, they were more like SF on crack, like where you could play as Chun-Li and do a super fast kick move that would deflect any projectile, and one could not prevent it, and then the opponents would just throw in the towel, and i think that is where the furious vega (M.Bison) dream comes from, so i think that actually was a dream, although i also oddly feel like i actually saw it after winning with him, and we were laughing, so i don't know. I also remember a dream where i played as E.Honda, but he had to quit because he shit himself during a fight, and i got something similar to the continue screen with bizarre funky music playing, and he had a body and someone behind him was wiping his ass, and then the fight resumed and he had a Gi on, ala Ryu/Ken. None of them were games that were the same with minor albeit noticeable differences.
#7
How many times do i remember playing them? Well, SF was a massive part of my teen years, as it was for a lot of teenagers in the early to mid 90s. Me, my brother, my sister, my family, my friends, their friends, their family, etc. We were either fans of it, or at least spent a reasonable amount of time with it. I used to go to the arcades in the late 80s and early 90s to play the world warrior. I remember when Champion Edition came out in 1990, that they used a blue screen on the character select screen and cleverly put a water effect around the land. The ports for the world warrior came out a year and a half later, and they included the CE style blue map screen with water effects, although in the genesis version, it was just blue. I know what i saw. The world warrior apparently never came out on the genesis, but i know i played it. A friend had it, even brought it over while staying the weekend. I can hear the music clearly in my head. The extra drumrolls in themes, the claps in the main theme, the clapping in honda's stage (i'm serious), the crazy blanka rendition, the sonic-y pick bass, and the fact that i played wily wars some years later and wondered if the sound design was by the same person, because it sounded like a cross between it and SCE. I even remember my sister was the only one that could master this version. However, oddly enough, she has no memory of this game, but does have memory of playing SF2 with a black select screen. Was also the only console port to include low-energy renditions, and the only non super port to lack the iconic intro screen.

I will say that i even played the arcade games on kawaks early on this decade, and i know it was still as i remember. Only just now did i notice the games were off. My sister, back in 2013, even joked to me how only she could figure out that weirdo world warrior on the genesis game, and we even downloaded it for a rom and played through it again. We commented on how it was a technical marvel, but lacked a lot in the gameplay department. Also felt far more unfinished than the arcade and even the SNES version.

Also, when you mentioned dreams, there is one thing that might have been a dream. but i remember, in champion edition, if you win with bison, there is his portrait up against a black screen that has been edited to animate like he is shaking with fury with hectic music playing along with it that kind of sounds like his theme mixed with the continue theme. That could have been a dream, but i remember me and my brother and sister laughing our asses off at this because it looked hilarious. I don't think they would include this, however, as i've no memory of text here.
#8
Hey, thanks for the response.

It was not a prototype at all. The arcade machine all over of the original game looked just like what i described. I can see why you might think it was a prototype if you're used to this current reality version, but i can assure you, the original game in the arcades had a lot of weird unfinished stuff that got fixed in the Genesis and SNES versions (though in this current reality, it only came out on the SNES) However, despite it seeming more finished now, it also lacks things, such as Flash Kick and Psycho Crusher actually being spoken. It's not me confusing it with later games because i remember that SF2 voice saying "Flaaaash-Kick!" and "Psycho Crusherrrrr!" In super, their voices were less gruff and spoken faster. Now they're as good as having their mouths taped up when doing those attacks.

I also know quite well of the Genesis world warrior port, which no longer exists, but a friend had it. It looked slightly better than Special Champion Edition, but it lacked in some of the moves, being some of the kicks felt like sprites had parts pasted on to some sprites, but their standing animation sprites were more fluid and akin to the arcade version. The music also felt slightly closer to the arcade having guile's theme in the correct key as well as having a huge drum beat, but was possibly chunkier than the arcade, plus it actually had low-energy renditions, something no other 16-bit port had. It also used a very sonic-like bass. The sound design also kind of feels like wily wars on that same console mixed with SCE, but with amazing chunky drums. It also had clap samples in the intro theme that the arcade version never had. It sounded weird but kinda cool at the same time. I also recall it having more drum fills and more drum beats. It also lacked the iconic intro, sadly, and its select screen was blue, yet it lacked the water effects around the map. It was an awkward game, clearly a failed experiment, but i kinda wished it still existed so i could show you.
#9
Whoah...Okay, sorry to potentially spam with posts here, but i did some looking up with names, and damn, more names are different...

I went to look up Ken Mastiff, and at first i was getting suggestions for Ken Masters from Twisted Metal 2, which i thought was odd. However, when the photos showed up, i got photos of a mastiff dog, and when i searched up Ken Masters...i got photos of Ken Mastiff...Well apparently he has always been Ken Masters now. So i looked up TM2 Spectre's ending, and i got Ken Masters still being said...Is that residue from the old reality, or, in this reality, did they honestly copy his name? I don't get it. I know his last name was Mastiff, a friend even had a mastiff that she named Ken, and we would call it Ken Mastiff.

So then i look up the other character's full names and get something crazy...Some of the characters no longer have first or last names...Now apparently those names only existed in the movie. Guile is no longer Colonel William Guile. Yeah, he was never William F Guile outside of the movie, but he had a name, which was originally only said in the american version until super. Now he is just Captain Guile. But i KNOW, in the ending, they called him William. Zangief was apparently never Victor Zangief in either version, now it's Sagat's movie name, Ryu was never Hoshi, Chun-Li was never Chun-Li Zang, and these following names appear to have been deleted from this timeline altogether; T.Hawk is Tom Hawk, and Dee Jay's real name being Deegan Jaylor.

Also, considering i imagine no one believe a word of this, maybe this might convince you. I don't know if this is residue, or in this timeline, if someone fucked up, but check this out...
https://en.wikipedia.org/wiki/Hyper_Street_Fighter_II
As you can see, it is celebrating its 15th anniversary of the game...And it came out in 2003...15 years after the original release of Street Fighter II in my reality. It also claims 15 years of SF...but Street Fighter originated in 1987, 1987 + 15 = 2002. And it's not even like it came out at the beginning of 2003, it came out in December, right around the exact time in 2003 as SFII did 1988, at least its (HSFII) Japanese release. Now a friend of mine had this game back in the day, and i almost wondered if it even existed anymore, and it did, and it came out at the same time alongside celebrating the same year of SFII. Finally, something is getting it correct for once, even if it does claim 15 years of SF, still, the idea this is still here is refreshing. Also check here for the physical boxes to make sure it is indeed getting the release year correct.
http://www.gamefaqs.com/ps2/918998-hyper-street-fighter-ii-the-anniversary-edition/images
The back of the box in the first Japanese one says 2003. There you go.
#10
Fatal Fury / Wasn't Sulia in the games?
October 13, 2016, 10:25:47 AM
This is probably just me remembering wrong as i only vaguely knew of Fatal Fury and played two of them way back when they were more new. I know we had tapes of the movie in the 90s and i would watch that one often.

But anyway, wasn't Sulia in the games as well? I know she was in the movie, however, i seem to remember Sulia being in the games as well. Like wasn't she a hidden boss in Fatal Fury Special and then she was playable in Fatal Fury 3? Looking the game up, the theme and stage i swear was hers is apparently blue mary's. I seem to remember Blue Mary's theme being rock and roll, like it started off sounding AC/DC-ish and had a saxophone melody, and her stage wasn't a mansion, but a cafe. I remember her moveset consisted of magic, like she shot triangles and bubbles at people, and she had a powerful move where she spun gracefully. Her appearance was the same as the movie, but she had messier looking blue-black hair, and it looked closer to Yuri's. I also have a bizarre memory of her portrait, where i remember her looking like a cross between Sakura and Nancy Sinatra. I also remember fatal fury 3 coming out in 1994, but i could be wrong.
#11
I have already spoken on KoF. Thankfully, most of them are as i remember, that is, what i do remember. I have brought it up in previous posts, but i have noticed a big difference in the Street Fighter series than i remember. I know i am likely ruining my potential reputation by talking about this, because it sounds insane, and i probably come off as some kind of troll or nutcase, and i understand that, and you know what? Maybe i am nuts. Maybe i've been half-awake all these years, and just now did i wake all the way up...So anyone, cut the bullshit and let's get on to SF.

Now let's start off with the information that i remember concerning Street Fighter 2. It is as follows:

Street Fighter II: The World Warrior is a 1988 sequel to 1987's Street Fighter. At the time, we thought a sequel to Street Fighter was the worst decision they could ever make. Street Fighter was an awful game, borderline unplayable, and its machine setup was a massive indicator of severe incompetence as they tried to make punching pads that would wear out the machine in no time, so they had to replace it with a 6-button setup. However, when Street Fighter II finally did come out, it proved me wrong. Now it took quite a bit of time to get its popularity out there as it started out being seen as nothing more than a pretty game with no substance, much like the first one, and it looked slower, so people thought it was going to suck. The game almost became a hidden gem. Luckily, within a year's time, it started to finally gain a following, and by 1990, the game became a hit and a sensation.

The success of the World Warrior prompted Capcom to look back to the game to fix its game's flaws and release an upgrade. A common request is that they would allow the boss characters Mike Bison, Balrog, Sagat, and Vega to be playable, and as such, the wish was granted. Champion Edition was released in August of 1990. Among these changes, they also made minor graphical upgrades as well as minor alterations to stages, such as Guile's stage no longer snowing, and now being a warm, sunny day with a dusk sky, and Ryu's stage being at night with a big moon and scrolling clouds. They also made changes to portraits, and the character select/map screen was changed to blue water instead of a black background.

In November of 1991, Capcom released a port of Street Fighter II: The World warrior on both the SNES and Sega Genesis. The Genesis version was in the works for a longer time, and it almost came out earlier, but they decided to delay it so they could fine tune it and go ahead and let it compete with the SNES. The SNES version was a launch title for the console, and also made small updates that were featured in Champion Edition, such as the blue map, certain bugs, and also added in graphical/animation features the revisions had, though the portraits were kept intact. The SNES version also had the luxury of including the famous opening; a blonde guy punching a curly haired brunet in front of a building. The Genesis version, while it looked better, had more animation, and its music sounded identical to the arcade, played awkwardly and caused the Genesis to lose a point for the console war.

Upon Turbo's release at the same time as the ports, Capcom got to work on a sequel, but due to time constraints, they scrapped it and released another upgrade in October 1992 that was seen as unnecessary, but was ultimately welcomed. Super Street Fighter II was the first game to run on Capcom's new CPSII hardware, and thus featured upgraded(albeit inferior) music and graphics. It also featured new voices, and four new characters; T.Hawk, Wei-Long, Dee-Jay, and Sarah, all of whom had their own stages. Ryu and Ken were also updated as they were made to differentiate in terms of play style and to have different voices. The background graphics were also entirely redone, and some things, such as Guile's stage snowing, were restored from the original 1988 release.

As time went on, a Street Fighter III was a heavily anticipated/discussed game throughout the 90s, but it didn't happen until nearly the end of the decade. In the meantime, a prequel series titled Street Fighter Alpha(Zero in Japan) was released in 1995, but it was an unfinished product due to time constraints, as such severeal stages were shared, and one stage (Italy) shared music. Right after the game came out, Capcom began to work on a sequel that would perfect what they intended to do from the get-go. Street Fighter Alpha 2 was released in January 1996 and not only was it a more complete version of the previous game, it also had all new stages, older characters made a return; from SF2, Zangief, Dhalsim, Wei-Long, and Sarah, and from SF1, Eagle and Gen, and Rolent from Final Fight. It also featured an all new character, a school girl that is obsessed with Ryu named Sakura Kasuga, she is petite, wears a sailor uniform with converse shoes over 80s socks, and glasses. It also introduced Charlie, the man many suspected became Blanka due to him sharing a name with Guile's supposedly dead friend in the western release (in Japan it was Nash) Birdie also got his own theme rather than sharing it with Rose.

Alpha 3 came along and introduced new characters, all new stages, and all new music, though it is supposedly rushed as just about everyone has an ending with Vega aside from Blanka, whom you unlock by beating the game with Guile, who has an ending where Charlie supposedly dies, but implies that he gets mutated in the blast. Blanka instead has a Guile ending where he doesn't recognize him, but Guile senses something familiar about him. This nearly cemented the fact that Charlie from 2 was indeed Blanka, and that Capcom accepted this as well as Charlie's full name being Charlie Nash.

Now let's get onto how it is now...

Upon going back, i see a site stating its release to be February of 1991, and i attempt to correct the person by showing him the release date from elsewhere, but to my surprise, all places read its release date as February 1991. I at first thought it was stating when the game was in its prime, but nope, apparently it was released then and was an instant hit. SFI was out of the picture entirely by this point and no one remembered it.

So i download it in Kawaks to see if information is being messed with, and oddly enough, it no longer has a copywritten release date. It also has a blonde man punching a black man in front of an audience that is animated with two frames of animation slowly rather than a quicker four animation. So then i get Champion Edition, and there it is...Copyright 1991, 92. No 1988 anywhere.

I also notice, in the World Warrior, the select screen and map is blue water like in champion editon(and its ports). Ryu's portrait features him having a very meek looking blank stare rather than his angry baring teeth face that Ken and later versions of Ryu had. I also notice Russia is now called U.S.S.R. And then i play it further and notice something...M.Bison is now called Balrog, Balrog is now called Vega, Sagat is the same, but Vega is now called M.Bison...I thought that was a hacked rom at first until doing research, finding out that they switched the names because of some lawsuit from Mike Tyson over M.Bison, which makes no sense due to fair use laws. Guile's stage is no longer snowing and is instead an oddly dull and depressing looking sunny day. Also some of the stages feel slightly off, though they are details i had to pay attention to, such as Blanka's stage's sky having a more vibrant blue sky, and Bison's stage featuring a sign reading Wedding Chappel. Sagat's theme is also weird sounding; it feels gritty, abrasive, and is much shorter than i remember. It lacks the solo. Though the stage looks the same

Other changes i notice are the lack of cheering when one wins a fight, the voices are stripped down so the characters no longer grunt, Balrog no longer has his own KO voice, and the weirdest part...Guile no longer says Flash Kick and Vega no longer says Psycho Crusher. Interestingly, the cheering was restored for SNES port.

Champion Edition is the same aside from it featuring a couple changes from the world warrior, but the dusk sky is still intact, but the new names are present. I never played Vega much, but i do seem to remember his ending featuring him being apparently furious about something as his select portrait is in front of a black screen as he shakes furiously over hectic music that doesn't seem to be there now, but i could be mixing things up.

For the ports, now it seems The World Warrior never made it onto the Genesis at all, and the SNES version came out in June of 1992. It also now misses the opening, where as originally, the Genesis one lacked it. Champion Edition port is the same aside from the minor changes from the arcade versions. World Warrior on the genesis had better graphics and music that was closer to the arcade, but they did away with that for Special Champion Edition to make way for better gameplay. The years they came out are also one behind what they once were.

So along comes super...what has changed? Well, other than the fact it was released in 1993 now, two of the new challengers have new names; Wei-Long is now Fei-Long, and Sarah is Cammy. Also Dee-Jay no longer has a dash in his name. Wei-Long's portrait has his hand now half open rather than the rest of his fist closed shut and his index finger way up. Guile's stage is, again, not snowing but is a bright and sunny day, now a very vibrant looking one. Also Sarah, now Cammy, says Cannon Drill and Thrust Kick rather than Spiral Arrow and Cannon Spike, and Dee-Jay now says Max Out instead of Slash. The ports have also altered the music in the SNES version. They were once in line with the Genesis version exactly, but now only the Genesis version remains the same. It also sounds slightly different in terms of sound design; it used to sound even more like a variation of Mega Man X.

For Alpha, now apparently Birdie has had his own theme since Alpha 1, wheras before he shared a theme with Rose, although it is mostly as i remember except Charlie seems to have been in this game as well. Alpha 2 is where the changes mostly are. The most noteable one is that Sakura no longer has her glasses, and is now named Sakura Kasugano as the added "no" almost feels like it's taunting me. Dhalsim's stage is also in some weird palace instead of a skinny wooden bridge over the water that leads to landscape on both ends. I also remember Alpha 2 having an N64 port which was solid aside from its weird music, which sounded like a weaker version of the arcade's music, but now it has an awful SNES port for whatever reason.

Alpha 3 now has Blanka available from the beginning, and Guile is only in some versions. Guile's ending is the same, but Blanka now has a Vega ending and his story now seems to be a bunch of nothing and featuring Sakura and Dan.

So yeah. Does anyone out there remember it like i do? I can't seem to find anyone that does. I have researched stuff like this on the mandela effect, but this has not been reported anywhere else. I have asked, but no one has really responded with anything, at least not anything meaningful. I am seriously freaking out. As i have stated previously, i accept i may very well be crazy, but i swear up and down i remember it the way i speak of.

UPDATE: Made some edits of how i remember the games looking.


Original select screen. The background is pure black, the land is green, Ryu is barring teeth, and U.S.S.R. is Russia. Note, it is only highlighted to make it stand out. Also slightly modified the map cause i remember the world map, both here and in life, being different.

Edited the SNES stage cause it was easier. I got as close as i could recall.

Minor difference. Took me a minute to see, but something felt off. This is how it looked.

Got as close as i could. Not perfect, but it gets the idea across.

Better edit of his portrait. Used Genesis version because it was easier. This is the pose he had. Familiar?
Yes, it looked better than this, but i have bigger things to do than sit there and meticulously edit a portrait.

Also Sakura looked like this.
https://s21.postimg.org/c82toeflz/sakurawas.png
#12
King of Fighters XI / Question
October 11, 2016, 08:27:00 AM
I have spoken somewhat about this in another thread, but i honestly seem to remember this game being called King of Fighters 2005. Does anyone else remember this? I was confused when i just recently looked this game up and got results for King of Fighters XI. I had remembered KoF XII, but never an XI. XI sounded like some bizarre cross between Maximum Impact and XII. So i looked it up and saw that not only did this come out in 2005, but also that it is the game i was thinking was KoF2005.

I also spoke about Momoko Izuka being introduced in 2003. I also noticed, looking at XI Momoko, that her drinking sprites got replaced with her eating magically appearing food. Anyone else remember her being in that game and chugging down water in one gulp and throwing the bottle away? I didn't play this game when Momoko was in 2003, so i can't say if she was there then, nor if they added the magical food intro, but if anyone remembers this reality, was she?

I never looked at the time to see if this was true, but i remember hearing back in the day that Takuma's attack from 2003 got resolved in this game, and i think the attacker was really trying to protect Takuma from something worse. I never cared too much for that storyline, so i never looked, but i look it up and see no such thing happen. That might have just been a rumor, though.
#13
Alright, i swear i am not making this up...

I am not a huge KoF buff, but i have played and liked the games, although the only ones i played were 96, 2000, and 2003. Now 2003 was the one i played the most, and was the second one i've owned (the other was 2000), so anyway. It had been a while since i last played it, and i still have not played it in some time, but i seem to remember the game having a more September/October-ish setting in the year 2003, not December (that doesn't even make any sense considering the stage design). I know i am not remembering this wrong, i quite clearly remember that, and acknowledging the fall style leaves in one stage. I only remember December being when the game came out.

Another thing that is most definitely not failing memory, is the absence of young girl character named Momoko Izuka. Momoko i KNOW was on the team with Athena and Malin. This was part of the reason i liked this game so much, because it had her. I liked her Capoeira style, i thought it was fresh and welcome to the series, plus she was damn cute. But i go back and look this game up after finding oddities with SF2, having felt strangely out of place, and even though the game is 99% as i remember, Momoko was no longer in it. Instead, Hinako, who i know was NOT in the game, was a part of the team. I noticed this while looking it up at VGMusem. I saw Hinako in there and was confused, but i became even more baffled to see its ending featured Athena having a concert, and some horny audience going nuts over Hinako and Malin...I don't remember this at all. I remember Momoko sitting around at a mall with Athena reflecting on what went on, and feeling inadequate and having some sense of stinging guilt, and she was having a deep conversation with Athena, who was comforting and reassuring her. The mood gets broken as Malin steps in, and brightens the mood, and then she and Momoko go to the arcades and play an arcade game, which looks to be Fatal Fury Special. It then gets light-hearted yet intense and a bit competitive, and it ends with Athena smiling and feeling delighted to have shared a team with these two.

Now when i go to look up this Momoko character, i find out she debuted in King of Fighters XI, which is not only a game i never played, but also one i remember being titled King of Fighters 2005. This is not what i remember, and i have no idea what is going on. I know what i played, i know what i saw. I also remember the Women Team theme song having a different climax, but strangely, i actually remember the hearing that music elsewhere, it was a song from a Russian Shanson group, i believe Mafik, but i could be wrong. I almost wonder if that Mafik song is now what that used to be. Lol. But seriously, does anyone remember anything i am describing? I swear to you i am not making any of this up. I know what i remember.