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Messages - IceWater

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Social Club / Re: Speed Addicts Anonymous: The Speed Run thread
« on: December 16, 2011, 08:40:40 PM »
Anything Super Metroid. That game is so perfect for speed runs since there's so many sequence breaks.

Sequence breaking is one of my favorite things to try in adventure games. Sometimes it works out, most of the time the game bugs and you have to start from scratch lol.

This guy knows whats up, this is my absolute favorite tas and I've watched quite a few. Mute if you don't like the music.

NameSpoofer's Super Metroid RBO Part 1

Results / Re: NEC XII Results
« on: December 06, 2011, 05:56:05 AM »
Found the finals vid if anyone's looking for it

Go to 1:25:00ish

General Fighting Game Discussion / Re: SSF4 AE 2012 Ver. AKA Ono Trolling
« on: December 06, 2011, 03:44:53 AM »
SFxT feels more like a sideshow game like mvc3 to me, so I can still see sf4 being the main game for a little while longer at least. Personally I've been sick of sf4 since super came out even though it was the game that got me into the genre. Makes me wonder how many top players actually get enjoyment out of playing this since I imagine most of them are just in it right now for the cash.

Results / Re: NEC XII Results
« on: December 06, 2011, 03:03:07 AM »
Can someone link me to the top 4/8/whatever vid?

It starts 6 hours from now

Wut. Isn't 3 pm cst 2 1/2 hours from now?

Everyone pray for 3 bar connections tomorrow from your deity(ies) of choice before going to bed tonight!  :)

Good to hear, now back to waiting to see what gets done by snk.

General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 01, 2011, 06:20:37 PM »
They "are aware it exists" but are they planning on doing anything about it?  I mean that is the question at the end of the day.  I don't like when people don't give simple answers to easy questions or issues :(.  Not trying to be a jerk, but I think we deserve more than that.

I definitely feel the same way, and I imagine most of the people on this site do too. At the least they could let us know that they're trying to talk to SNKP about it, which is probably all Atlus can do anyways.

General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 01, 2011, 03:08:48 PM »

General Discussion / Re: Unable to confirm: Creating or Editing Rooms
« on: November 27, 2011, 05:28:10 AM »
Uh, did you go back up to where it says Create Room and THEN press X?


General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 27, 2011, 05:24:26 AM »
Whelp finally got to play this online after waiting a year and a half since I first saw the arcade version advertisements and I haven't been this angry/disappointed in quite a while. The game itself is wonderful and is just as fun as I thought it would be which makes it all the worse that I can't play it against other people as it is meant to be played.

Like other people have said 3-4 bars is playable but I haven't experienced any matches without a big chunk of input lag, enough so that everything feels noticeably delayed and playing offline and online feel like totally different games. If you haven't picked this up yet then you should definitely be aware that the online portion still isn't what it needs to be, so if that's going to be a dealbreaker for you then you may want to pass on buying it. I don't see myself sticking with this for very long if nothing is done about it, and after getting 98/2002 UM too and having to deal with the same thing I doubt if I'm ever buying anything with snk put on it again after this.

General Discussion / Re: KOFXIII console tournament standard
« on: November 17, 2011, 09:38:43 PM »
I forgot about that fact, I am sorry.

It's because all of my friends and I don't use the xbox we originally had, we pretty much had to recover our gamertags in new xboxes since they broke down. So yeah, we need to be online in order to use some updates... for Blazblue at least this is true.
With AE it actually works for some reason.

All you have to do is go to your download history, re-download the files in your history and you can play all of them offline again.

Buying 360 since that is the console I have an arcade stick for, but PS3 standard should be the one for tournaments.  Works better for arcade stick players and pad players.

I had to go do this
when I swapped xboxes to play offline.

Just out of curiosity from anyone that played it, how was kof12's netcode after they patched it? Was it like 98/2k2 UM where it had tons of input lag?

General Discussion / Re: The King of Fighters XIII Video Thread
« on: November 15, 2011, 03:21:39 AM »
True, most of the video was pretty cool though. I liked the idea more than anything else, more people could make their own videos and have them be completely different than this one. 13's got a pretty darn versatile combo system.

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