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Messages - SolidSonicTH

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1
Archives / Re: CEO Winterfest Orlando, FL January 21st 2012
« on: January 22, 2012, 06:53:32 PM »
I ended up not being able to make it. Work got in the way.

Glad all of you had fun.

2
Training Room / Re: Which notation do you prefer?
« on: December 26, 2011, 03:11:48 PM »
I prefer directional notation (and, honestly, I don't even like using the A/B/C/D terms as oppoosed to LP/LK/HP/HK).

The numpad notation I prefer to leave exclusively for Soul Calibur, because it makes sense there.

3
SNK Games / I...really wanna play Days of Memories...
« on: December 23, 2011, 03:37:12 PM »
It's so weeaboo of me but I feel like I'd have fun interacting with the characters in a non-fighting game setting.

4
Archives / Re: CEO Winterfest Orlando, FL January 21st 2012
« on: December 19, 2011, 08:32:09 PM »
I'm already preregistered for entry in the KoF XIII and Tekken 6 events.

I just went to CEO as a spectator so this should be a good opportunity to go for realzies.

EDIT: BTW, it's a shame this is happening in January. CEO was awesome enough to host Soul Calibur IV at the 2011 event as a top tournament (I had figured everyone had just forgotten SC4). Winterfest is going to miss SC5's launch by a paltry 10 days.

5
Ex Kyo / Re: Kyo Kusanagi (NESTS)
« on: November 24, 2011, 08:44:38 PM »
why on earth is he allowed to get rekkas of light attacks now.

i dunno if it wasnt for the fact the chracter comes with the stage i dont think id bother, bit gutted hes just 98 kyo
Can he still do a standing hp in the corner after his kick on the last hit of his qcf a foward a foward b



This doesn't seem that unusual to me. A common starter in past KoFs is  ;dn ;b-> ;dn ;a->Aragami.

The rules are a bit different with the new engine and all but it's not like its setting a precedent either. Besides, it needs a leadin anyway. The move isn't a great standalone attack, it's best when comboed into and light attacks are always consistent starters for any real combo.

6
Ex Kyo / Re: Kyo Kusanagi (NESTS)
« on: November 23, 2011, 07:50:53 PM »
When you say "does not hit", do you mean it's blockable while crouching or actually cannot reach them (due to the hitbox expiring too soon)?

7
I'm not as over-the-top excited as I expected to be.

I think it's because I bought too many games as of late and now don't know what to do with them (I haven't even started my OnLive copy of Deus Ex (which came with Deus Ex: Human Revolution Augmented Edition, so that's another game) and I'm only up to the first save point in Ico from Ico & Shadow of the Colossus HD Collection (which means I haven't played SotC yet either)).

8
Ex Kyo / Re: Kyo Kusanagi (NESTS)
« on: November 21, 2011, 11:37:21 PM »
Yeah, I'm in here.

THIS is the Kyo I want to use. I feel so much more at home with this style than I do '95 Kyo.

I hope he's legal for serious play.

9
Ex Iori (Flame) / Re: Iori (Flames)
« on: October 30, 2011, 02:20:33 AM »
If TO's follow other games then DLC characters will be bought and allowed in tournament unless they are straight broken.

I hope the DLC characters are allowed. I've grown to like slasher Iori more but there's no doubt that I'm considerably better with punch chain Kyo.

10
Ex Iori (Flame) / Re: Iori (Flames)
« on: October 29, 2011, 05:17:06 PM »
Interesting how Iori's wearing his new color palette there.

Might be interesting to have Iori 98 and slasher Iori face each other with flipped palettes.

11
Kyo Kusanagi / Re: Kyo Kusanagi
« on: September 27, 2011, 02:46:25 AM »
If EX Kyo is real, that means that my entire classic KoF lineup is in the game (and at this point, I have no reason to believe he's not; the leaked images of EX Kyo and Mr. Karate match the silhouettes shown in Famitsu).

EX Kyo leading, flames Iori in the middle, K' on cleanup; just like old times.

Really, so long as he's not banned or anything, I think I'll just ride EX Kyo because I like the punches more than his '95 style. EX Kyo, slasher Iori (prefer him to Iori '98), and K'.

12
I think we all accept that XIII is the ultimate fruition of what XII was trying to be. A common assumption is that K' and his team were lost assets for the game.

However, apparently these cards can be unlocked in KoF-i. I'll post a couple as an example:






Particularly, I picked out ones that show character portraits of characters who weren't in XII. It's clear from these images that XII art was drawn up for the Women Fighters, Hwa Jai, Takuma, and Vice yet none of these images show any pictures of K' or his team.

Do you think SNK just never got around to drawing these characters or do you think K' and his crew were actually not meant to be a part of the "complete" XII experience?

13
General Fighting Game Discussion / Re: Who's getting 3SOE?
« on: August 29, 2011, 07:18:23 PM »
I have the game, now what?

14
Ex Iori (Flame) / Re: Iori (Flames)
« on: August 23, 2011, 03:16:49 AM »
Non-strategy question: is his winning pose the laugh?

15
Kyo Kusanagi / Re: Kyo Kusanagi
« on: August 08, 2011, 06:02:56 PM »
What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kyo has always been a in your face type of character in the past.  Now that he's lost his Aragami rekkas I suppose he's slightly less so but there's no reason you cannot play him aggressively as his jump speed and his normal moveset such as his j.D, j.CD, and j.d+C is still designed to put on the pressure.  Factor in his Ex hcb+BD as a command grab, his j.B/j.d+C for crossups and his d.B starters Kyo's in your face game is still very strong.

I've been using Kyo since forever but I preferred his punch chains to his fire spark. Now that I'm stuck with the fire spark I feel like I need to work harder to figuring out how to use him.

Weirdly, I warmed up almost immediately to the new Iori.

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