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Messages - Gamerboy15

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1
Maybe they just used EX Kyo as an training dummie to test out the Classic Iori for DCs and Combos too.

I'm really looking forward to play EX Kyo when the game comes out.

2
Holy Shit! Now this is really interesting.
I'm really looking forward to play them for sure.

3
I was able to get the basic combos down with my team (Ryo/Athena/Kim/Kyo). However, I had some issues trying to do an HD combo with Athena. it only requires a 1 frame to do an HD cancel from Psycho Sword to teleport, about four or five times, then do a DM or NM.

Both my Kim and Kyo needed some work because for Kim, I've been working on crouch b twice to stand b then f+a combo, but I kept messing it up. For my Kyo, I was able to make a combo from qcf+k to rdp+k then super cancel to orochinagi then ex rdp+k to super cancel again.

I still need more work on my team until I get the feeling that I want to know how to perform HD cancels.

4
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.


I was hoping the netcode would be good because I use online for my training. I'm still hoping to find more people to play with whether it's in person or online for casuals. I'm still planning to get this game alright.

5
So with one extra month leading to the console release, what do you think we can do with the arcade version till then? I've been doing a lot to tell people to try the arcade version and not wait to play the console version just yet because they're very similar.

In a sense, that's true. The mechanics for the game won't change to be a completely different game anymore than UMvC3, AE2012, and MK9 patches will be for other games. So it's a selling point to get them to try the game and get interested in it. Although there aren't many arcades around, I also think showing people footage of the gameplay gets people going. It's real useful to show them that there's so many options and ways to go about winning that it makes it more a thinking game. People will have their stigmas, but it's always a matter of trying.

Back to my main point, how have you all been trying to hype up the Console release?

Yeah, I've been keeping up with my hype for console release. I kept going to FFA to go practice combos with my main team on the arcade cabinet and also a little bit of some casuals with some random people too. Not only that but I was trying to keep my momentum in my mind while I was playing some guy on KoFXIII cabinet. Apparently, I sometime lose sight of what my he was doing. So that's it. I just kept studying and playing the game itself until the console release.

6
Offline Matchmaking / Re: SoCal KoF
« on: September 25, 2011, 01:05:16 AM »
I went to FFA for the past two days. Just to practice my combos with my team until yesterday I played some guy and got my ass kicked by his Shen. I was able to learn a lot of stuff while I was playing against him.

7
Training Room / Re: How to compose a team
« on: September 25, 2011, 12:57:15 AM »
Hi guys, I just joined DreamCancel a couple of days ago and I've been using my main team from the past couples of KOF and other KoF-related fighting games and now still using them for KOFXIII. here is my team I'm using.

KOF2002-KOFXIII:

1) Kim, Terry, Kyo
2) Kim, Ryo, Kyo
3) Kim, Iori, Kyo

What are your thoughts on these team?

I dunno how I missed this post.  All very strong characters, Kim tends to really excel with meter so he might be better suited for 2nd or third.  Kyo builds meter very well (less so in console) but he still deals good damage without it.  Terry also excels in the 2nd or third position better (however Kim takes advantage of the meter more so give priority to Kim for meter usage IMHO) as well but he's not bad at first.  Ryo is solid by himself and can play any position and so can Iori as he builds meter fairly quickly.

---


Sweet! I knew I had to put Kim as my 2nd order because I just realized that not was good at building meter, but also good at rushdown games as well. So my team is pretty good alright. Oh and yeah, I just picked up playing Athena because I've heard that she is good at in-the-air games is that right?

8
Well, I just renewed my hopes for XIII couple of months ago. I just hoped it'll go well on sales and more new players will get to it.

9
Offline Matchmaking / Re: NorCal KOF!
« on: August 12, 2011, 06:00:30 PM »
At least I'm here for sometime, but yeah I wanna know which arcade location in Cupertino has KOFXIII cabinet.

10
Offline Matchmaking / Re: SoCal KoF
« on: August 09, 2011, 04:05:10 PM »
True, not only just the console is gonna play just like the arcade, but there is gonna be changes in the console version once it hits in stores.

11
Kyo Kusanagi / Re: Kyo Kusanagi
« on: August 09, 2011, 05:16:44 AM »
he meant now and yes you can ex in the air

Oh I see. I thought he meant that Kyo no longer can do EX air orochinagi in the air, but nevermind. Nice.

12
Kyo Kusanagi / Re: Kyo Kusanagi
« on: August 09, 2011, 04:50:22 AM »
is there anything new to the console ver of Kyo? I heard that his HCB+B or D doesn't build up alot of meters/drives as before?
His HCB+B builds the same last time i checked at EVO. They just slowed down his B version scissorkicks.

I disagree, we checked it and it distinctly looked lower than v1.1.  
-His hcb+K has more recovery making it completely punishable
-His qcf+K now combos mid-screen off a df.D [1hit]
-You can perform an air Orochinagi Ex version now.

Wait, cannot perform air orochinagi EX version anymore? What about that second hit for his qcf+K? Did it changed or did not?

13
Offline Matchmaking / Re: NorCal KOF!
« on: August 08, 2011, 04:48:32 PM »
Darn it, I missed the stream yesterday due to the fact that I was out with my folks. What did I miss?

14
Kyo Kusanagi / Re: Kyo Kusanagi
« on: August 07, 2011, 07:46:04 AM »
What's the general strategy with Kyo?

He leads my main team but I do that because I think he's the weakest link in the team (I'm much stronger with Iori and K', who make up the rest of the team; I stick Kyo in front because I expect him to lose before anyone else).

How should you try to play him (up in your opponent's face, at mid-range trying to bait attacks, etc.)?

Kyo has always been a in your face type of character in the past.  Now that he's lost his Aragami rekkas I suppose he's slightly less so but there's no reason you cannot play him aggressively as his jump speed and his normal moveset such as his j.D, j.CD, and j.d+C is still designed to put on the pressure.  Factor in his Ex hcb+BD as a command grab, his j.B/j.d+C for crossups and his d.B starters Kyo's in your face game is still very strong.


So are there any other options we can do with Kyo when it comes to some pressuring situations on the last round?

15
Meet & Greet / Re: Hi guys
« on: August 06, 2011, 11:10:16 PM »
lol thanks guys! Now I know! :D

Hi Gamerboy, I'm pretty sure you joined the console tournament last Sunday at Evo right?

Oh no, I didn't know that this was happening because I was watching the Blazblue Grand Finals at that time. But I was able to join the other KoFXIII side tourney last Saturday.

Either way, I saw your name on the roster when I was doing the brackets.  Definitely come up and say hi the next time.

Sure thing Kane. I'll put that in my head for sure.

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