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Messages - Eripio69

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1
Athena Asamiya / Re: Athena Wiki Building Thread
« on: February 13, 2013, 11:12:36 PM »
Strategy

Cornered: Athena's EX teleport is her best tool to get out of the corner. You can time her command grab as soon as she crosses her opponent and do one of her corner combos.  That's is why knowing Athena's corner combos that start from a grab is essential.

When opponent is cornered: I find ex teleport +command grab combo really nice in this situation.. Tou fast to react to and the best part is that when u cancel athenas ex teleport with any special move it doesnt require a drive bar

Command grab strategies mid screen

This is where athena's high jump comes into play. By doing command grab mid-screen you can set up the 2 following frame traps on wake up:

a) let your opponent hit the ground and hyper jump+B to cross up
b) hit your opponent with a psychoball before falling to the ground and hyper jump+D

Will add more later as I am figurring athena myself atm

2
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: January 11, 2013, 02:00:08 AM »
Anyone else wishes that they will give a hint on what SNKp is doing on the upcoming tourney they sponsor?

I am so hyped for the japanese tourney. They seem to play a lot different than US players. They are not saving meters for big HD combos. When they see an opportunity to spend meter they take it!

3
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: December 29, 2012, 02:41:07 AM »
My bet is that it will be a game similar to call of duty, just a little cartoonish with funny weapons.

Unless they go for a sequel to the previous MS for PSN and XBL. I dont see a metalslug being a full price game.

4
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: December 13, 2012, 12:23:30 PM »
Is this Fesris guy legit? I remember him doing similar posts in the past for upcoming projects of SNKp but I don't remember if he was legit.

Btw it is crystal clear that SNKp works on something that they want to push in the US. The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.

I am happy that they did well with XIII and I am also happy that they are working on something new (hope this info is legit). They can have all the time they need to produce something with XIII's quality.

5
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: November 23, 2012, 02:32:25 PM »
A report from MMCafe on management changes in SNKP

"Effective November 1, SNKPlaymore has assigned Masao Ohata, age 53, as its corporate president. Ohata has a colorful history in the American videogame industry. A graduate of Japan's Chuo University in economics, Ohata was the president of Jaleco USA until he moved to Time Warner Interactive as head of International operations in 1995. He went on to Midway Amusement as vice president before moving to Bandai America in 2001 as vice president, then to Acrodea America in 2009 as president and CEO.

An official press release is scheduled by SNK Playmore on November 21."

No news on the conference yet? Or it didnt happen?

6
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 30, 2012, 10:57:12 PM »
I thought I already made my case but I will try to be as clear as I possibly can to eliminate any kind of misunderstanding.

Fireballs in the older games were not as safe except for a handful of specific characters -E.G. Athena in 02- doing a fireball in 98 at even midscreen range and you would get punished HARD for that. Now in 13 it's pretty legit. So my point is that fireball pressure is safer and much more effective than any of the previous games. I cannot be any clearer than that. And if fireball zoning is a legit strategy than therefore IMHO they should be punishable on block like in other fighters. But you do not have that option in 13 unless you use characters that counter that strategy. Because of that the game feels limiting. My options are reduced and the game is more about matchups than in previous games.

Online Ash's fireball is different than offline m8. Since Ash's fireball is so imba why noone is using him in tourneys? I don't see fireball wars in tourneys either. Only King has decent fireball properties maybe mai too. I know where you are coming from though. You are using Clark and u get frustrated when ppl try to keep you away and it is logical.  Shall I start complaining about his Sab ? And he is almost the only char who has trouble with fireballs. Almost all exdms and lots of ex moves go through fireballs.

If you play the game outside that crappy online you will understand that you are wrong.

7
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 30, 2012, 06:39:40 PM »
How are you limited in what you can do m8. I still don't get it. Don't get me wrong I respect your opinion but complaining about things like fireball pressure makes me not taking your statements seriously.

8
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 30, 2012, 06:20:46 PM »
^ Its is one thing complaining for the netcode (I do too) and another thing complaining for the game's mechanics. And I agree with Desmond. You complain a lot.

The comment about being unable to punish certain things with certain characters is not a problem like in SF since here you have 3 characters and if you have a character that has a slight disadvantage to a certain character then the other two you have make up for it.

9
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 26, 2012, 08:43:55 AM »
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?

Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business

Why not sell their fucking IP's since to you they are throwing in the towel

Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow

SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see

People dont want a new game or an XIII update tomorrow. It is just that SNKp does 0 support on XIII. Atlus is doing good job by promoting the game in the US while SNKp didn't do a single tourney in Japan since XIII is out. Even if they are working on something they should throw a small bone out there to keep the community warm. They don't have to give giant prizes or something. Just act like they care.

10
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 26, 2012, 12:18:51 AM »
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre


with VF im guessing it's having to play keep up with tekken


and i really cant say what happend to blazblue maybe all the updates killed it



That too but for me I cant stand watching 10 years old lolitas fight each other no matter how good the gameplay is. Plus backgrounds and sprites look really simplistic to me. I know it is a niche title but it never caught my eye.

11
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 10, 2012, 04:20:44 PM »
Two questions:
1)how do free games work on PSN+? Do they stay there forever or they are taken down after a short fixed period of time?
2) Do we know how many copies XIII sold up to date?

12
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 09, 2012, 10:43:43 AM »
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.

From what I was told, Sony pays them say 50-100 grand up front for the game being on sale.  It gives SNK money, and exposure.  Will SNK make more money if they sold the game?  Possibly, but this is guaranteed money from doing this.  Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.

Also it helped Gearbox immensely.  They gave away Borderlands earlier and they made even more money off of it.  Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2.  It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.

Makes sense. Plus it will give the chance to 3D lovers (tekken, virtual fighter etc) to try a solid 2D fighter. It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something. Anyway as long as SNKp benefits from something I am happy.

^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.

I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?

EDIT:

XIII becomes free for PS3 plus members!

http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/

I'm kinda on the same boat as you. From what I see the hate might be cause the online limitations makes HD mode the preferred chioce to get easy wins. However offline is a lot different once it more about reacting to your opponent and not just trying to attack first to get the advantage. I just wish I could play more offline to confirm what I think.

I completely agree. I don't have an offline scene too and my game became too HD dependent. I always fish for a jump CD with Vice and a command grab with Takuma making my pressure game messy. There are two ppl that I play with which I bet they have offline scene because their game is so different. Footsies, solid bnb's etc etc.

13
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 08, 2012, 11:35:46 PM »
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.

14
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 08, 2012, 09:05:17 PM »
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.

I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?

EDIT:

XIII becomes free for PS3 plus members!

http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/

15
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 04, 2012, 09:23:32 AM »
Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..

That's because my intornets are fantastic. Well, it seems that way sometimes even though, looking at the numbers it is absolutely nothing to brag about. I do agree that our connection is pretty good most of the time, it's never like offline, but atleast it's possible to react etc to the most essential stuff.

On the subject of changing systems.. Tekken apparently uses a seven frame input delay wich should greatly help it's online stability. When that game says me and my friends have a 1/2 bar connection it seriously doesn't feel that way. It's straigth up good, and even though i assume the displayed connection level is wrong, the connection should be unstable but it isn't.. Really good. For Kof though, i don't think adding 7 frames of delay on inputs is a smart move in a game with so many 3-5 frame moves, it just wouldn't make sense. I think the system is right, and aside from an improved netcode there really isn't all that much that should be done.

That's it! I am moving to Sweden! lol

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