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Messages - Grenadierfr

Pages: [1] 2
1
Shen Woo / Re: Shen wiki building thread
« on: April 04, 2012, 05:12:47 PM »
Hey Kane, didn't you swap the description of s.D and far D in the Normal - Standing section ?

2
Shen Woo / Re: Shen Woo (Console)
« on: April 03, 2012, 09:00:45 AM »
Can he lay a serious bitch slap on his opponents' faces with it?

He would be god tier with that.

3
Vice / Re: Vice (Console)
« on: March 29, 2012, 02:29:49 PM »
Nice ! °_°

But there are some remarks that I don't understand :

Splash    80    0    23,32,27,35    -    Vs Iori: s.A, S.C, d.A, d.C

Variable start-up ? Does it means that it will have 23 start up frames if I cancel s.A into this ?


EX Gorefest(1)    25    0    1    -    Whiff all frames 36

Is that some king of invicibility ?


Negative Gain(1)    70    0    30(1)    -    Freeze 29

It is supposed to have 1 start up frames. What the "30" means ?



Also, how is that possible to combo Mayhem C after D Decide but not cl.D after D Decide ? Is that a cancel of Decide's recovery frames by a special move without using drive ?

4
Shen Woo / Re: Shen Woo (Console)
« on: February 27, 2012, 12:22:05 PM »
Nice ! Finally some framedata !

But maybe I should've not watched it since almost everything is negative on block =( (and that command grad with 5 frames of start up... why SNKP ?)

5
Poongko is a top SFIV korean player. But I don't know GUTS :/

6
Good video Aenthin !

Quote from: Aenthin
King
(0:10) 1 Stock, 0 Drive
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling
376 dmg

Quote from: Aenthin
(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled
455 dmg

Can't get the 2 others King's combo, those hcb + D at the end always whiff, I must be failing something.

Quote from: Aenthin
Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner
This one does 440 dmg and works everywhere

Quote from: Aenthin
Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere
Does 429 dmg, doesn't work everywhere. It's qcb + D, not hcb + D.

Quote from: Aenthin
(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything

This does 496 without follow up. 540 if you add rekkas at the end. 664 if you mix it with the previous combo.

King

1 Stocks bar, 0 drive gauge
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K = 376 dmg
Near Corner, Can be followed up with a Neomax without canceling

2 Stocks bar, 1 drive gauge
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K = 455 dmg
Anywhere; Near Corner, can be juggled, delay the dp+B or it won't hit

Vice

2 Stocks bar, 0 drive gauge
j.C, cl.D, f+A xx qcb+AC, hop, Overkill = 440 dmg
Works everywhere on the Screen

Mature

1 Stocks bar, 1 drive gauge
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K = 429 dmg
Works only in the corner

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C = 496 dmg
Works everywhere on the Screen

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 = 540 dmg
Works everywhere on the Screen

3 Stocks bar, 1 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 [DC] qcb + D, qcb,hcf + K = 664 dmg
Must be in the corner at the end for the DM to connect

7
General Discussion / Re: Not half empy or full, but 50% Characters
« on: January 28, 2012, 02:06:39 PM »
Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Tried this one and you can hit with the first qcf + A after the second s.C > f+A (meh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.

8
Vice

0 Stock bar, 0 Drive, Low start, Everywhere
d. B, st. B, qcb + A, qcf + P = 180 dmg
d. B, st. B, hcb>f + P = 175 dmg

0 Stock bar, 0 Drive, Jump-in, Everywhere
j. C, St. D, f. A,  qcb + C, qcf + P = 318 dmg

1 Stock Bar, 0 Drive, Low Start, Everywhere
d. B, st. B, qcb + AC, qcb + A, qcf + P = 281 dmg
d. B, st. B, hcf + BD, st. D, f. A, qcb + C, qcf + P = 276 dmg

1 Stock Bar, 0 Drive, Jump-in, Evertywhere
j. C, st. D, f. A, qcb + AC, qcb + A, qcf + P = 388 dmg

0 Stock Bar, 1 Drive, Low Start, Everywhere
d. B, st. B, qcb + A [DC] hcf + D, qcb + C, qcf + P = 244 dmg

0 Stock bar, 1 Drive, Jump-in, Everywhere
j. C, st. D, f. A, qcb + C [DC] hcf + D, qcb + C, qcf + P = 377 dmg

1 Stock Bar, 1 Drive, Low Start, Everywhere
d. B, st. B, qcb + A, qcf + P [SC] 12369852 + P = 340 dmg

1 Stock Bar, 1 Drive, Jump-in, Everywhere
j. C, st. D, f. A, qcb + C [DC] qcb + AC, qcb + A, qcf + P = 451 dmg

4 Stock Bar, 100% Drive, Jump-in, Everywhere
j. C, st. D, f. A, hcf + BD, st. D, f. A, qcb hcf + AC = 582 dmg

If you must choose 6 of those, I'd propose the bolds one.


9
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar

10
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...

11
Vice

2 Stock bar 1 Drive gauge
j. C, st. D, f. A, qcb + C [DC] qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 571 dmg
Works anywhere on the screen. Charges 85~90% stock bar

I will probably upload videos for the combo I posted so far. Considering the recording + uploading time, should be finished tomorrow.

12
General Discussion / Re: Not half empy or full, but 50% Characters
« on: January 17, 2012, 10:50:28 AM »
hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!

You have to do the st. A right before the opponent reach the ground. The timing is tricky. Here's a video from the Vice thread (credit goes to Dark Chaotix)


I made this vid showcasing the max amount of sA, hcf+BD loops you can do. It also shows it being done out of corner.



Hope this helps.

13
Andy

2 Stock bar 0 Drive
j. C, st. D, f. A, hcf + B, BD, db>f + AC, db>f + AC, dp + C = 530 dmg
Works only in the corner.

Meh, those EX Zan-ei ken hits so hard.

14
Meet & Greet / Re: sup
« on: January 16, 2012, 12:35:07 PM »
i find yuri awesome but her voice...her voice has to be one of the most adorable voices ever...
Gotta agree with you but...

Quote
YURI IS MY SAKURA <3

There you failed. Athena = Sakura :( (considering the skin of course :p)

Anyway, welcome here !

15
Nice work for the first post's table ! Really useful ;)

Just noticed one mistake : the last Vice combo (550) requires 1 drive :)

I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.

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