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Messages - choysauce

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1
Assuming everyone in the world can attend:

-MadKOF
-Verna
-Bala
-Khannibalito
-Romance
-Reynald
-Tokido
-Fox
-Mr. KOF
-Woo
-Rest of last year's top 16

2
Athena Asamiya / Re: Athena Asamiya (Console)
« on: June 24, 2013, 11:47:44 AM »
Man, it's been a while since i've been on here.

But I want to try and upgrade tech before EVO rolls around. I'll be trying to optimize her corner combo stuff, esp with HD combos.

If anyone sees this, lets try and compete to make efficient and easy combos.

this is my best 2 bar, 1 drive corner punish so far

cl.C > qcb+A > (link) dp+A (2 hits) > (DC) hcbx2+A > (land) hcbx2+A (512 dmg)

3
Athena Asamiya / Re: Athena Wiki Building Thread
« on: February 11, 2013, 02:21:38 AM »
The athena combos in the wiki suck, so i'm going to contribute the gdlk ones that i know.

Midscreen

1 bar 1 drive
st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (484 dmg)
hcf+C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (412 dmg)

2 bar 1 drive
st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > hcbx2+C (552 dmg)
hcf+C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > hcbx2+C (518 dmg)
st.C > f+B > j.qcb+BD > dash > A DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (461 dmg)


Corner
0 bar 1 drive
st.C > f+B > (DC) qcb+D > qcb+A > C DP (379 dmg)

1 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP > (DC) qcf+B > sh.f+B > qcb+D > C DP (437 dmg)

2 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP(3hits) > (DC) hcbx2+C > A DP (459 dmg)

3 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP(3hits) > (DC) hcbx2+C > hcbx2+C (520 dmg)



Midscreen HD Combo
3 bars
cr.B > cr.B > delayed HD cr.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D > (DC) qcf+B > A DP > (DC) qcf+B > walk > A DP > (DC) qcf+B > qcb+C > Neomax (734 dmg)

3 bars
j.C > st.C > HD st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D > (DC) qcf+B > A DP > (DC) qcf+B > walk > A DP > (DC) qcf+B > qcb+C > Neomax (812 dmg)

Corner HD Combos
2 bars
hcf+C > j.qcb+BC (HD Bypass) > A DP > (DC) qcf+B > [qcb+A > C DP > (DC) qcf+B]x3 > f+B > qcb+D > Neomax (650 dmg)

3 bars
hcf+C > j.qcb+BC (HD Bypass) > A DP > (DC) qcf+B > [qcb+A > C DP > (DC) qcf+B]x3 > f+B > qcb+D > hcbx2+C > Neomax (774)

4
General Discussion / Re: KOF Community Growth and Outreach
« on: November 01, 2012, 09:12:46 PM »
i think having more media would be helpful so i wanted to ask if anyone would want to take over the "KOF13: A look into the mind" cast.

i've gotten way too busy with real life stuff so i effectively can't do this anymore. but i'd love to see it continue. please refer to the thread here to see what the stipulations and conditions are to make the show

http://dreamcancel.com/forum/index.php?topic=2276.0

5
Training Room / Re: The KOF Battle Journal
« on: October 16, 2012, 10:19:32 PM »
nice thread idea desmond!

i want to share a moment i had at one of the runbacks.
i was playing someone that is pretty close to my level in the game and i had lost the first game to a small error on my part when i had the win in the bag. it totally affected my gameplay in the second round and lost my first character free.

i have saiki coming in and cleans up my opponent's first character, but takes me down to half life. their next character comes in and i hop at him twice, but the second time i totally see he whiffed something and i confirm the j.D into an HD combo. i do the 100% combo for 3 meters, and this is the first time i've ever landed this particular HD in tournament. so it gave me such a huge boost of confidence (was totally feelin myself at that point). and the rest of the set i am just mauling and eventually win.

lesson learned, your mood totally affects your play. somehow you always gotta stay positive when playing, especially in this game. still gotta figure out how the top players do this, but at least now i know what the foundation to have a strong tournament presence is

6
Athena Asamiya / Re: Athena Asamiya (Console)
« on: October 12, 2012, 08:11:41 PM »
Has anyone found a reliable way to time the butt loop off of a command grab?
i can do it pretty consistently (to my surprise) by just feeling out the timings but something more robotic would be nice. (like the cr.b, cr.b, cr.a A DP or cl.C, DP setups)

also, i think people need to use more meaty cross up butts, like after air resets/j.CD. so good

7
Leona Heidern / Re: Leona Heidern (Console)
« on: September 28, 2012, 11:59:19 PM »
i figure with her tool set, when the opponent doesn't have meter, they can't punish hard or have tools to deal with her space control.

so you can go nuts and not have grave consequences, and you earn your meter this way.
so next character you'll have the meter for a fat hd combo

similar to the dynamic of putting takuma on point and earning your momentum

gotta block those overheads ~_^. gg's last night though, it was fun!

8
Leona Heidern / Re: Leona Heidern (Console)
« on: September 28, 2012, 10:10:25 PM »
where do you guys like to put leona on the team?

my favorite spot is point, sometimes 2nd.
3rd is a no no IMO.

you can go buck wild in the 1st two spots and have someone clean up if she dies.

9
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: September 28, 2012, 12:03:05 AM »
i was thinking up of something to utilize for kim's air ex hangetsuzan.

can you guys help come up with a list of anti air's that it could beat/avoid?

obv it can beat DP's and regular normal antiairs,
but will it beat things like shen's super saiyan activation? or ash's sans coulette?

please let me know if anyone has any findings. i will try to find time to test some of these things myself.

if it can go through these instant anti air supers, kim will be considered broken lol. it'd be too easy to bait
and if it can't exactly beat/go through these supers/anti airs, i'm sure the cross up setup into doing an ex air hangetsuzan will help u get out of the way of these things and make ur opponent waste meter.

10
Athena Asamiya / Re: Athena Asamiya (Console)
« on: September 27, 2012, 09:50:44 PM »
for that corner combo, did u really mean just f+B? not j.f+B? i'd imagine the combo would stop from a grounded one, but you tell me

sick combos though, definitely going to be implementing them into my game

11
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: August 31, 2012, 08:40:24 PM »
dunno if this was discussed, but when using st.D, the answer against it is for the opponent to use a crouching mid attack. ala cr.A, cr.C.

so just going nuts with st.D will get you killed against a good player.
but the answer against that?

i think the best ones are st.B and qcb+B.

st.B you can just throw out ff+A and hope it connects.
qcb+B you can link into D flashkick in the corner (gotta space this kinda far to not get stuffed)


12
General Discussion / Re: KOF Community Growth and Outreach
« on: August 31, 2012, 08:14:56 PM »
i'm excited that p4a is joinin kof at TRB! i feel like this may help increase the numbers for that tournament.

how are you all faring in your own communities? anything you guys are trying differently to get sessions going?

13
Athena Asamiya / Re: Athena Matchup Discussion
« on: August 25, 2012, 01:19:31 AM »
Gonna try to start this up again.

with there not being much more tech to be discovered IMO,

the most important thing would be to talk about how to deal with the tough matchups.

here are the matchups i feel the worst about: ralf, daimon, kula, benimaru, yuri

ralf
-can nuke your psycho balls for meter
-dive bomb trades in his favor against DP
-dive bomb is pretty much safe
-better pokes
-

Daimon
-can punish psycho balls on reaction with ground pound
-better normals
-forces you to come to him

Kula
-better pokes
-renders fireball game nearly useless (only useful midscreen where you can jump at them if they decide to counter)

Yuri
-can change aerial trajectory
-can saiha psychoballs for meter
-hard to deal with left right mixups due to hitbox on DP, and slow motion for super.
-1f command grab

Beni
-j.D can beat DPs
-can build meter with raijinken and neutralize fbs
-has really good and safe pressure
-1f command grab


what can i do against these characters?!

14
General Discussion / Re: KOF Community Growth and Outreach
« on: August 21, 2012, 08:03:49 PM »
i guess we gotta start a campaign to hound snkp for better netcode.

how would we go about this, and how far would we be willing to give if snkp needed some sort of support to follow through?

15
General Discussion / Re: KOF Community Growth and Outreach
« on: August 20, 2012, 11:27:59 PM »
Are a lot of people here aware of the KOF13 Tournament Players group on facebook? Maybe we can use this to network.

Btw, it is a closed group.

http://www.facebook.com/groups/247580531972394/


david kong is the admin for this group, and he's happy to add anyone that is interested in playing the game and keeping up with the community.

it's closed so that random people don't come in and just troll

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