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Messages - arstal

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1
With SCV coming out in the US tomorrow, then not having it ready tonight is a big let-down, some folks, including myself, are going to abandon the game for a while for SCV, which supposedly (with some evidence) has good netcode.


2
Maxima / Re: Maxima (Console)
« on: January 16, 2012, 02:16:05 PM »
Maybe block and punish on land?  The blockstun on jumps is short enough that you should be able to get a jab out at least.  After that , maybe so for some sort of mixup?

Just a guess on my part.

3
No offense to Last Blade, I own the Dreamcast version of Last Blade 2 and the arcade version, but Last Blade is technically a bad copy of Rurouni Kenshin

I know it's off-topic, but Rurouni Kenshin took alot of inspiration from SNK games too, particuarly Samurai Shodown, which was one of Watsuki's favorites and he mentioned it often in his notes.

On the subject of future DLC, I just want to see a complete Outlaw Team, whether it includes Mary, Yamazaki or Eiji to go with Billy. I'd especially like Eiji because he was the shit in XI and 98UM.

And he designed Yoshitora later on in the series.

As for future DLC- I'd be happy with Adel, Geese, and Eiji.
One weird idea: Rose (Adel's sister)- I can imagine her being the ultimate troll style.


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Maxima / Re: Maxima (Console)
« on: January 09, 2012, 02:32:19 PM »
How are you guys dealing with lameout?  This is the real problem I'm having with Maxima, who I generally use on point.

5
General Discussion / Re: Tier List
« on: January 04, 2012, 03:38:09 PM »
I disagree some, a tier list is useful for someone who is new to the game and wants to be competitive.  It gives them a hint which characters you have to gameplan against (S+ tier broken characters, which KOFXIII really doesn't have), and which characters are unviable competitively  (those may exist in KOFXIII).

A tier list isn't going to make you a better player though.  Also, people do better with certain chars that fit them best.

There's a reason there isn't a JuiceboxBlanka.  ^_^

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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 17, 2011, 08:29:19 PM »
Just had a 4 bar match central NC- somewhere in TN.

It was excellent.  Felt like offline.

If SNK could make 3 bar matches as good as 4 bar matches, I'd have no problems with the netcode. (especially if 2 bar matches could be upgraded to 3 bar standard)

7
General Discussion / Re: Using Alternate DNS to get a better connection
« on: December 11, 2011, 09:53:30 PM »
This is something I've heard recommended if your ISP is blocking/throttling certain traffic.

8.8.8.8 / 8.8.8.4 is another one I've heard of.

I don't think it would have a huge amount of difference for fighting games though.

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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 30, 2011, 10:04:04 PM »
I've played DRN in a bunch of games, never had lag problems despite his ghetto internet, though I do live fairly close.


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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 30, 2011, 02:05:10 PM »
The problem is the Japanese who find the netcode substandard will just play in arcades instead of complaining, so SNK probably won't hear too many complaints, and SNK probably would prefer it if people played in arcades intead.

I'm not expecting anything, and barring myself being proved wrong, as a 15-yr fan of SNK, I'll say enough's enough when I hit my last major in March, and without SNK, I'll likely see no reason to even continue with the competitive community.
I'll move on to other things.


10
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 27, 2011, 06:12:32 PM »
I like KOF, but with netcode like this and an inability to consistently get offline play, I'm going to be dropping the game once Blazblue or Skullgirls hits, games I know will play well online.  

I can tolerate mediocre netcode,I could tolerate online Tekken, but this falls short of mediocre.  I've seen a few guys actively try to lag abuse also.

Have you played either game yet??? If not, you can't be so sure of its performance... Everyone thought that 3SOE was gonna be great online... Well, it sure ain't HDR in terms of netcode performance...

As for BB, it was best during BBCT, and kinda declined as it progressed forward... That's been the view of quite a few players in the scene...

I'm honestly surprised you could bear Tekken 6 online. I have it for both psn and 360, and aside from the 2 frame delay, it worked better on 360 when it came to online matches. Either way, its still not saying much, because the netcode for that game barely passed the performance of T5DR Online...

You shouldn't just ditch something that fast... I'm pretty sure a patch of some sorts is in the works... The same thing happened to MK9, and the game is still getting mad play online...

Well, I haven't had many 1 bar matches. 2 bars, I've had quite a few, but even still, they all performed rather differently. I've had a bit of 3 bar matches, too... What kills me is I face people in Mexico with 2 bars, and it performs pretty good. I fight someone in the states that's not East Coast with 3 bars, and its meh sometimes. Only 2 games dropped on me so far, with no one at fault.

Well, I'm not ditching the game until SC5 at a minimum, so that's two months.  

I refuse to play 1 or 2 bars period.  As for Tekken, it was bad for doing some things, but the things it was bad at, were the reasons I think VF is a better game, so I didn't mind it so much.  I know that will have good netcode.

next year has 3 games that are likely to have great netcode: Skullgirls, next BB, VF5FS.

Tried for half hour to get a match, got one, and the guy was a super lag abuser.  Really annoying, only could deal with him by shutting my game down to his level.  Then again I bet everything is lag abuse online to a degree.  Still, weaksauce.  I get more matches even playing Arcana Heart that are good, and that's much more poverty then KOF.

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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 27, 2011, 09:15:55 AM »
I like KOF, but with netcode like this and an inability to consistently get offline play, I'm going to be dropping the game once Blazblue or Skullgirls hits, games I know will play well online.  

I can tolerate mediocre netcode,I could tolerate online Tekken, but this falls short of mediocre.  I've seen a few guys actively try to lag abuse also.

12
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 25, 2011, 09:24:59 PM »
Japan does have an arcade fighter (DBZ game I think) which runs on GGPO.

I think the real bottleneck is console RAM for GGPO on console, though Skullgirls makes me wonder with its 3 on 3 and lots of animation.

13
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 25, 2011, 02:53:12 AM »
Namco hasn't put out a good netcode yet this gen, and I suspect we'll just get a SF4-quality effort this time with SC5.

That said, 3d games are more lag-friendly then 2d.

14
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 23, 2011, 07:51:40 PM »
Honestly, I'm disappointed in the netcode, but not so disappointed as to reject the game, at least for now.
I like the game despite feeling some lag while playing 3 bars.  

SNK did better, but they should have done a lot better.

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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 22, 2011, 09:37:30 PM »
3 bars was what I needed for a solid connection on PS3 with broadband cable.

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