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Messages - Tye@l

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Training Room / Re: David Kong is here to answer your noob questions!
« on: April 25, 2012, 10:17:24 AM »
The moral of my rant it, this game WILL reward the effort that you put into it, guaranteed. Keep your head up high and keep working hard, knowing that everyone who is any good at this game has done the same. I hope this helps, let me know if you have any other questions!

Update! I hit the labs hard and found some characters that I not only like, but I can do basic combos with! My miracle team of Scrubbiness is K`/Goro/Shen.
K` because even though he's a GODDAMN CLONE, I like his WAY over-the-top bad boy style (who wears a one-piece leather jumpsuit in 2012? What happens when he has to take a dump?) as well as he was the first guy I could do corner and mid-screen combos with.
Goro because... He's just awesome. He's huge, he flings people towards the heavens, he can cause friggin' earthquakes with his Neo Max, and I LOVE in KoF that grapplers can combo into their grabs. And I can do a number of his okizemi setups!
And Shen, because he's that fantastically cocky asshole you just want to punch his face in. But he's so damn good at kicking ass that he's practically a Shanghai Duke Nukem. Just give him some one-liners, some heavy rock accompaniment every time he walks in or out of a room, and there you go. Dead simple combos, no flash, no form. Just damage damage damage. And I can appreciate that.

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Training Room / Re: David Kong is here to answer your noob questions!
« on: April 07, 2012, 07:34:17 AM »
Thank you kindly, good sir, for all that info and the welcome!

I actually did hit the SRK wiki for KOF XIII before coming here and brushed up some on the game. But I appreciate the combo tips either way.

I tend to play a strong zoning/space control type game in any fighter. Imagine a circle around a fighter. With me, I basically play like 'This is my space. You don't come in unless I invite you'. Characters like Sagat, Guile, Chun-Li, Taskmaster, Chris, Trish, Hwoarang, Juri, and so on. Those characters all have strong normals and projectiles to put up a wall, which I like doing just to frustrate my opponent.

Since your post, I went through a few more characters and just tried some BnBs for everyone in the game, to get a feel for whichever is the easiest to pull off and if it fits my fight style. The first character so far that's clicked for me is Elizabeth. She feels fantastic to play, and she controls space fantastically well. And I can do her combos! Even her Super Cancels!! Also helps that KOF DOES have shortcuts, which I have be abusing judiciously.

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Training Room / Re: David Kong is here to answer your noob questions!
« on: April 05, 2012, 05:55:44 AM »
No doubt you're already tired of answering these kinds of questions, but I'm chest deep in KOF and I'm treading water.

I'm practically a stranger to fighting games, having been introduced with SSF4 in 2010. But since then, I've tried to play a wide variety of fighting games, Like UMVC3, 3SO, HD Turbo Remix, Tekken 5 and so on. But none of them can match up to the amount of just... STUFF, there is in KOF XIII.

One reason that I wanted to get this game, is that I heard it's very offense oriented, and more focused on rushdown and aggression. That's always been a big problem of mine, is to apply pressure, ranged or close-up. Truth is... I'm never terribly confident in my fighting ability. I'm always too afraid to eat a reversal or miss my links so I rarely go on the attack. And more often than not I eat in towards the end when I'm being overwhelmed. No amount of practice really built up my confidence, cause I'd drop a combo, beat myself up over it and try too hard or too little to get back into the fight and lose. I tend to play a either space control or a poke/punish game style, but I want to force myself to come out of my shell a bit more and try to get some aggression into my game style.

I've had the game for a couple days and I have some grasp of the just the hops and some very basic combos, but nothing mastered yet. One big thing that's holding me back from trying to enjoy the game is the execution required for some of just the BnB's. My team right now is Terry/Diamon/Robert, and just getting some of their Super Cancels to happen is really wearing on my wrist. I can't seem to get the timing right, or much of the time I can't get the move out at all! This game does look fun, it really does! But I'm just having a really, REALLY hard time getting into it.

Sadly I'm out in Nevada, where there's no real local fighting scene, just EVO once a year. And I doubt my car could handle the summer trips from Vegas to LA and back again just to practice. And I keep odd hours as far as online goes, on top of being a complete n00b at the time of posting.


tl;dr version: Game is hard! Fighting Spirit is extinguished. How do specials and cancels?

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