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Messages - Inspectah Ed

#1
Leona Heidern / Re: Leona Heidern (Console)
September 26, 2014, 06:11:34 AM
Quote from: sammy5m1th on September 09, 2014, 12:30:59 PM
So here's a question for anyone still lurking around here:  if you go from holding down-back to up-forward and punch how does the game pick between flash chop and baltic launcher?  Most of the time I get flash chop and then baltic immediately afterwards if the button is held down for too long but I'll occasionally get baltic launcher first.  I used to think that the game would prioritize the move based on how long a down or back charge was held but when I sit down and try to actually test this I'll always get flash chop first if I have any amount of down charge.  The game's window for holding charge is pretty big so i can't imagine I'm losing the down charge and not the back charge in the time it takes me to go to up-forward so I'm at a bit of a loss on this one.

I had this same thing problem when I first started playing Leona,but to answer your question it's more based on the timing than anything.The reason I see your getting the Baltic Launcher,you're probably pressing forward somewhere in-between down-back and up forward. Try doing up-back for the Moon Slasher instead and that should help.
#2
General Fighting Game Discussion / Re: AquaPazza
November 19, 2013, 10:37:26 PM
I'm interested in playing it,a couple of my friends played the import version and they enjoyed the game alot. So I might ended up playing it sometime this week.
#3
Leona Heidern / Re: Leona Heidern (Console)
October 03, 2013, 06:45:51 AM
Here's a short video of her safe jump using the F+B overheard and then the j ;a http://www.youtube.com/watch?feature=player_detailpage&v=lVi7GAEftrA#t=448
#4
Has anyone on here had the chance to play the beta yet?
#5
Leona Heidern / Re: Leona Heidern (Console)
August 01, 2013, 02:24:23 AM
Quote from: Desmond Delaghetto on July 30, 2013, 06:59:57 PM
Quote from: vandarkholme on July 30, 2013, 05:58:36 PM
Hey, couple of questions...

Why is Leona considered the worst character in the game by a lot of people?
I know she isn't that terrible, because every character is viable in kof13, but what does she lack in conparision to the rest of the cast? Last time I played against a Leona player for the first time and I got wrecked hard by her instant overheads and the earring+her super against my fireballs. Are there some do and donts specific to playing against this character?

Around the game dropped a few notable players placed her in low tier range but she isn't low tier or the worst character at all. Honestly, coming from playing a few Leona players she can be very annoying, she has good mixups, good pressure, but I think her lack of good damage, her execution barrier for her HD combos, and that her special moves are only good in combos make her seem weaker than other characters. Hopefully some of the other Leona players can chime in on this because I don't know why she gets a lot of flack.

One of main reasons why is that she's a "Try hard" character compared to most of the cast.If you're play her,you really have to play precise....like when to use a Earring Bomb after a knockdown( alot of people forget about this) or using the correct Grand Sabre to keep the pressure on your opponent. I think Desmond covered most of the reasons why she doesn't get seen that often on stream....she's a strong character overall but you have to work hard to get the damage.
#6
Quote from: Tyrant292 on July 23, 2013, 09:25:57 AM

I am only worried that the new KoF would be in 3d or 2.5d.

I prefer old school sprites but 2.5d is more acceptable than a 3d game.
I'm on the fence about the graphics for the new one....2.5d would be nice,but I rather have the current sprites,they are waaaaaaaaaaaaaaayyyyyyy too good to go away from it.
#7
Quote from: DCLam on July 16, 2013, 04:58:13 AM
This may be the stepping stone that America needs. Maybe more Americans will start playin KOF now that they saw Reynald take home the win for our country
Yeah, I hope it also brings back the players that left too. :)
#8
Leona Heidern / Re: Leona Heidern (Console)
June 19, 2013, 12:26:01 AM
Quote from: sammy5m1th on June 16, 2013, 07:29:38 PM
What I was working on was either s.A to ex ball or hop back j.A to ex xcalibur.  That way you can cancel into whichever special since they both take a while to get going.

Ok I get it after testing it out in the TR,it's pretty good on keep the pressure on the opponent if they block after j.a or if they don't, you can combo into her super or do the ground super while the ex x caliber is still hitting them.
#9
Leona Heidern / Re: Leona Heidern (Console)
June 15, 2013, 03:01:57 AM
Quote from: sammy5m1th on June 13, 2013, 07:51:02 PM

As an alternative to the ex ball, I've also tried doing hop back j.A into ex xcalibur, which actually works fairly well to pin them down and keep Leona away from certain reversals that the ex ball will get tagged by.  That said just about every forward advancing reversal will catch her, and I haven't been able to sight the timing in so that if they block/get hit by ex xcalibur Leona can get a deep enough jump in to combo when she hits the ground without being left open to the faster reversals before her attack comes out.

Anyway, just figured I'd post what I've been working on in case anyone can make the ideas work better or already has working versions of them.

That's pretty interesting tech, would you do the hop back j.a after the st.a or after the slash loop?

#10
Leona Heidern / Re: Leona Heidern (Console)
June 10, 2013, 02:15:00 PM
Quote from: Dr.Faust on June 10, 2013, 02:18:18 AM
So I switched to a Korean stick recently and I'm having some issues doing Leon's V-Slasher( along with some other stuff but that will come with practice) I'm winding if doing the qcfX2~b short cut would be good to learn to help with the circle gate or should I just practice doing the move normally( which would be my preferred method). Also is it worth using these short cuts at all?

I would do it the normal way.....I'm not even sure if using a circle gate would be better or not,but I never knew there was a short-cut motion for the V-Slasher.
#11
Leona Heidern / Re: Leona Heidern (Console)
June 09, 2013, 03:29:11 AM
Juicebox's "quick-n-dirty" video for Leona...alot of good info for anybody who wants to pick-up Leona

Leona "Quick-N-Dirty"

#12
Leona Heidern / Re: Leona Heidern (Console)
May 22, 2013, 12:34:31 AM
I'm glad I saw that video,I wasn't sure if anybody else was using it in their gameplay. That corner reset really does expands her mix-up game.
#13
Billy Kane / Re: Billy Kane Matchup Thread
April 29, 2013, 05:55:22 AM
How does the match-up vs Ralf is supposed play out? I know you can keep him out with the long-range pokes,but is anything else that I should be looking for?
#14
Leona Heidern / Re: Leona Heidern (Console)
April 23, 2013, 07:48:53 PM
Quote from: serious on April 23, 2013, 04:34:28 AM
Quote from: meiji_99 on April 20, 2013, 08:07:42 PM
@persona thx for the tips, but that move is too hard for me (i want to use it as anti air).

Just found something cool, I'm sure this is already known but it might be helpful here.  You can hold up for both inputs (so you don't need to return your stick to neutral) and the DC'ed EX moon slasher will still come out.  The timing feels kind of mashable when you don't need to worry about the joystick.

Yeah, it's more like a triangle motion,it takes awhile to get used to charge motions.....but once you do it becomes second nature ;).
#15
The 99-hit combo was sick,actually the whole video was....it gave me alot of new ideas to experiment with in the lab,lol!!