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Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: September 10, 2013, 04:02:02 AM »if you're starting from cr.B midscreen, I think it's usually best to end with fbf+P with the main reason being that it causes a hard knockdown. This allows you to position yourself for the crossup or other means of pressure for free. If you connect the fbf+P close enough, it's also drive cancelable so you can cancel into the command grab -> cl.C xx fwd+B xx db~f+D, etc. which usually will get you to the corner. I know you said meterless, but that's just another reason fbf+P is a more versatile option. Every now and then I think ending with db~f+B or qcf+B is OK for soft knockdowns and a little forward progress, but yeah fbf+P is your best bet. From cl.C midscreen, pretty much you're looking at cl.C xx fwd+B xx db~f+D -> j.C/D/CD. That's the most damage you'll get and it also positions yourself to continue the pressure upon landing. Practicing the buffer for db~f+D is a must for Takuma play. If the db~f+D gets you close enough to the corner, you can usually juggle with one db~f+B and follow up with fbf+P, or two db~f+Bs and that can end with a cl.C.
Would you recommend ending with fbf+P in the corner or two db~f+Bs to cl.C?