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Messages - Vokkan

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1
Antonov / Re: Antonov
« on: April 15, 2017, 03:44:47 PM »
Something you can do if your execution is on point:

! No longer available

2
Antonov / Re: Antonov
« on: April 06, 2017, 07:44:11 PM »
So Antonov didn't really get "fixed" in 2.0, but got health and damage buffs.

His main tools remain poke xx grab mixups, which is point character tactics, but now he's also a huuge meter spender

3
Terry Bogard / Re: Terry Bogard
« on: March 10, 2017, 06:36:39 PM »
The one thing you can do with cl.D's Force Stand property:

cl.D, df+C, qcb+D (2 hit) for 207 dmg and +2f nice and close.

4
Chang Koehan / Re: Chang Koehan
« on: March 06, 2017, 10:40:46 PM »
Chang 's best anti roll-out OS would be cr.A, f+ Mash C (AB cancelled ofc).

5
Antonov / Re: Antonov
« on: January 19, 2017, 11:18:09 AM »
Sadly any s.B cancels lose to jabs (except some EX moves).

Ok, so if you feint cancel a f+A in between you can actually blow up jabs with either option.

Antonov combo exhibition:
https://www.youtube.com/watch?v=9yvAwcISggk
Enjoy and share your opinions!
Awesome! Some of those seem practical enough (or at least damaging enough, holy moly) that I'll have to pick 'em up myself.

6
Antonov / Re: Antonov
« on: January 13, 2017, 04:14:35 PM »
Sadly any s.B cancels lose to jabs (except some EX moves).

cr.B on the other hand frametraps into itself, and at max range f+A and hcb+D will whiff punish jabs.

7
Antonov / Re: Antonov
« on: January 12, 2017, 01:44:42 AM »
Some move properties:

s.D starts a juggle. MAX cancel it for damaging anti-air combos.

qcb+C has high auto-guard, but is too slow and unsafe to be useful.

qcb+AC has high-mid autoguard and can actually blow stuff up.

dp+AC is a 4f reversal.

qcfx2+BD is a 9f reversal.

Added:

air qcf+AC negates projectiles and must be blocked low.

8
Chang Koehan / Re: Chang Koehan
« on: January 09, 2017, 09:30:03 PM »
My BnB's:

j.D, cr.A, cr.A, Mash P (200) xx qcfx2+C (404) 0/1 bar, anywhere

j.D, cr.A, cr.A, hcb,f+P (251) 0 bar, anywhere

cr.C, b_f+C (193) xx qcfx2+C (414)  0/1 bar, punisher

s.CD, cr.C, b_f+A, Mash P (305) xx qcfx2+C (483) / qcfx2+AC (550) / Climax (630) 0/1/2/3 bar, corner

(same as above but starting from CH j.CD instead, 359/536/.../..., deep corner)

CH j.CD, Mash P (145) xx qcfx2+C (425) / qcfx2+AC (510) / Climax (620) 0/1/2/3 bar, corner

cl.C, MAX, Mash AC (189) 1 bar, overhead, anywhere

Empty jump, cl.B, hcb,f+P (182) low, anywhere

cl.B, Mash P (125) xx qcfx2+C (355) 0/1 bar, low, anywhere

s.CD, b_f+C (185) / EX Ranbu (360) 0/2 bar, anywhere

b_f+P xx Ranbu (284) / EX Ranbu (452) 1/2 bar, corner

9
Chang Koehan / Re: Chang Koehan
« on: January 09, 2017, 01:44:59 AM »
Chang combo exhibition:
https://www.youtube.com/watch?v=qzx9a9s1XAA
Enjoy and share your opinions!
Mindblowing stuff!

Especially comboing after the random Ranbu enders. Oh man...

10
Ryo Sakazaki / Re: Ryo Sakazaki
« on: January 08, 2017, 09:16:12 PM »
Ryo's combo dmg has seen some breakthroughs recently:

cl.C, f+A, MAX, cl.D, qcf+AC, hcb+BD, dp+A, cr.C, df+B (379 + reset) 1 bar, anywhere
cl.C, f+A, MAX, cl.D, qcf+AC, hcb+BD, dp+C xx EX Ranbu (576) 3 bar in 1st pos, 2 bar in 2nd*/3rd pos, anywhere

cl.C, f+A, MAX, cl.D, qcf+AC, hcb+D!, dp+A, cr.C, df+B (407 + reset) 1 bar, corner
cl.C, f+A, MAX, cl.D, qcf+AC, hcb+D!, dp+A xx EX Ranbu (601) 2 bar, corner


11
Chang Koehan / Re: Chang Koehan
« on: October 19, 2016, 04:33:54 AM »
Patch changes:

s.A - increased prio
s.C - wallsplats and super cancels
cr.A - better speed, prio and cancel window, now links into itself
cr.C - better prio, also launches
Slide - damage up to 80 (from 65?)
Mash P - 10 extra dmg, you can now piano A&C buttons, EX hits OTG!
Command grab - more range
qcfx2+A - -20 damage on the way up, faster recovery, hard knockdown
qcfx2+C - no more invincibility, -20dmg on the way up, but always does 2 hits now, hard knockdown
qcfx2+AC - less damage, hard knockdown
Climax - connects fully on airborne

12
Well, every post that isn't by Truly can be deleted if need be TBH.

13
Joe Higashi / Re: Combo help
« on: October 06, 2016, 11:53:10 AM »
Dude, the slash kick is the 4th hit of his Rush combo ;)

14
Maxima / Re: Maxima
« on: October 05, 2016, 02:09:38 AM »
Since every one of Maxima's specials and supers causes hard knockdowns, there should be lot's of setups to be made.

Though all I've gotten down is:

corner combo...qcb+A -> whiff s.A -> full jump C safejump vs 3f reversals.

15
General Discussion / Re: King of Fighters XIV Video Thread
« on: October 03, 2016, 05:02:02 PM »
Great stuff! Especially liked the first one since it both looked practical and had two spins in it :)

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