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Topics - LouisCipher

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SNK Games / Kizuna Encounter!
« on: September 29, 2012, 10:13:24 PM »
It's back! The greatest tag fighter that no one's played!

Kizuna Encounter

And it's on GGPO finally!

Play it in the Unsupported rooms. Make a zip file (put something in it, anything like a text file) name it Unsupported. Add this savestate: and have the rom and bam!

Shoutouts to Jedpossum!

General Discussion / Which Supers/Neomaxes do the most chip damage?
« on: July 21, 2012, 10:44:46 AM »
Just curious. Seems like Maxi's Neo does 100 chip, Billy's EX flame wheel also does 100 chip, but his Neo only does about 50. Shen's Super Saiyan does 40.

Clark Still / Clark Matchups (good and bad)
« on: June 21, 2012, 02:00:59 AM »
For the most part I think Clark has a 5-5 matchup against most of the cast. I would say 6-4 on Maxima and maybe Athena because a lot of what those two characters are good at (fireball zoning and autoguard) are taken away from them when they fight Clark. His EX Gatlin goes right through it, which encourages them to play runaway a lot more from what I've noticed. But a grappler scaring someone all the way to the end of the screen is a good thing. But I want to focus on some matchups and what specifically (IMHO) is the problem that's hurting Clark. Feel free to contribute, I'm not a Clark god, this is just my opinion:

Billy: T.A. It can't really be roll-cancelled because he's still safe. I say against Billy you have to rely on some of Clark's best pokes. Namely s.D, s.C, cr.C (AA's his jumping C poke). That and just good old fashioned footsies. To beat Billy's cr.C you could use Hop A and that it will either beat or trade. So far as I know nothing beats Billy's EX Upkicks.

Beni: Almost every Beni I've played is very content to runaway the entire time and try to bait you. You can't really use your EX Gatling to go through his fireball because Beni is not going to use the fireball like that. Add to it that Beni has that s.D and his AA SRK always at his disposal. I've yet to figure out how to fight him.

Mr Karate: Karate's rushdown is so good and it's difficult to find that moment to get in and mount your offense.  I feel like just s.A or maybe Vulcan would be a good thing to AA him because Karate players love abusing his J.CD and J.D. This is another match I need to figure out.

Social Club / The FPS thread
« on: April 26, 2012, 01:01:13 AM »
How about a thread dedicated to the great american FPS?

I don't enjoy a lot of the new stuff these days and Team Fortress 2 has devolved with all of the constant weapon upgrades that destroy the balance. And I really dislike COD for a variety of reasons and I would consider COD to be the SF4 of the FPS genre.  But I love the old stuff and I recently came across this:


Download it here:

It's an awesome total conversion that decimates Painkiller and Serious Sam. And it's completely free.

Social Club / Genesis or Super Nintendo?
« on: February 04, 2012, 06:51:53 AM »
The age old fanboy debate ;) . Which do you prefer?

Graphics-wise they were about the same excluding one or two titles like Star Fox on the SNES. I think some people make a big deal about the sound being better on the SNES but I think that varies from game to game. Some games sound amazing and some just don't on either console. For example; compare Super Castlevania 4 to Castlevania Bloodlines. Bloodlines just sounds better to me and the whip soundfx in Super is atrocious.

I said it before but I honestly think it depends on if you're really into RPG's or not. Because on Top 10's for the SNES I consistently see RPG's make up the Top 10. I can understand why, if Final Fantasy 6 or Chrono Trigger rocked your shit then of course you'll prefer the SNES because the Genesis just didn't have nearly as many RPG's like that. Me personally; I don't like RPG's. I don't like waiting to attack, I don't like playing as a little kid going on an epic journey (another reason why I hate Zelda), I don't like random battles, and etc.

I liked action games and for me the Genesis clearly beat the SNES. Tons of grade A titles.

Another reason I prefer Genesis comes down to something that's not mentioned very much: Genesis games are 9 times out of 10 are faster paced. SNES games feel slower, excluding maybe Contra 3. But tell ya' what; play Super Castlevania 4 and then play Bloodlines and tell me which game feels faster to you.

The SNES had some great titles but I honestly can't think of too much aside from those RPG's and first party Nintendo titles. The Genesis not only had great first party games from Sega (except Sonic 3D Blast...) but a helluva lot more great 3rd party titles, including Treasure.... Fucking Treasure.

/End pointless thread.

Social Club / Abobo's Big Adventure
« on: January 15, 2012, 05:28:32 AM »
Amazing tribute to the NES era of games and all their glory.

If you had a NES or really got into emulation or whatever. Play this. It is a requirement. Great game, decent challenge and funny as shit.

My only complaint is that the Zelda level is a little too long but the Contra level makes up for it.

General Discussion / Buffs and Nerfs thread
« on: December 28, 2011, 03:59:52 AM »
Maybe we can sticky this? Just a suggestion. I just hope this doesn't become a 'I hate this matchup and so and so character should be buffed to counter so and so' because threads like that tend to snowball into something else.

So what characters do you guys think require buffs and nerfs?

I've heard a few rumblings that Billy may be broken but I'm going to have to disagree. I think his pokes can be a problem for some of the cast, but he often can't link into something big (Hyper Drive or Upkicks corner combo) unless he's almost right next to you. His corner combos are good but require at least 3-4 bars (without going into Hyper Drive) to do about 600-700 damage, and those combos are hard to do so it's not like Joey from down the street can come over and pick him and wreck shit. Him doing about 400-500 damage with 2 bars and 1-2 DC is about on par with most of the cast.

So I think that's the elephant in the room. Feel free to disagree though.

Terry. He's good, but not good enough. Only changes I would suggest: Regular Power Gyser comes out faster, for an AA super it's too slow for it's own good. Have his Neomax do full damage in corner. And I think he should be able to link Crack Shoot and Burn Knuckle off of Toward A.

Ryo. Just more damage. Very unlikely that SNKP would go to the trouble of animating his jumping karate chop -which is something he really needs - but to make up for that I would suggest a slight damage boost. His use of Parries makes him radically unique like Clark in that he has a mechanic that no other character has. But there's not much he can do without tapping into EX Super. Otherwise he'll be doing 200 damage on average, not much of a threat. Also, if they could adjust the input for his Zanretsuken, I don't know if it's just me but I can rarely get that move out and instead I often get his projectile super out.

I can't think of any terribly broken characters and I don't main Leona so I can't give much input for her. She seems to occupy a niche and does okay.

Clark Still / Things that beat B SAB
« on: December 09, 2011, 08:47:59 AM »
List them:

Terry's EX Rising Tackle.

Joe's Tiger Knee.

Takuma's Charge kick Hienshippukyaku.

Kyo's EX SRK, and regular SRK if he Drive Cancels.


There's even a demo you can play:

It's only $5 on Steam and I recommend it if you're in the mood for a different kind of shooter. Pretty funny and twisted on top of that. My only gripes with it are: The lack of being able to shoot diagonally. And the frustration of finding weapon upgrades. You're main weapon (tears) is pitiful to start with, the fire rate is okay and so is the range, but the damage is awful and most enemies take at least 2-4 hits to kill. As you progress through the game you get upgrades either by defeating bosses or stumbling upon an upgrade in a golden room or in a random treasure chest. The problem is that the game has a bias to give you Range upgrades (pretty worthless) instead of Damage and Fire rate upgrades which you desperately need mid-way through the game.

There's also a ton of items you can use, but they're abilities are never labeled which leads to a fun/frustrating game of trial and error with items.

Aside from that I'd recommend it.

Social Club / Godhand
« on: October 07, 2011, 05:04:37 PM »
I found out it was on PSN and gave it a second chance. It was one of those games that seemed so awesome that it alone would be the reason to buy a PS2. I never did though, I'm mostly a PC gamer. When I got my PS2 emulator going Godhand was one of the first games I tried to get going, and I had two things going against me: The FPS dropping to about 15-20 at complete random, and the brutal difficulty.

Playing it again I'm reminded of the difficulty. On normal difficulty it's brutal, what's more is that after you beat a level you're health is not restored in the next level (unless I'm totally wrong and I missed something). Gameplay-wise it's fun, and I recommend playing it on Easy just because you get access to a lot more techniques early on and it's more fun to experiment.

Just trying to get some training in on GGPO. I've said it before but I can't get into the OG KOF's because of bad controls. But I want to fuck around for a bit, so I was curious which characters you guys would suggest are good (like mid-tier) but not execution heavy?

So far for me it looks like: Billy, EX Shermie, debatably Clark, and EX Kyo and Shingo.  

I'd LOVE to use Iori but the controls are so bad in the OG KOF's it's pretty much impossible to consistently get all 3 of his Rekka's to hit. It just never happens. Any character with a Rekka doesn't work out for me for that reason.

Online Matchmaking / SSV SP GGPO Tournament
« on: October 01, 2011, 12:41:34 AM »
I spoke to M216 last night and suggested he post a link to the tourney on here but he has yet to do so, so I hope I'm not stepping on anyone's toes.

More details:

I haven't played in ages but I'll be participating. I'm dusting off my old Genjuro and Tam Tam tactics.

Neo Geo Battle Coliseum / Almost 100% Emulated
« on: September 26, 2011, 09:13:21 PM »
Neo Geo Battle Coliseum (AtomisWave System Board) emulation is not 100%: by edo

I think there was a leak of the latest beta of Demul. Rumble Fish 2 seems to run like a charm but I'm going to wait for an official release and hopefully the online will be easier to get going.

PS: I've seen screenshots of Samurai Shodown 6 and possibly KOFXI running, but no idea if this is 100% or not.

PPS: It's okay to talk about emulation of older games so long as we're not giving out rom links and such.

Social Club / A rant
« on: September 06, 2011, 09:51:16 PM »
Just gotta' vent. I'm going to step on my soapbox for a minute and scream into the void of the internet.

I had an existential moment as of late. Why do I play fighters? It's not just that I enjoy them, but I want to get to a certain level within ones that I truly love. I want to get to a 'better than average' level where I can easily defeat some retard mashing, I can defeat people just playing casually in between their sessions of COD or whatever, and if I play a pro player I can win a round or two, give 'em a decent run for their money and maybe win a few matches if I'm reading them right.

I feel like I'm at that level at 3rd Strike. So I buy it for PSN, play a friend or two, but play some high level players. I've come to the conclusion that this is unlikely for a variety of reasons: (1) High level dudes are still playing offline for the most part in which case I have to make arrangements. (2) The horde of SF4 players. (3) Lag. Still lag in this fucking game. I can't believe it. Some connections are better than others but I'm still feeling the lag in Yellow bar. So many times have my attacks not come out or I do a well-timed Meatie on their wakeup and my attack comes out and a second later their SRK bullshit comes out and hits me. I've also noticed dudes mashing Jab on wakeup and it's beating my Kara-throws and Command Grabs, this is something that never happened on even GGPO.

So where did this Million or so dollars in development costs go that Capcom claims to have invested? The vault is nice but you can go through that in less than an hour, not much of interest, and not much Developer artwork. The Challenges are okay but wildly impractical. The offline content is sparse. So I don't think a lot went into that. A sizable chunk went into the filters for sure. But compare the online to other games on GGPO and it's severely lackluster. I played Last Blade 2, Alpha 2, etc with dudes in Japan of all places and it felt like it was offline and this is without Ponder needing the source code of those games to tinker with them.

I honestly don't think they tested the online very much. did they setup a connection between the U.S. and Japan offices? And who is Floe, who supposedly helped the team out a lot? Are they referring to that large white guy by the name of Floe who's playing MVC3 and AE now? Because I never knew he played 3S. I don't think many others knew that. Why not involved Kuroda? I mean, of all people you could get involved in such a project why not the best player in the world? Not a Kuroda fanboy but if you ask around it's a pretty common consensus. I mean, there's so many other wrong decisions for the online that just creates a perfect storm of wrongness. It got me thinking about KOF13.

KOF13 looks badass, I'm with everyone else in hoping that the netcode is going to be good. But I don't know. I'm really hoping that the netcode is good enough to play the Mexicans and the rest of South America. That is where the competition is going to be. And I hope that SNKP/Atlus recognizes this and lets us see the regions of other players and that it's a good connection. Otherwise what's the point? We're just going to be playing the same horde of SF4 players and have random connections where sometimes it's good and sometimes it's complete shit.

I mean, without that high level competition than what's the point? If I'm spending my time fucking around online and trying to make impractical combo videos with human dummies than I could take that time and energy and put it into something better.

In sum: 3SOE sucks. Patching might fix the variety of problems but this is Capcom...

General Fighting Game Discussion / Who's getting 3SOE?
« on: August 23, 2011, 12:27:50 AM »
All early reports are positive, training mode seems a little bare bones though. Online is amazing, WAY better than GGPO. I know a few of you are picking it up, to those on the fence you have to pick this up. (Puts on fanboy hoodie) This is easily one of the greatest fighters ever made.

Some of my favorite match videos:

Street Fighter III 3rd Strike - SBO Kuroda Vs Ortiz and Wong

SFIII: 3rd Strike - Hugo [YSB] vs Alex [Genki]

RX(urien) vs Pierrot(remy)

GGPO 3s: HoshinoAki [KURODA] (GO) vs Great-Japan (KE)

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