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Topics - solidshark

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1
SNK Games / Samurai Spirits (2019) Announced!
« on: September 11, 2018, 04:59:26 AM »


Wasn't sure what I was hoping for with this new game, but I really like what I see.

Doing a soft reboot (if that's what this is) seems like a smarter idea the more I think about it, for the sake of newcomers.


2
SNK Games / Last Blade 1 appears on Steam
« on: August 31, 2016, 09:00:31 PM »
OG Last Blade gets a Steam stealth release out of nowhere.

Did anyone know about this?

http://store.steampowered.com/app/465840

5
Online Matchmaking / KOF XIV Online Player Matchmaking
« on: August 23, 2016, 06:23:48 PM »
Here's a listing for those looking to get in on some online games.

Post your PSN IDs and locales here.

ex. PSN: solidshark51
     Location: Michigan

6
Clark Still / Clark Still
« on: August 02, 2016, 07:30:48 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Nageppanashi German - (Close) ;bk / ;fd;c

Fisherman Buster - (Close) ;bk / ;fd + ;d

Death Lake Driver - (Air) (Close) ;bk / ;fd + ;c

Command Normals
Stomping - ;fd + ;b

Step - ;fd + ;b ;d

Special Moves
Mount Tackle - ;hcf + ;a / ;c (*)
  ∟ Clark Lift - ;dn ;dn + ;a
  ∟ Sleeper Lift (D.D.T.) - ;dn ;dn + ;c
     ∟ Flashing Elbow - ;qcf + ;a / ;c
  ∟ Rolling Cradler - ;dn ;dn + ;b / ;d

Super Argentine Backbreaker - ;hcf + ;b / ;d  (*)
  ∟ Flashing Elbow - ;qcf + ;a / ;c

Vulcan Punch - (Rapidly Press) ;a / ;c (*)

Gattling Attack - (Charge Briefly) ;bk (then) ;fd + ;a / ;c (*)
  ∟ Death Lake Driver - [(Charge Briefly) ;bk (then) ;fd + ;c (*)] + ;dp + ;a / ;c

Super Special Moves
Ultra Argentine Backbreaker - ;hcb ;hcb + ;a / ;c (!)

Running Three - ;hcf ;hcf  + ;b / ;d (!)

Climax Desperation Move
Ultra Clark Buster - ;hcb ;hcb + ;b ;d

7
Choi Bounge / Choi Bougne
« on: August 02, 2016, 07:18:41 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Jadou-Geri - (Close) ;bk / ;fd;c

Zujou Sashi - (Close) ;bk / ;fd + ;d

Command Normals
Mukuro Zuki - ;fd + ;a

Hagewashi-Geri - (Air) ;dn + ;b

Sankaku-Tobi - (Wall Jump) ;uf

Special Moves
Tatsumaki Shippuzan - (Charge Briefly) ;dn (then) ;up + ;a / ;c (*)

Hishou Kuretsuzan (Front) - (Charge Briefly) ;dn (then) ;uf + ;b / ;d  (*)
  ∟ Hishou Kuretsuzan - (Off the Closest Wall) ;b / ;d
      ∟ Shitotsu Bunki - [;b / ;d] (Any Direction) ;b / ;d

Hishou Kuretsuzan (Back) - (Charge Briefly) ;dn (then) ;up / ;ub + ;b / ;d (*)
  ∟ Hishou Kuretsuzan - (Off the Closest Wall) ;b / ;d
      ∟ Shitotsu Bunki - [;b / ;d] (And Direciton) ;b / ;d

Senpuu Hien Shitotsu - (Charge Briefly) ;bk (then) ;fd + ;b / ;d (*)
  ∟ Shitotsu Bunki - (Any Direction) ;b / ;d

Kyoushuu Shitotsu - ;dp + ;a / ;c (*)

Super Special Moves
Shin! Chouzetsu Tatsumaki Shinkuzan - ;hcb ;hcb + ;a / ;c (!)

Shissou Kyoujinzan - ;qcf ;qcf  + ;a / ;c (!)

Climax Desperation Move
Shin! Chouzetsu Senpuu Hien Shitotsu - ;hcf ;hcf + ;b ;d 

8
Chin Gentsai / Chin Gentsai
« on: August 02, 2016, 06:59:31 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Hougeki - (Close) ;bk / ;fd +  ;c

Gyaku Ashi Nage - (Close) ;bk / ;fd + ;d

Command Normals
Uron Kouchuu - ;df + ;d

Special Moves
Suiho - (Counter) ;qcb + ;b / ;d (*)

Getsuga Chougeki - ;qcb + ;a / ;c  (*)

Nikikyaku - ;df + ;b (*)
  ∟ Nikikyaku (Follow Up) - [;df + ;b (*)] + ;b

Kaitenteki Kuutotsu Ken - ;hcf + ;b / ;d (*)

Drinking - ;rdp + ;a / ;c (*)

Super Special Moves
Toukuu Hiten Hou - ;qcf ;qcf + ;a / ;c (!)

Tetsuzankou - ;qcb ;hcf  + ;a / ;c (!)

Climax Desperation Move
Gouran Ennhou - ;qcf ;qcf + ;b ;d

9
Billy Kane / Billy Kane
« on: August 02, 2016, 06:51:59 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Jigoku Otoshi - (Close) ;bk / ;fd;c

Ippon Tsuri Nage - (Close) ;bk / ;fd + ;d

Command Normals
Gai Kaiten-Geri - ;fd + ;a

Boutakatobi - ;fd + ;b

Chokka Uchi - (Air) ;dn + ;c

Special Moves
Senpuu Kou - (Press Rapidly) ;a / ;c (*)

Sansetsu Kon Chuudan Uchi - ;hcf + ;a / ;c  (*)
  ∟ Kaen Sansetsu Kon Chuudan Uchi - [;hcf + ;c (*)] + ;qcf + ;a / ;c

Kyoushuu Hishou Kon - ;dp + ;b / ;d (*)

Suzume Otoshi - ;qcb + ;a / ;c (*)

Super Special Moves
Chou Kaen Senpuu Kon - ;qcf ;hcb + ;a / ;c (!)

Guren Sakkon - ;qcf ;qcf  + ;b / ;d (!)

Climax Desperation Move
Sakkon Dai Shounetsu - ;qcf ;qcf + ;a ;c

10
Benimaru Nikaido / Benimaru Nikaido
« on: August 02, 2016, 06:44:30 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Catch & Shoot  - (Close) ;bk / ;fd;c

Front Suplex - (Close) ;bk / ;fd + ;d

Spinning Knee Drop - (Close) ;bk / ;fd + ;c (Air)

Command Normals
Jackknife Kick - ;fd + ;b

Flying Drill - (Air) ;dn + ;d

Special Moves
Iai-Geri - ;qcf + ;b / ;d (*)
  ∟ Inazuna Sandan-Geri - (Charge) ;dn (then) ;up + ;b / ;d

Raimeitou - ;qcb + ;a / ;c  (*)

Raijinken - ;qcf + ;a / ;c (*)

Air Raijinken - ;qcf + ;a / ;c (*)

Benimaru Collider - (Close) ;hcb ;fd + ;a / ;c (*)

Super Special Moves
Rai-Kou Ken - ;qcf ;qcf + ;a / ;c (!)

Benimaru Rising Shot - ;qcf ;qcf + ;b / ;d (!)

Climax Desperation Move
Raiha Jin-Ou Ken - ;qcb ;hcf + ;a ;c

11
Bandeiras Hattori / Bandeiras Hattori
« on: August 02, 2016, 06:36:56 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Reverse Ippon Throw - (Close) ;bk / ;fd;c

Jigoku Wheel - (Close) ;bk / ;fd + ;d

Command Normals
Kabutowari - ;fd + ;a

Daruma Otoshi - ;df + ;d

Sankaku-Tobi - (Air) ;uf

Special Moves
Iguazu Otoshi  - (Charge Briefly) ;dn then ;up + ;a / ;c (*)

Shinobiashi - ;dp + ;b / ;d  (*)

Tengu no Tobikiri - ;qcf + ;a / ;c (*)

Kawarimi - (Parry) ;rdp + ;b / ;d (*)

Shining Ninja Arts - ;hcf + ;b / ;d (*)

Super Special Moves
Kama Itachi - ;qcf ;qcf + ;a / ;c (!)

Tatami Gaeshi - ;qcb ;qcb  + ;a / ;c (!)

Climax Desperation Move
Kage Bunshin - ;qcf ;hcb + ;b ;d

12
Athena Asamiya / Athena Asamiya
« on: August 02, 2016, 06:24:26 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Psychic Attack - (Close) ;bk / ;fd +  ;c

Psychic Throw - (Close) ;bk / ;fd + ;d

Command Normals
Phoenix Bomb (Ground) - ;fd + ;b

Phoenix Bomb (Air) - (Air) ;fd + ;b

Special Moves
Psycho Ball Attack - ;qcb + ;a / ;c (*)

Psycho Sword - ;dp + ;a / ;c  (*)

Psycho Reflector - ;qcb + ;b / ;d (*)

Phoenix Arrow - (Air) ;qcb + ;b / ;d (*)

Super Psychic Throw - (Close) ;hcf + ;a / ;c (*)

Psychic Teleport - ;qcf + ;b / ;d (*)

Super Special Moves
Shining Crystal Bit - (Air OK) ;hcb ;hcb + ;a / ;c (!)
    ∟Shining Crystal Bit (Cancel) - (Air OK) ;hcb ;hcb + ;a ;b

Crystal Shoot - (Air OK) ;qcf ;qcf  + ;a / ;c (Hold OK) (!)

Climax Desperation Move
Athena Explosion - ;qcf ;qcf + ;b ;d

13
Angel / Angel
« on: August 02, 2016, 06:12:57 AM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Tekitou Rush - (Close) ;bk / ;fd +  ;c

Shadow Behead - (Close) ;bk / ;fd + ;d

Command Normals
Middle Spin - ;fd + ;b

Heavy Knee Attack - (Air) ;dn + ;d

Special Moves
Red Sky - ;hcb + ;b / ;d (*)

Mad Murder - ;rdp + ;b / ;d (*)

Unchain Start
  ∟ Unchain Low - ;df + ;b
  ∟ Unchain Heel - ;df + ;d
  ∟ Unchain Tornado - ;bk ;fd + ;b / ;d
  ∟ Unchain Blow - ;qcb + ;a / ;c (*)
  ∟ Unchain Step - ;hcf + ;b / ;d (*)
  ∟ Unchain Circle
      ∟ Circle Upper (after Unchain start), ;up + ;a / ;c
      ∟ Circle Sobat (after Unchain start), ;fd + ;b / ;d
      ∟ Circle Under Blow (after Unchain start), ;dn + ;a / ;c
      ∟ Circle High (after Unchain start), ;up + ;b / ;d
      ∟ Circle Hammer Blow (after Unchain start), ;fd + ;a / ;c
  ∟ Special Unchain Circle
      ∟ Circle Feint (after Unchain Circle), ;a ;b
      ∟ Circle Feint (Forward) (after Unchain Cirlce), ;fd + ;a ;b
      ∟ Circle Feint (Backward) (after Unchain Circle), ;fd + ;a ;b
      ∟ Unchain Finish
          ∟ Finish Lariat (after Unchain Circle or Special Unchain Circle), ;fd ;fd + ;a
          ∟ Finish Straight (after Unchain Circle or Special Unchain Circle), ;fd ;fd + ;c
          ∟ Finish Rolling (after Unchain Circle or Special Unchain Circle), ;fd ;fd + ;b / ;d
          ∟ Finish Neck Cutter (after Unchain Circle or Special Unchain Circle), ;qcf + ;a
          ∟ Finish Grapple Kick (after Unchain Circle or Special Unchain Circle), ;qcf + ;c

Super Special Moves
Red Rave - ;bk ;dp + ;a / ;c (!)

Blue Monday Counter - ;bk ;dp  + ;b / ;d (!)

Climax Desperation Move
Ascension Time - ;qcf ;qcf + ;b ;d

14
General Discussion / KOF XIV Demo Impressions
« on: July 20, 2016, 01:05:33 AM »
Who'd you play?

How did the game feel/look/play for you?

After playing it, which KOF(s) would you strongly compare XIV to?

Tell us everything you'd like about the demo.

15
General Discussion / Your team(s) for XIV
« on: June 24, 2016, 04:05:38 AM »
I've lost count of main teams I'm interested in trying when I get XIV. A troll team of Sylvie/Xanadu/?, interchangable masters teams between Gang-Il/Tung/Chin/Kim/Geese/etc, the Andy/Mai/Bandeiras ninja team, etc. The more I see of each character, the harder it is to pin down a team to stick with. Like with XIII, I could easily stick with Kim/Andy/Ryo, but that will change the more I get into this.

What about you guys? Given what you've seen or expect to see, do you already have a set or incomplete team, or teams yet? If so, who's on it?

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