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Topics - Siren

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Training Room / Kof XIII X vs X
« on: November 26, 2011, 02:36:35 AM »
This is something I believe every FG forum needs. Newcomers and veterans will sometimes run into an unfamiliar character and have a pretty rough time. They may or may not need help learning the matchup, but I think a thread where you post questions about certain matchups is useful, that way a few players can all share their opinions and knowledge to help each-other out. So if you have problems with a matchup post it here.

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Training Room / Suggestions for character placement list
« on: November 20, 2011, 02:39:21 AM »
Obviously, one of the most important thing about forming a team is deciding where each character goes. I was wondering if anyone was willing to help out make a list of the characters and what spot(s) their strongest in. I think this is important for newcomers so they have an easier time building a good team. Let me know if anyone thinks this is a good idea.

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Training Room / How to battle zoners
« on: November 09, 2011, 09:24:20 PM »
I didn't see a topic like this here, and I thought I would start one. Please let me know if there is one.

Alright, in my time playing the kof series, I haven't encountered too many zoners, however when I did I had seemed to be at a loss. I see it happens to other new players as well. I simply want to input my advice of what I know so far, however, I would greatly appreciate other advice, since mine can only take you but so far, I definitely need to fine tune this and will be asking for help in different areas, so please take part in this.

A good zoner of course will not just be spamming projectiles. He/she will be using them consistently and with good timing. They will almost never approach you unless they truly need to I.E. you have life lead. They will be looking for bad rolls so they can punish, they will be looking for bad jump-ins. They will be baiting rolls and jump ins, this is how they will get most of their damage. Understand, that some of them don't even care about k.o.'s a timeout victory is good enough, which it is to me as well. There are a good number chars on this list that can be played like this. K' being one of the most annoying. They don't always need a full projectile to zone, however. Benimaru's  ;dn ;df ;fd ;a/ ;c. A stationary projectile used correctly can stop your rushdown entirely. You being on the offensive will have to bait this yourself and punish correctly. You may have to catch it on startup or use a char that can attack above or directly below it. However, they may start to get wise to this so make sure your not obvious with your baits.

While being on the offensive to a zoner, you will need a lot of patience or your going to screw up and get hit. You need to inch your way to them with good spacing and well timed rolls. keep in mind once you get too close, they will run away. They can do this by rolling a normal with slow start up or recovery, or a correct jump out. You will have to make sure your pressure is on point, you don't wan't to have to work your way back in again, hell I don't think there'll be enough time on the timer left lol. However, if they run away and you have the life lead, let them. Why overwork yourself when your in the lead. Putting a zoner on the offensive now allows you to play the match your way, however, this depends on the character also, this is why I brought up K' earlier. K' doesn't have to zone but he can, but an offensive K' is much scarier. So, you have to watch out for chars that can play the game both ways. I hope this helped out, and I could really use some feedback.

If my advice was horrible, please let me know, just don't be a dick about it. Anyways, I'm just now getting back into kof for 13, so let me know if you wannna match up in 2k2 um on xbl, meh gamertag is Blaque Siren.

P.S. Not all zoning players will annoy just on the battlefield, some will just constantly interrupt you while trying to writing this to test something in training mode. I'm looking at you Kirah lol. 

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