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Topics - Amedø310

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1
General Discussion / Guard Cancel Roll Frame Data in KOFXIV
« on: October 12, 2017, 06:32:50 AM »
I'm currently updating the frame data with a lot of new stuff. It will be a while before the updated info is released. One of the things I want to share is that guard cancel roll reacts differently to different types of attack. The amount of time for the guard cancel to finish depends on the type of attack that it was activated from. Here a reference using Kyo's GCR. I'm sure that the data, in the image, below applies to everyone, but don't hold me to it until I release the updated frame data for the whole cast.

http://i62.photobucket.com/albums/h114/Amedo310/GCR_zpsato7g14w.jpg

Guard Cancel Rolls from Light Normals last for 29 frames.

Guard Cancel Rolls from Heavy Normals, Blow Back (Stand CD), and Command Moves last for 33 frames.

Guard Cancel Rolls from Special Moves and Super Moves, including Ex versions and Climax, last for 23 frames.


2
Classic King of Fighters / Thread Closed
« on: February 03, 2015, 08:15:32 AM »
Thread closed.

3
King of Fighters 98/UM/FE / KOF 98UM - Shingo Yabuki
« on: January 04, 2015, 08:29:30 PM »
Throws
Swift Shoulder Throw:  ;bk/ ;fd+ ;c
Unfinished Swift Shoulder Throw:  ;bk/ ;fd+ ;d

Command Moves
Poseur's Thundering Axe:  ;fd+ ;b

Special Moves:
Fire Ball Unfinished Misery:  ;fd ;dn ;df+ ;a/ ;c
Spinning Kick Unfinished Misery:  ;dn ;db ;bk+ ;b/ ;d
Wicked Chew Unfinished Misery:  ;dn ;df ;fd+ ;a
Poison Gnawfest Unfinished Misery:  ;dn ;df ;fd+ ;c
Shingo's "Metal Malleator":  close, ;fd ;dn ;df+ ;b/ ;d
Shingo Kick:  ;bk ;db ;dn ;df ;fd+ ;b/ ;d
Eblow Slam:  ;dn ;db ;bk+ ;a/ ;c

Desperation Moves:
Burning Shingo:  ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a/ ;c
Phoenix Flamer:  ;dn ;df ;fd(x2)+ ;a/ ;c

4
General Discussion / Projectile Whiff Data
« on: April 14, 2013, 02:53:13 AM »
Data on which character's moves will dodge under characters that have mid to high projectiles.

Andy's Fireballs:

qcb+A:
XIII/EX Kyo: cr. B, cr. D, df+D
Benimaru: cr. B
Daimon: dp+A/AC
Andy: cr. B, cr. D
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. B, cr. D
Claw/EX Iori: cr. B
Mature: cr.B
Vice: cr. B
Elisabeth: cr. B, cr. D
Duolon: cr. B, cr.D
Hwa Jai: cr. D, df+B
Mai: cr. B, cr. C, cr. D
Yuri: cr. D
K': cr. B
Kula: cr. B, df+B
Athena: cr. B, cr. C, cr. D
Kensou: cr. B, cr. D
chin: cr. B, cr. D
Leona: cr. B, cr. D

qcb+C:
XIII/EX Kyo: df+D (Strict timing)

Ash's Fireballs:

b~f+A:
XIII/EX Kyo: df+D
Daimon: dp+A/AC
King: df+D
Kula: df+B
Chin: cr. D
Leona: cr. D

b~f+C:
XIII/EX Kyo: cr. B, cr. D, df+D
Benimaru: cr. B
Daimon: dp+A/AC
Andy: cr. B, cr. D
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. B, cr. D
Claw/EX Iori: cr. B
Mature: cr.B
Vice: cr. B
Elisabeth: cr. B, cr. D
Duolon: cr. B, cr.D
Hwa Jai: cr. D, df+B
Mai: cr. B, cr. C, cr. D
Yuri: cr. D
K': cr. B
Kula: cr. B, df+B
Athena: cr. B, cr. C, cr. D
Kensou: cr. B, cr. D
chin: cr. B, cr. D
Leona: cr. B, cr. D

b~f+AC:
XIII/EX Kyo: df+D
Daimon: dp+A/AC (Only the first fireball)

Saiki's Fireballs:

qcf+A:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Vice: cr. B
Elisabeth: cr. D
Hwa Jai: df+B
King: df+D
Kula: df+B
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D

qcfx2+A/C:
XIII/EX Kyo: df+D
EX Kyo: cr. D (close range only)
Joe: df+B
Billy: cr. D (Close range only)
Ash: cr. D (Close range only)
Saiki: cr. D (Close range only)
Vice: cr. B
Hwa Jai: df+B
King: df+D
Kula: df+B
Athena: cr. D (Close range only)
Kensou: cr. D (Close range only)
Chin: cr. D (Close range only)
Leona: cr. D (Close range only)

Takuma's Fireballs:

qcf+A/C
XIII/EX Kyo: df+D
Daimon: dp+A/AC
Kula: df+B

qcf+AC
XIII/EX Kyo: df+D
Daimon: dp+AC (Very strict, foresight needed)
Kula: df+B

King's Fireballs:

qcf+B:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Mature: cr. B (Very strict timing and only at the edge of the screen)
Vice: cr. B
Hwa Jai: df+B
K': cr. B (Very strict timing and only at the edge of the screen)
Kula: df+B, cr. B(Very strict timing and only at the edge of the screen)
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D

qcf+D:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Vice: cr. B
Elisabeth: cr. D (Very strict timing and only at the edge of the screen)
Hwa Jai: df+B
Kula: df+B
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D

qcf+BD:
XIII/EX Kyo: df+D
Billy: cr. D
Ash: cr. D (Strict timing)
Saiki: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D

qcfx2+B/D:
XIII/EX Kyo: df+D
Billy: cr. D (Only first Venom Strike)
Kula: df+B (Only first Venom Strike)
Chin: cr. D (Only first Venom Strike)
Leona: cr. D (Only first Venom Strike)

Athena's Fireballs:

qcb+A/C:
XIII/EX Kyo: df+D
Daimon: dp+A/AC
Kula: df+B

qcb+AC:
XIII/EX Kyo: df+D
Daimon: dp+A/AC (Close range)
Kula: df+B

Robert's Fireballs

qcf+A
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D

qcf+C
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Ash: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D

qcf+AC
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D

6
Samurai Shodown VI / SSVI: Kuroko
« on: May 24, 2011, 02:44:10 AM »
Special Command: ;fd+ ;m

Special Moves:
Slick's Genocide:  ;fd ;dn ;df+ ;l/ ;m/ ;s
Slick's Baji Attack 1 Exorcism: ;dn ;df ;fd+ ;l
Slick's Baji Attack 2 Power Wave: ;dn ;df ;fd+ ;m
Slick's Baji Attack 3 Double Attack: (also usable in air)  ;dn ;df ;fd+ ;s
Slick's Baji Attack 4 Psycho Ball: ;dn ;db ;bk+ ;l
Slick's Baji Attack 5 Cross: [;bk] ;fd+ ;m
Slick's Baji Attack 6 Folding Fan Fandango: ;dn ;db ;bk+ ;s
Slick's Baji Attack 7 Conquering Crunch: ;fd ;bk ;db ;dn ;df ;fd+ ;s
Slick's Baji Attack 8 Power Geyser: ;dn ;db ;bk ;db ;fd+ ;l ;s
Slick's Baji Attack 0 Triple Geyser: (after "Slick's Baji Attack" 1-7 hit opponent) ;dn ;db ;bk ;db ;fd+ ;l ;s
Slick's Kick: ;dn ;df ;fd+ ;k
Slick's Vacuum Slam: (near opponent) 360 input+ ;s
l_Slick's Vacuum Slam (Rasetsu): hold and release ;l ;m

(Groove 2 Only) Toy Transformation:  ;db ;dn ;df ;fd ;dn ;df+ ;sp

Secret Art:
Slick's Repressed Serpent
(Groove 2, only once per round): ;dn ;db ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Slick's Max Version Repressed Serpent (after "Slick's Baji Attack" 1-7 hit opponent)
(Groove 2, only once per round): ;dn ;db ;bk ;db ;dn ;df ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Slick's Boisterous Dance Instroduction: (air) ;dn ;db ;bk ;db ;dn ;df ;fd+ ;l ;m
l_Slick's Boisterous Dance Development: ;dn ;df ;fd(x2)+ ;l ;m
   l_Slick's Boisterous Dance Finale: ;dn ;df ;fd(x2)+ ;l ;m

Slick's Rage of the 8 Maidens: ;dn ;df ;fd+ ;l ;m
l_Slick's Bloom of the Wolf: (during the 8th hit of "Slick's Rage of the 8 Maidens") ;dn ;df ;fd(x4)+ ;l ;s


7
Samurai Shodown VI / SSVI: Chample
« on: May 24, 2011, 02:22:25 AM »
***** This character can only use Spirit Gauge 7.

Special Command: ;fd+ ;m

Special Moves:
Arrow Slash.: ;dn ;df ;fd+ ;l/ ;m/ ;s
Head Crush.: ;fd ;dn ;df+ ;l/ ;m/ ;s
Hat.: ;dn ;db ;bk+ ;l/ ;m/ ;s
Ground Crush.: ;fd ;df ;dn ;db ;bk ;fd+ ;k
Back Run.: ;bk ;dn ;db+ ;l/ ;m/ ;s
l_Fly Beat.: (near wall) ;l/ ;m/ ;s
l_Cancel Back Run.: ;k
Warp.: ;dn ;dn+ ;l/ ;m/ ;s/ ;k

Weapon Destroyer/ Disarm Attack:
Transformation.: ;dn ;df ;fd+ ;l ;m

8
Samurai Shodown VI / SSVI: Pak Pak
« on: May 24, 2011, 02:15:34 AM »
***** This character can only use Spirit Gauge 7.

Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;fd+ ;m

Special Moves:
Paku Paku-Gabool: ;fd ;dn ;df+ ;l/ ;m/ ;s
Paku Paku-Dios: ;bk ;dn ;db+ ;l/ ;m/ ;s
Mula-Puka Puka: ;dn ;df ;fd+ ;l/ ;m/ ;s
Ksrukusu-Puka Puka:  ;dn ;db ;bk+ ;l/ ;m/ ;s
Paku Paku-Paguna: ;dn ;dn+ ;l/ ;m/ ;s/ ;k
Ahaooh-Puka Puka: ;fd ;df ;dn ;db ;bk+ ;k

Weapon Destroyer/ Disarm Attack:
Paku Paku-Dios Zahl: ;dn ;df ;fd+ ;l ;m

9
Samurai Shodown VI / SSVI: Shinkuru and Mamahaha
« on: May 24, 2011, 02:06:10 AM »
***** This character can only use Spirit Gauge 7.

Special Command: ;fd+ ;m

Special Moves:
*Myu Shikite: ;bk ;db ;dn+ ;l/ ;m/ ;s
*Kanto Shikite: ;fd ;dn ;df+ ;l/ ;m/ ;s
Imel Shikite: (air) ;dn ;df ;fd+ ;l/ ;m/ ;s
l_*Reuke Shikite (Forward): ;fd+ ;k
l_*Reuke Shikite (Reverse): ;bk+ ;k
Amube Yataoro: ;fd ;df ;dn ;db ;bk+ ;l/ ;m/ ;s
Mamahaha Flight: ;dn ;db ;bk+ ;k
Kamui Shikite: (while hanging on Mamahaha)  ;m ;s
Yatoro Shikite: (while hanging on Mamahaha) ;dn ;db ;bk+ ;l/ ;m/ ;s
Shishikaku Ai: (while hanging on Mamahaha) ;dn ;df ;fd+ ;l/ ;m/ ;s

Weapon Destroyer/ Disarm Attack:
Kanto Koro Kamui Risse: ;dn ;df ;fd+ ;l ;m

10
Samurai Shodown VI / SSVI: Poppy
« on: May 24, 2011, 01:52:34 AM »
***** This character can only use Spirit Gauge 7.

Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;fd+ ;m

Special Moves:
Rush Dog: ;dn ;df ;fd+ ;l/ ;m/ ;s
l_Rush Dog (Rolling): ;l/ ;m/ ;s
Machine Gun Dog:  ;dn ;db ;bk+ ;l/ ;m
* ;l hits high, ;m hits low
Fake Machine Gun Dog: (no puppies are out) ;dn ;db ;bk+ ;s
Machine Gun Child Dog: (while puppies are out) ;dn ;db ;bk+ ;m/ ;s
*Replica Dog (Head): ;fd N ;bk N ;fd N ;bk N ;fd N ;bk N ;dn+ ;l ;k
Replica Dog (Rear): ;fd N ;bk N ;fd N ;bk N ;fd N ;bk N ;dn+ ;s ;sp
l_*Rolling Dog: (when "Replica Dog" misses) ;dn ;dn+ ;s
Strike Dog: ;fd ;dn ;df+ ;k
Child Dog: ;dn ;db ;bk+ ;k(x1-3)

Weapon Destroyer/ Disarm Attack:
Mega Strike Dog: ;dn ;df ;fd+ ;l ;m

11
Samurai Shodown VI / SSVI: Galford D. Weller (Burst)
« on: May 18, 2011, 04:21:09 AM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;fd+ ;m

Air Throw:
Stardust Drop: ;bk/ ;fd+ ;k

Special Moves:
Plasma Blade: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Strike Heads: (near opponent) ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Plasma Break: ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Replica Attack (Head): ;fd ;df ;dn ;db+ ;l ;k (can be used while unarmed)
Replica Attack (Rear): ;fd ;df ;dn ;db+ ;s ;sp (can be used while unarmed)
Imitate Replica: ;fd ;df ;dn ;db ;bk+ ;k (can be used while unarmed)
Lighting Slash: ;bk ;dn ;db+ ;l/ ;m/ ;s -> (near opponent) ;l/ ;m/ ;s
Shadow Copy (Left): ;bk ;db ;dn ;df ;fd+ ;l ;k (can be used while unarmed)
Shadow Copy (Right): ;bk ;db ;dn ;df ;fd+ ;s ;sp (can be used while unarmed)
Plasma Factor: ;s-> ;s (can be used while unarmed)

(Groove 2 Only) Toy Transformation: ;fd ;df ;dn ;db ;bk ;fd ;bk+ ;sp

Secret Art:
T. B. C. (Thunder Break Cannon) (can be used while unarmed)
(Groove 2, only once per round): ;dn ;df ;fd(x2)+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
L. S. T. (Lighting Strike Three): ;dn ;df ;fd+ ;l ;m

12
Samurai Shodown VI / SSVI: Kim Ung Che
« on: May 18, 2011, 04:01:11 AM »
Special Command: ;fd+ ;m

Special Moves:
Shout!: ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Profound Pummel: ;dn ;df ;fd+ ;l/ ;m/ ;s
Ceiling Slam Grabber: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Circling Beat: (near opponent) 360 input+ ;l/ ;m/ ;s
Heart Slicer-Sky: (air, near opponent) 360 input+ ;l/ ;m/ ;s
Centennipierce Slam: (air) ;bk ;dn ;db+ ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;bk ;db ;dn ;db ;bk ;fd+ ;sp

Secret Art:
Death in Heaven Grabber (can be used while unarmed)
(Groove 2, only once per round): ;dn ;df ;fd ;dn ;df+ ;m ;s
(Groove 6, only when secret art gauge is flashing):  ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Fist Flash Dance:  ;dn ;df ;fd+ ;l ;m

13
Samurai Shodown VI / SSVI: Mizuki Rashojin
« on: May 18, 2011, 03:49:11 AM »
Special Moves:
Satanic Transmigration: ;bk ;dn ;db+ ;l/ ;m/ ;s (can be used while unarmed)
Hell's Circle: ;dn ;db ;bk+ ;l/ ;m/ ;s
Destroy Demon:(near opponent) ;fd ;dn ;df+ ;k
Bloody Nail: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
Evil Chorus: ;dn ;db ;bk+ ;k (can be used while unarmed)
Wail of our Creator: (air) ;dn ;df ;fd+ ;l/ ;m/ ;s

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Phantom's Grudge Soul (can be used while unarmed)
(Groove 2, only once per round): ;dn ;df ;fd ;df ;dn ;db ;bk+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Imprison Sphere: ;dn ;df ;fd+ ;l ;m

14
Samurai Shodown VI / SSVI: Rera
« on: May 18, 2011, 03:40:02 AM »
Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;df+ ;m

Air Throw: ;bk/ ;fd+ ;k

Special Moves:
Wolf Pounce: ;dn ;db ;bk+ ;k
Kamui Risse: ;bk ;dn ;db+ ;l/ ;m/ ;s
l_Retrun Kamui Risse: (before "Kamui Risse" ends) ;l/ ;m/ ;s (can be used while unarmed)
l_Kamui Risse - Wolf Pounce: (before "Kamui Risse" ends) ;k (can be used while unarmed)
Wolf Pounce Attack: (while riding on Shikuru) ;l/ ;m/ ;s (can be used while unarmed)
Get off Wolf: (while riding on Shikuru) directional key+ ;k (can be used while unarmed)
Horokeu Pokku: (while riding on Shikuru) ;dn ;db ;bk+ ;l/ ;m/ ;s
*Myu Shikite: (while riding on Shikuru) ;bk ;db ;dn+ ;l/ ;m/ ;s (can be used while unarmed)
*Kanto Shikite: (while riding on Shikuru) ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Imel Shikite: (while riding on Shikuru, air) ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
l_*Forward Schism Attack: ;fd+ ;k
l_*Reverse Schism Attack: ;bk+ ;k
l_*Horokeu Pokku Schism Attack: ;dn ;db ;bk+ ;l/ ;m/ ;s
Kamui Fumukesupe: (air) ;dn+ ;k (can be used while unarmed)
Epenkine Shikite: (bearing attack and wolf is near) [ ;l ;s] before you hit ground. (can be used while unarmed)

(Groove 2 Only) Toy Transformation:  ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Kimun Kamui Shikite (can be used while unarmed)
(Groove 2, only once per round): ;bk ;db ;dn ;df ;fd ;dn ;df+ ;m ;s
(Groove 6, only when secret art gauge is flashing): ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Nubuke Kamui Shikite: ;dn ;df ;fd+ ;l ;m

15
Samurai Shodown VI / SSVI: Sankuro Yorozu
« on: May 17, 2011, 03:11:12 AM »
Special Moves:
Ofuyo!: ;dn ;db ;bk+ ;l (can be used while unarmed)
Goshichi!: ;dn ;db ;bk+ ;m (can be used while unarmed)
Ippachi!: ;dn ;db ;bk+ ;s (can be used while unarmed)
Look at my Admirable Life!: ;fd+ ;l/ ;m/ ;s(x)
Edo is Sushi!: (near opponent) ;fd ;dn ;df+ ;k (can be used while unarmed)
My Tanegashima: ;dn ;df ;fd+ ;l/ ;m/ ;s (can be used while unarmed)
One Thing of Boast: ;dn ;df ;fd+ ;k (can be used while unarmed)

(Groove 2 Only) Toy Transformation: ;fd ;df ;dn ;db ;bk ;fd ;bk+ ;sp

Secret Art:
Sushi is Edo Style!! (can be used while unarmed)
(Groove 2, only once per round): (near opponent) ;df ;uf ;fd+ ;m ;s
(Groove 6, only when secret art gauge is flashing): (near opponent) ;dn ;df ;fd+ ;m ;s

Weapon Destroyer/ Disarm Attack:
Violence is Good: ;dn ;df ;fd+ ;l ;m

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