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Topics - SuperVehicle001

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1st KC's Notor1ous
2nd Samson
3rd Prodigital
4th No Alias
5th Axiom
5th MGF
7th Radian
7th Violent Gilgamesh

I am trying to get my head around input buffering and the button hold trick to make combos easier. I want to apply these to all my characters but for an example I will use King.

I want to apply it to a drive cancel I'm having problems with. I am trying King's mid screen carry combo that ends with this
Code: [Select]
df.D, Trapshot [DC] (B)Tornado Kick, (D)Tornado Kick I have problems consistently timing the cancel from Trapshot to (B)Tornado Kick. When I do get it off I also cannot consistently time the (D)Tornado kick follow up.

If I'm understanding the buffering and button hold trick I can do Trapshot then immediately press and hold  ;b then buffer  ;fd ;df ;dn ;db ;bk for the drive cancel? Then while King is still in the air, hold  ;d  then  buffer  ;fd ;df ;dn ;db ;bk and (D)Tornado kick will come out as soon as I hit the ground?

Pro-Gear / High Res KoF or Metal Slug Artwork
« on: May 09, 2013, 04:18:34 AM »
Anyone have a good link to some High Res KoF artwork. I'm going to be getting a Qanba Q4 that I'm going to turn into a KoF themed stick. Then I'll use the Metal Slug artwork for my SFxT pro stick. Thanks!

KC SRK is hosting a monthly tournament! Check out the Facebook Event page here.

Here is the KC SRK Facebook Group. Ask to join and someone will add you!

Here is a re-post of the event description,


-NDP has been a fantastic venue, great service, great food and great atmosphere. Make sure you guys continue taking great care of them!
Venue: Next Door Pizza

Location: 3385 SW Fascination Drive, Lees Summit, MO 64081

Date: Saturday, May 18th

Start Time: Doors will open for games at 12 PM

Registration Will begin at 1 PM


Venue Fee: $5

Price per game: $10/$5



Tekken Tag Tournament 2 $10 (PS3)

Super Street Fighter IV AE2012 (XBOX360/PS3) $10

Ultimate Marvel vs Capcom 3 (XBOX360/PS3) $10

King of Fighters XIII (PS3) $10

Persona 4 : Arena (PS3) $10

Street Fighter x Tekken (XBOX360/PS3)

Injustice (XBOX360/PS3)



Casuals and Registration start at 12 PM

Tournaments begin no later than 1 PM



All tournaments will be 2/3 Rounds, 2/3 Matches, Double elimination unless listed otherwise.

TTT2 will be 3/5 rounds, 2/3 Matches.

Marvel will be 3/5 matches.

Top 3 in each tournament will switch to 2/3 rounds, 3/5 matches.

Marvel/TTT will be 3/5 rounds 3/5 matches.

If you wish to change controls, do so prior to the match during a button check. If you begin the match with the wrong controls, that is too bad. If you pause the match or attempt to restart because your controls were messed up, you forfeit your match.

If you wish to use multi button binds for other games, it will have to be at the affirmation of your opponent.

Default button binds are exempt from this rule

Winner keeps same character, loser may select a new one

All games will be played on random stage select

Blind character selection may be requested if a counter pick is a concern. In this case, one of the staff may be called upon to get the selection of both characters from the competitors.

If you are called for a match, you will have 5 minutes (which is VERY lenient) to get to your station and play. If you fail to get to your station, you will forfeit the match. This is not true in the case of someone playing in another game if they are called to play. This is the only exemption. Making your opponents wait is rude, and it also holds up the progress of our bracket. Be courteous. If you are in a tournament that is on going, then stick around. If you need to go smoke, do it fast, and continue your conversations back in the tournament room.

Regarding PS3 pads Do not turn your pad ON until you have synced it to a system using a USB cord. PLEASE turn OFF your pad following the end of your match. This has been an issue in the past, and this negligence isn't going to be tolerated. It's disruptive to the people who come to play after you. Failure to turn off your pad will result in an automatic disqualification which will count as a loss in your tournament record. A second offense will result in your forfeit from the tournament.

Bring your OWN EQUIPMENT In many cases, I see people needing to wait around because either they left their stick/pad at home, or they lent it out to someone else. This is UNACCEPTABLE. If you are going to a tournament, then you should at LEAST have your own equipment. If I have to wait on someone because they lent out their equipment, I will be very unhappy. I'll bring extra pads, and an extra stick of my own for this at this tournament, but PLEASE bring your own equipment so we can keep things running smoothly.

If you CAN, please bring SETUPS This is more of a request, but depending on what you bring, and what we use, you will be given a discount.

- A setup (PS3 with Monitor) means you pay nothing.

- No PS3 or Monitor/TV and you pay the full $5.

If people can bring setups (PS3's, games, MONITORS) then PLEASE do. We were ridiculously short handed on equipment last time, and this makes it nearly impossible to run these tournaments smoothly. I'd like to be able to do a variety of games, and not have to kick people off casual stations, but in order to do this, we NEED to have as many setups as we can. I understand the inconvenience of unplugging and hauling Playstations and monitors, but it would help our tournament run more smoothly, and quickly, an allow everyone to play the games that they want to play.

The venue is a bar and restaurant, so thankfully we have food and booze at our MAXOUT venue again! This place is awesome, so please buy lots of the delicious pizza and take care of your bar staff.

See everybody there.

Pro-Gear / KoF XIII Stick Art for SFxT Pro
« on: April 25, 2013, 05:07:14 PM »
I bought a MadCatz SFxT Pro stick (they are on sale). I have no interest in that game and the art is ugly. I've already popped the case open to swap out grey plungers for neo geo colors and put on a red ball top. Now I want to get rid of this artwork.

I have the SFxT Pro template but none of the artwork I find is easily scalable to fit. I downloaded a zip of ripped KoF XIII gallery artwork but they are too small and stretch in funny ways when I try to scale it up.

Anyone have some good KoF XIII artwork for the SFxT Pro? Any links to some good High-Res KoF artwork?

Training Room / Where are your eyes focused?
« on: March 27, 2013, 10:44:40 PM »
I noticed something about how I play. For the most part my primary focus is on my own character. I usually see the opponent in my peripheral vision. Is this a habit to break? Should I instead have my vision "centered" on the opponent and use peripheral vision to see what my own character is doing?

Pro-Gear / Changing button colors on MadCatz SFxT Pro Line
« on: March 26, 2013, 09:56:09 PM »
I want to swap out the buttons on my stick to correspond with the standard button colors here on dream cancel.
 ;a ;c
 ;b ;d

Can I just swap out the plungers instead of buying whole new buttons?

They are out of green whole buttons but not out of the plungers. Anyone have a video link on how I would go about swapping out the plungers?

Training Room / I need help with a practice regimen
« on: March 26, 2013, 06:35:37 PM »
I want to start hitting the dojo to help me with my fundamentals. I'm thinking about King on point, Mr. Karate as the battery with Claw Irori as anchor.

What is a good practice routine? Every time I use practice mode I feel like I'm not practicing the right things. I feel like I can do some basic cancels like slide kick into trap shot (only to have venom strike come out instead). What should my daily fundamental routine be?

I'm thinking about starting with ten of each kind of jump without missing (10 hops, hyper hops, jumps and hyper jumps). And not moving on to other things until I can get 10 of each in a row without a single missed input. What should I do after hop practice? Should I focus on BnB's? Or should I try 10 of each special move without a missed input. Intellectually I know the inputs for Kings specials but I find myself missing Venom Strike and doing Trap Shot (and vice-versa) instead a lot of the time. I can also never seem to time Tornado Kick when I want it to come out. So I get punished when I try to use it as an anti-air. How do I practice guard cancel blowback?

Any advice on this? What are some of your daily practice routines?

Meet & Greet / Hello from KCMO
« on: March 23, 2013, 07:05:37 AM »
This is SuperVehicle001 saying hi from Kansas City Missouri. I took a strange path here to Dream Cancel. I've not been super into fighting games but I've owned a few. I tried getting better but even in casual play my friends always beat my ass at fighting games. Then I took a break from all gaming, a very long one.

Recently my cousin gave me his copy of Mortal Kombat 9. I fell in love with that series again. Which lead me to which lead me to buy a stick, then more fighting games... which led me to Then I snapped up more current fighting games and one was of course KoF XIII. Which then led me here to Dream Cancel. This was all in the span of the last month or so.

KoF has always had a special place in my heart despite not playing it much. As a kid, once a year my family would have a reunion around christmas at some hotel in Wichita KS. The place sucked expect they had a MVS machine with KoF '96, Metal Slug (hence my addiction to that series) and Super Puzzle Bopple.

I want to get better, not for serious tournament competition. I don't have the time for that, but I'd like to get beyond button mashing.

Anyway I look forward to some great advice and fun times ahead here on Dream Cancel!

-SuperVehicle (The Metal Slug)

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