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Topics - steamwolf

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1
Meet & Greet / I'm back
« on: June 01, 2016, 06:46:26 PM »
Been a while. Used to be a mod for the RB2 section. Left to focus on school and personal life. Tried to focus on being competitive in Street Fighter but I have no love for the game so I just had to face facts this is where I belong and the game I am meant to play. Looking forward to KoF XIV!

2
Online Matchmaking / Dreamcancel Online Matchmaking Gathering 02/25/12
« on: February 22, 2012, 01:21:11 PM »
What - An online matchmaking event to garner interest back into playing KoF XIII Online

When - This Saturday starting at 3:00 PM CST, 4:00 PM EST

Why - Because the netcode patch has really made a different with the online experience for KoF XIII, and it's worth doing this to get everyone playing more.

Who - Anybody! Doesn't even have to be DC members. Play anyone you like. Invite them to DC or chat with them wherever. Doesn't matter who is playing so long as people PLAY!

Where - Games will be played on PSN/XBL (obviously) but players are encouraged to meet up in the DC chat. If you cannot make it there (or really prefer other means) then use PSN chats or XBL parties. Skype is an option, however I do recommend doing as LITTLE on your internet connection as humanly possible in order to have a more solid, stable, online experience. Remember to WIRE in as well: no wireless!

How - Fill out the following form:

PSN/XBL Handle:
Location:
Speedtest.net/Pingtest.net results (Connect to a server FARTHEST away from your own connection!)
Most played team:
Matchups you want more experience against(optional):

--------------------------------------------------------------------------------------------------------------

PSN Handle: steamninja
Location: Florida
Speetest/Pingtest results:

Most played team: Terry, Kim, Mr. Karate/Takuma
Matchups you want more experience against: K', Clark, Billy, NESTS Kyo, Kyo, Chin

3
Joe Higashi / Joe Video Thread
« on: February 07, 2012, 12:28:21 PM »
Post 'em if you got 'em.

Tutorials

Match Videos

Combo Videos

Miscellaneous

4
Joe Higashi / Joe Combo Thread
« on: February 07, 2012, 12:26:34 PM »
Post combos. Discuss which ones are most useful or not etc etc. Please post the most useful combos in red, and the rest in black.

No Stock, No Drive Gauge

- s.A, f.B, hcf+B/(semi close) hcf+D/(close) dp+B = 145/163/169 damage

- j.D, s.C, f.B, dp+B = 272 damage

- c.B, s.A, f.B, hcf+B/(close) dp+B = 145/189 damage

- (Corner) j.D, [A] (1~3 hits) - qcb+P, dp+B, [A] (1~3 hits) - qcb+P, j.D = 311~325 damage

No Stock, 1+ Drive Gauge

- (Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage

1 Stock, No Drive Gauge

- j.D, s.C, f.B, qcf,hcb+P = 364 damage

- (Corner) j.D, s.C, f.B, qcfx2+P = 411 damage

- (Corner) j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage


0 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (DC) dp+B = 326 damage

- c.B, s.A, f.B, hcf+B (DC) dp+B = 243 damage

-(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage


1 Stock, 1+ Drive Gauge

-(Corner) j.D, s.C, f.B, qcf+C (DC), qcfx2+P = 462 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (DC), qcb+D, dp+B, [A] 1~2 - qcb+P, j.D = 515 damage


2 Stock, No Drive Gauge

- j.D, s.C, f.B, qcfx2+AC = 479 damage


2 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (SC), qcfx2+AC = 521 damage

-(Corner) j.D, [A] 1~3 - qcb+P, dp+B (SC), qcfx2+AC = 442 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (SC) qcfx2+P = 524 damage


Hyper Drive

Corner

(1) j.D, s.C, f.B, hcf+BC (HDB), (HDC) (dp+B, qcb+D)x5, dp+B, [A] 1~2 - qcb+P, j.D = 608 damage (0 Stock)

(2) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x4, dp+B (HDC), qcfx2+P = 644 damage (1 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B <HDC> qcb+D)x4, dp+B (HDC) qcfx2+BD = 767 damage (2 Stock)

(4) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+P (all hits) (MC), qcfx2+BD = 840 damage (3 Stock)

(5) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+AC (MC), qcfx2+BD = 872 damage (4 Stock)

Midscreen

(1) (Midscreen only) j.D, s.C, f.B, hcf+BC (HDC)(HD), hcf+BD (HDC) (dp+B (HDC) qcb+D)x4, dp+B, [A] 1~2 - qcb+P, j.D = 647 damage (1 Stock)

(2) j.D, s.C, f.B (HD) s.C, f.B, hcf+B (MC), qcfx2+BD = 655 damage (2 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC) qcfx2+P = 670 damage (2 Stock)

5
Andy Bogard / Any Bogard Combo Thread
« on: February 07, 2012, 12:22:01 PM »
Combo thread. The goal is to illustrate the most useful combos from the less useful. I'll mostly leave this up to feedback from you guys, as I'm just one guy with rather basic knowledge. I'll post any findings I discover here though and my thoughts. Discuss, see what you guys thinks. Post the most useful combos in red, and the lesser useful ones in black. I'll share what we have thus far on our wiki.


f + A Combos

1.) d.B x 1~2 -> f + A = 107 dmg

2.) j D, s. C -> f + A = 194 dmg

3.) d.b, d.a -> f + A = 102 dmg

NOTE: first damage number is from the first combo start, 2nd damage number is from second.


0 Stock, No Drive Gauge

s.C, f.A, db~f+P = 161/179 dmg

d.B, s.B, s.D, dp+P = 163/179 dmg

d.Bx2, f.A, hcf+K~BD, dp+C = 231 dmg

-> hcf+K~BD, db~f+A = 180/242 dmg

-> hcf+K~BD, hcf+D = 228/290 dmg

-> hcf+K~BD, dp+A = 193/255 dmg

-> hcf+K~BD, db~f+A, db~f+A, dp+A = 278/349 dmg


1 Stock, No Drive Gauge

s.C, f.A, qcb+AC = 215 dmg

d.B, s.B, s.D, qcf~hcb+P = 313 dmg

-> hcf+K~BD, qcf,hcb+P 312/417 dmg

-> hcf+BD, d.D 307/369 dmg

-> hcf+BD (dash), dp+C 294/356


0 Stock, 1+ Drive Gauge

s.C, f.A, db~f+C (DC) hcf+D = 298 dmg


1 Stock, 1+ Drive Gauge -

-> db~f+A (DC), dp+AC = 252/343 dmg

-> db~f+A (DC), qcf~hcb+P = 311/400 dmg

-> db~f+A (DC), hcf+BD, d.D = 295/357 dmg

-> db~f+A (DC), hcf+BD, db~f+A, dp+C = 355/417 dmg (corner only)


2 Stock, No Drive Gauge -

-> hcf+BD -> qcf~hcb+P = 357/446 dmg


3 Stock, 2 Drive Gauge -

-> hcf+K, BD -> qcb~hcf+AC = 492/555 dmg

(more coming soon)


B/D Combos

the B/D combo is: (d.b) s.b, far D.

The far D will automatically chain from the s.b. The d.b is an optional if you would like to start the combo from a low attack. You can also connect a j.C or j. D before the d.b if you are jumping in.

0 Level, No Drive Gauge

- d.b, s.b, far D, qcb + A/C = 181 dmg

- d.b, s.b, far D, dp + A/C = 163/179 dmg

- d.b, s.b, far D, db~f + A/C = 181/198 dmg

- (ONLY d.b), s.b, far D, hcf + B = 213 dmg

- s.b, far D, hcf + B/D = 190/216 dmg

- s.b, far D, hcf + B/D, B+D, dp+A/C = 166/182 dmg

0 Stock, 1+ Drive Gauge

- d.b, s.b, far D, db~f + A/C (DC), dp + A/C = 242/297 dmg

- d.b, s.b, far D, db~f + A/C (DC), hcf + D = 297 dmg


1 Level, No Drive Gauge

- d.b, s.b, far D, qcf + A+C = 232 dmg

- d.b, s.b, far D, dp + A+C = 243 dmg

- d.b, s.b, far D, db~f + A+C = 256 dmg

- d.b, s.b, far D, db~f + A+C, dp + C = 356 dmg

- d.b, s.b, far D, hcf + B+D = 286 dmg

- d.b, s.b, far D, hcf + B+D, dp + P = 327/352 dmg (corner only)

- d.b, s.b, far D, qcf~hcb + P = 313 dmg

- d.b, s.b, far D, qcb~hcf + K = 374 dmg

- d.b, s.b, far D, qcb~hcf + K, dp + P = 321/339 dmg (corner only)


1 Level, 1+ Drive Gauge

- d.b, s.b, far D, db~f + P (DC), dp + A+C = 294 dmg

- d.b, s.b, far D, db~f + A+C (DC), dp + P = 288/256 dmg

- d.b, s.b, far D, db~f + P (DC), qcf~hcb + P = 346/378 dmg


2 Level, No Drive Gauge

- d.b, s.b, far D, db~f + A+C, dp + A+C = 380 dmg (corner only)

- d.b, s.b, far D, hcf + B+D, dp + A+C = 353 dmg (corner only)

- d.b, s.b, far D, hcf + B+D, db~f + A+C, dp + C = 422 dmg (corner only)

- d.b, s.b, far D, qcb~hcf + B+D = 382 dmg

- d.b, s.b, far D, qcb + A+C, dp + A+C = 355 dmg (corner only)


3 Level, No Drive Guage

- d.b, s.b, far D, hcf + B+D, db~f + A+C, dp + A+C = 436 dmg (corner only)


2 Level, 1+ Drive Gauge

- d.b, s.b, far D, db~f + A+C (SC), qcb~hcf+K = 393 dmg (corner only)

- d.b, s.b, far D, db~f + C (DC), hcf + B+D, dp + A+C = 378 dmg (corner only)

Guard break Combos

[corner]j.CD -> st.C -> f+A -> (HD) st.C -> f+A -> db~f+A -> (HDC) hcf+BD (guard crush)

6
Edit: Locked. Check Online Matchmaking for a similar thread.


1. Post your speedtest.net/pingtest.net results. Be sure to select a connection on the OTHER side of the country
2. Post number of matches and players faced
3. Post the bars and/or color for the connection between you and EACH player you played
4. If possible, list the locations of the players you played. If you aren't from the USA, please also mention that
5. Post your thoughts on the lag, whether it be input lag or visual lag and tell us how you felt about it

--------------------------------------------------------------

1.  
2. Three Opponents. 3 matches with the first, one match with the second, two matches with the third
3. First opponent was 4 bars (blue), second and third opponent were both 3 bars (green)
4. First opponent was from Virginia. Second player's location unknown. Third player's location is Wisconsin.
5. The games all felt pretty good with very minimal lag. I didn't feel too much input lag if any and there wasn't a whole lot of visual lag either. It could be my lack of skill in KoF so don't take just my word for it or anything but this is just what I noticed thus far. Edit: Just played Desmond. I didn't think there was any lag but I was too busy being bodied to really tell lol. Would like to hear Desmond's opinion.

7
Terry Bogard / Terry Video Thread
« on: February 05, 2012, 06:03:11 AM »
Terry Bogard KoF XIII video thread. What else more is there to say? Post all Terry and Terry-related videos here and I will organize them all into the first post. I encourage everyone to try and post match videos and helpful combo videos/tutorials. I feel there are far too many 5 Stock training mode combo videos. Post them anyway even still, but I'm seeking to get more informative vids into this thread.

Tutorials

[spoiler]KOF XIII KCE公開動画その344現役声優による基本解説講座(Terry)[/spoiler]

[spoiler]KOFⅩⅢ 練習対戦研究実況プレイ 013 テリー① (Terry Master Class)[/spoiler]

[spoiler]KOF XIII Technical Reference TERRY BOGARD
(Arcade version)[/spoiler]

[spoiler]http://www.youtube.com/watch?v=nA5EDQyyO-I&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video
[/spoiler]A video showcasing differences between the left and right side damage values for the same combo.


Tournament Matches

STA Fall Brawl Finale - 12/04/11

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=KRbjYY2hteE#t=1429s[/spoiler]
Laban vs Hellpockets

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=6268s[/spoiler]
J' (Reiki) vs. Michel S.

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=5819s[/spoiler]
Jack Burton vs. Char-Rex

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=5311s[/spoiler]
CJ SoulStar vs. Tyram

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=4007s[/spoiler]
Hellpockets vs. Michel S.

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=2798s[/spoiler]
Geovanny vs. Tyram

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=1518s[/spoiler]
Freedumb vs. J' (Reiki)

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=WjzlnCy0deo#t=937s[/spoiler]
Jack Burton vs. Rodger Dodger

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=5088s[/spoiler]
Jack Burton vs. Fixel

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=3708s[/spoiler]
CJ SoulStar vs. Hellpockets

[spoiler]http://www.youtube.com/watch?feature=player_embedded&v=Els3Bx45MyA#t=324s[/spoiler]
Tyram vs. J' (Reiki)


STA Ranbats 3.3 - 02/05/12

[spoiler]http://youtu.be/cmG8KgSSlDk?t=1h37m27s[/spoiler]
J' (Reiki) vs. RogerDodger

[spoiler]http://youtu.be/Mew4zzPWx74?t=16m35s[/spoiler]
J' (Reiki) vs. N4US

[spoiler]http://www.youtube.com/watch?v=Mew4zzPWx74#ws[/spoiler]
J' (Reiki) vs. Geo.YUC

[spoiler]http://youtu.be/Mew4zzPWx74?t=6m17s[/spoiler]
Hellpockets vs. BBZ

[spoiler]http://youtu.be/Mew4zzPWx74?t=35m8s[/spoiler]
Hellpockets vs. RogerDodger


Online Matches

[spoiler]http://www.youtube.com/watch?feature=player_detailpage&v=nRZSJbLzxJo#t=156s[/spoiler]
SamsonK vs. Saitsuofleaves

[spoiler]http://www.youtube.com/watch?v=pZLfM9CLWYY#][/spoiler]
Saitsuofleaves vs. MastaCJ 1

[spoiler]http://www.youtube.com/watch?v=FzinNL63IWg#][/spoiler]
Saitsuofleaves vs. MastaCJ 2

[spoiler]http://www.youtube.com/watch?v=9Rqutb0i7uU#][/spoiler]
Saitsuofleaves vs. MastaCJ


Combo Videos

[spoiler]KOF XIII: Terry combo tutorial - Terry the lone Wolf[/spoiler]

[spoiler]http://www.youtube.com/watch?v=jM5-invpVBE&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video[/spoiler]


Miscellaneous

[spoiler]http://www.youtube.com/watch?v=Qs_Rv1Ag6UE&feature=BFa&list=PLE49AC9E16003510F&lf=plpp_video[/spoiler]Trials

8
Terry Bogard / Terry Bogard Wiki Submission Thread: Submit your ideas here!
« on: December 12, 2011, 05:28:08 AM »
This thread is for the sole purpose of the community submitting info to be placed onto Terry's KoF XIII wiki entry. Anything from match-ups, frame data, strategies, and damage/stun for normals, command normals, specials, supers, or even cosmetic recommendations etc can be placed here. This is however NOT for combos! To submit combos, please do so in the combo thread and read over the first post.

http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29


9
Terry Bogard / Terry Bogard Combo Thread
« on: December 12, 2011, 05:21:29 AM »
This thread is a WIP

The purpose of this thread is to talk about combos for Terry. Beyond that though, I want some community help and feedback on this subject. I'll be trying to handle this same approach with other characters as well, so same said assistance and feedback will be great. Basically? I'd like to try and highlight the combos that are the most useful/damaging/viable for competitive play. I have decided to take a page from dustloop, and for the most useful combos? They will be highlighted in red. That will be up to you guys to help us decide. I'll of course mess with what I can to see what is viable and what is not. If you wish to submit new combos, just post in this thread a combo and I will place it in the op post. Same goes with strategies and frame data. Otherwise? Take this information if it helps you, or help me help everyone else and point out the ones worth using and what's not.

I'd also like some help in pointing out which combos are bnbs, and what aren't. Listing if something is corner, how much stock/drive it uses, etc is also appreciated. For consistency's sake, I'll be posting everything up here the same way it is on the wiki. Everything in the wiki can just be viewed below:

Combos

http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29#Combos


No Stock, No Drive Gauge -

[spoiler]You can do the following as a starter:
st.C, df+C =>
st.D, df+C
d.B, d.A, d.C =>

d.C, df+C (Need to be close) => (Very impractical, the above is much better)
d.B, d.A, df+C (Need to be really close) => (with the new target combo, this is obsolete)

All of the above starters link to the following:
=> qcb+K (Crackshoot) (blockstring)
=> qcf+A/C (Power Wave) (blockstring)
=> qcb+A

d.B x3, st.B, qcb + B/D


Safeish enders
=> qcf+A (Use against grapplers. is vulnerable to guard roll, but otherwise its completely safe. try baiting guard rolls)
=> qcb+B/D (Use on everyone else. B version is -2 frames on block, D version is +1 if they block low and like -1 if they block standing. Either way, very safe but can be command grabbed) (many characters can make this move whiff by whiffing cr.b. the move is dangerous to use excessively especially if the opponent knows about the exploit)


d.D, df+C, qcb+B/D [blockstring] - Does a lot of guard damage for not putting you very close to your opponent as well as being whiff cancellable. Sets you up to guard crush people from a frame trap. [/spoiler]


No Stock, 1+ Drive Gauge -

[spoiler][corner]st.C, df.C xx qcb+A (DC) qcb+K, d~u+C - (337)

st.C, df.C xx qcb+A (DC) qcb+B, st.C - (313)[/spoiler]


No Stock, 2 Drive Gauge -


1 Stock, No Drive Gauge -

[spoiler]You can do the following as a starter:
st.C, df+C =>
st.D, df+C
d.B, d.A, d.C =>
d.C, df+C (Need to be close) =>
d.B, d.A, df+C (Need to be really close) =>

All of the above starters link to the following follow-ups:
=> qcb, hcf+A/C (Power Geyser)
=> qcfx2+B/D (Buster Wolf)


d.B x3, st.B, qcb db f + P/qcf x2 + K/ qcb + AC/qcb + BD


Combo Starters
st.D, df+C =>
st.C, df+C =>
d.D (blocked), df+C =>
d.b, d.A, d.C =>

Safeish enders
=> qcf+AC (Use to continue pressure or add in a mix up_
=> qcb+BD (Use after d.Bx2 or a blocked d.D for low-high mix up_


[Blockstring] Standing D, df.C, qcf+AC -->


st.C (2), df.C, qcb+A, (DC) qcb+B/D, d/u+AC


d.D -> df+C -> qcf+AC -> qcb+D -> st.C (2 hits) -> df+C -> qcb+D -> st.C[/spoiler]


1 Stock, 1+ Drive Gauge -

[spoiler]You can do the following as a starter:
st.C, df+C =>
st.D, df+C
d.B, d.A, d.C =>
d.C, df+C (Need to be close) =>
d.B, d.A, df+C (Need to be really close) =>

All of the above starters link to the following follow-ups:

=> qcb+A (Burn Knuckle) [DC] qcb+K (Crackshoot), d~u +AC (EX Rising Tackle) OR d~u+A/C (Rising Tackle) (#1 BnB) (392-407 dmg)


=> qcb+A (Burn Knuckle) [SC] qcfx2+K (Buster Wolf)(EX too)/ qcb, hcf + P (Power Geyser) (EX too)


=> qcf+A (Power Wave) [SC] qcfx2+K (Buster Wolf)(EX too)/ qcb, hcf + P (Power Geyser) (EX too)[/spoiler]


1 Stock, 2 Drive Gauge -


2 Stock, No Drive Gauge -


2 Stock, 1+ Drive Gauge -

[spoiler]Corner only => qcb+A (Burn Knuckle), [DC] qcb+D (Crackshoot), qcfx2 + BD (EX Buster Wolf)[/spoiler]


2 Stock, 2 Drive Gauge -


3 Stock, No Drive Gauge -

[spoiler]st.C, df+C, qcb+A, qcb+D, qcb hcf+AC (EX Power Geyser), qcfX2 B/D or BD (Either EX or regular Buster Wolf)
Regular does 551 dmg, EX does 656 dmg.[/spoiler]


Hyper Drive Combos -

[spoiler]*2 Stock, 2 Drive Gauge -
j.D, st.D, df+C, [HDA] st.D, df+C, qcf+A, [HDC] qcfX2+AC -delay- qcb+A = 696 dmg

*Note: You can run up and do burn knuckle or if you're too far away and have another bar, you can use EX burn Knuckle to hit him.


2 Stock, 2 Drive Gauge -
(corner)j.D, st.D, df+C, [HDA] st.D, df+C, qcf+C, [HDC] qcfX2+AC -delay- qcb+A, d~u+C = 750 dmg


3 Stock, 2 Drive Gauge -
(corner)st.C, df+C, qcb, hcf+CB {HD BYPASS}, [MC] qcfx2+AC, run up qcb+A, d~u+C = 805 dmg


Position: 2p starting position(a bit less if you use the alternative listed in notes.).
j. D, D, f + A, BC, D, f + A, qcb + A, qcb db f + AC, qcfx2 + AC, qcb + A, qcb + B, d~u + C


j. C, D, f + A, BC, D, f + A,  qcb + A, qcb + AC, d~u + C, qcb + C, qcb + D, d~u + C, qcb + C, qcb + D,  d~u + C/AC


Position: 2p starting position(a bit less if you use the alternative listed in notes.).
j. C, D, f + A, BC, D, f + A, qcf + C, qcf x2 + B/D, qcf x2 + AC,  qcb + A,  qcb + B,  d~u + C


j.D, st.D, f+A [HDA], st.D, f+A, qcb+AC, qcb+B, d~u+C (1) [HDC], qcb+C [HDC], ~delay~ qcb+D , d~u+C (1) [HDC], qcb+C [HDC], ~delay~ qcb+D [, d~u+C = 727 dmg


s.C ->  df + C -> (BC) s.C, df + C xx  qcf + A/C xx  qcf x2 + B/D xx qcf x2 + AC


j.D ->  D ->  f + A -> BC ->  D ->  f + A ->  qcb + A ->  d~u + C (HDC) ->  qcb + C (opponent in corner) ->  qcb + B ->  d~u C (HDC) ->  qcb + C ->  qcb + B ->  d~u + C (HDC) ->  qcb + AC ->  qcb + D (DC) ->  d~u + AC - 789 damage, 2 power gauges. Also requires all your drive meter and the corner, of course.


Cross-up j.D -> D ->  df + C -> BC -> D ->  df + C ->  qcb + A(HDC) ->  d~u + C (HDC) ->  qcb + C ->  d~u + C(HDC) ->  qcb + C ->  qcb + D  ->  qcfx2 + B (MC) -> qcfx2 + AC (opponent in corner) ->  qcb + A  ->  d~u + AC


Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, Super Cancel Level 2 Power Geyser, Max Cancel Trinity Geyser.  935 Damage Potential, 830 Damage Actual if you wind up in the corner, 746 Damage Actual if you start near the corner (both Power Geyser and Trinity Geyser lose a hit here).


Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, HD Cancel B Crack Shot, Level 1 Buster Wolf, Max Cancel Trinity Geyser.  800 Damage Potential, 710 Damage Actual if you wind up in the corner.


2 Drive, 4 Super (same as above but sans B Crack Shot):
Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, HD Cancel EX Burn Knuckle, (Turn Around), Level 1 Buster Wolf, Max Cancel Trinity Geyser.  887 Damage Potential if you stay out of the corner, 790 Damage Actual if you go there.


Hop D, standing D, towards+A, HD Activate, standing D, towards+A, A Burn Knuckle, HD Cancel EX Burn Knuckle (into corner, Don't Turn Around), HD Cancel B Crack Shot, (Pause a few frames here or else the EX Burn Knuckle will miss), C Rising Tackle, HD Cancel EX Burn Knuckle (this is not as bad as Trial 5), A Burn Knuckle, HD Cancel EX Burn Knuckle, HD Cancel D Crack Shot, C/AC Rising Tackle.  812 damage/860 Damage


Hop D, standing D, towards+A, HD Activate, standing D, A Burn Knuckle, HD Cancel EX Burn Knuckle (into corner, Don't Turn Around), HD Cancel B Crack Shot, C Rising Tackle, HD Cancel C Burn Knuckle (this is not as bad as Trial 5), HD Cancel EX Burn Knuckle, HD Cancel B Crack Shot, Level 1 Buster Wolf, Max Cancel Trinity Geyser.  830 Damage Actual, unfortunately there's no way to set up a Damage Potential scenario with this combo.[/spoiler]


Notes

10
Pro-Gear / The Razer Beta Xbox 360 Fightstick thread
« on: October 05, 2011, 06:33:40 AM »


So here's the deal guys. Razer is making an arcade stick to which they unofficially revealed at TGS. However, it is still not complete. They have a prototype which is being distributed via community beta. They are accepting community feedback and suggestions.

So here's the deal. Anybody can sign up to participate in this closed beta. Razer will select people based on what they think of the person's application, and if Razer likes your application they will send you a FREE 360 stick to beta test for them. I think everyone here involved on Dreamcancel should sign up for this. There isn't a main fightstick the SNKP community has ever gotten behind and this is an opportunity for us to really galvanize and build a stick for KoF by KoF players and fans. Not to say that Tekken and SF guys couldn't enjoy this, but it would be nice to have a "KoF" stick if you know what I mean. Even if it's not official!

http://www.razerzone.com/bredtofight

Go here and click apply to be part of the beta. Make sure to also click recommend and recommend anyone you know who has signed up. To recommend someone, you must list their e-mail. I've all ready signed up, and if anyone is courteous enough, recommend me if you like. E-mail = steam.ninja@gmail.com. If anyone wishes I will also do the same for them. Also make sure to click feedback and provide thoughts and share with Razer your ideas to help make their stick better.

Known details about the stick:

-The current beta is ONLY for 360. However, that will work on PC so it can still be tested by a broad audience

-This stick is truly mod friendly and it will not void your warranty to modify it UNLESS you touch the PCB

-The stick has an easy switch in the front that snaps shut ala the PDP MK stick that will allow you to easily access the inside parts to swap buttons, tops, etc

-It has a bar inside on the left side to hold up the front panel while you have it open, making it easier to make quick adjustments

-It uses all sanwa denshi parts

-Has a bat top hole and two button holes inside for easy storage and swapping around

-Currently includes turbos in the same style as the Madcatz sticks

-Has a similar overall design as the Madcatz TE S stick


Known information about Razer:

-They are a leader in computer accessories

-They have a reputation of their stuff breaking in a few months (this is subjective to a case-by-case basis)

-They are primarily an American company

-They do sponsor competitive gaming teams, meaning if the KoF community supports Razer and gives strong feedback to help them out, we could see some Razer sponsored KoF teams (hopefully) in the future

Further reading: http://en.wikipedia.org/wiki/Razer_USA

11
Online Matchmaking / The Real Bout 2 Casual Matchmaking thread
« on: September 07, 2011, 09:30:27 PM »
This thread will serve the purpose of helping people get in some matches for RB2 if they're looking for competition or just some casual play. A statement I have heard many times: "I always wanted to play this game but nobody ever plays." This is a self-fulfilling prophecy my friends. That means if we DON'T play, obviously nobody will be playing! In this thread, all you need to do is post that you're looking to play/reply to someone else's request and then hook up with either GGPO, Supercade, or Arclive and play! I'll start things off...


Looking to play some RB2 today to brush up on my skills. Willing to teach anything to anyone who is unfamiliar with the game anything I can. Any questions I can't answer personally, I will find the answer to. Reply to this thread if you wanna get in some matches with me.

Useful links:

List of RB2 players currently here at DC:
http://dreamcancel.com/forum/index.php?topic=653.0

Tutorial on how to make any arcade title work on GGPO:
http://dreamcancel.com/forum/index.php?topic=608.0

Download link for what you'll need to do the save state glitch with in GGPO:
http://www.megaupload.com/?d=OKDK3QRD

Download for GGPO:
http://www.ggpo.net/

Download for supercade:
http://damdai.com/supercade/

Download and tutorial for arclive:
http://forums.eventhubs.com/viewtopic.php?f=11&t=6098

Skype and other voice service info:
http://dreamcancel.com/forum/index.php?topic=1214.0

RB2 section and information:
http://dreamcancel.com/forum/index.php?board=68.0

12
Real Bout 2 / Spiritual Warfare - The Sokaku Mochizuki thread
« on: September 07, 2011, 12:16:54 AM »
http://dreamcancel.com/wiki/index.php?title=Sokaku_Mochizuki_%28RB2%29

There wasn't much info out there I could find. Unfortunately, google translate of rbgarou.fc2web.com is very...hard to understand at times. No one has ever done a write-up on Sokaku before. The best player for Sokaku I've ever seen is Yor, though he's currently uninterested in RB2 again. I'm going to link him this and ask for some suggestions/feedback so we'll see what happens from here. If anyone else has anything to add, please do so!

13
Fatal Fury / Fatal Fury 1
« on: September 01, 2011, 01:52:32 PM »
Obligatory Fatal Fury 1 thread. There isn't much reason for this thread to be here, but I figured since we got FFS, 3, RBS, RB2, Garou, and Wild Ambition, might as well have this one too eh? I don't expect too much serious conversation about this title though.

From wikipedia:

Fatal Fury: King of Fighters (餓狼伝説 ~宿命の闘い~ Garō Densetsu Shukumei no Tatakai?, "Legend of the Hungry Wolf: The Battle of Destiny") is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament (which became the basis for the later The King of Fighters games). Many of SNK's mainstay characters, including the Bogard brothers Terry and Andy, and their arch-nemesis Geese Howard, made their debut in this game.


14
So since a lot of people are using skype these days, I think its only fitting we have a thread for people to be able to see who has skype and is willing to add and play people. Don't know what skype is? Never used it before? go here:

http://www.skype.com/intl/en-us/welcomepage

The Vampire Savior community has been utilizing skype to do matchmaking and its apparently been working out. There are also some alternatives out there to skype: good and bad. I'll mention a few in this OP post after the skype listing. Everybody just post their skype handles and I'll list them here in this post afterwards so its easier to find. The handle on the left is the DC username, the handle on the right is the skype user name.

Skype Matchmaking Listing:

Mightymar: mightymarcurse

RunningWild: RunningWildWolf

Deadlyrave Neo: deadlyrave-neo

Desmond Dellaghetto: themotioninvisiblesmusic

steamwolf: steam.ninja

NocturnalSRK

feez08

Nunoelectric

djdell82

kidextreme1

dragon_crusher85

eltro12202

------------------------------------------------------------------------------------------------------
Skype Alternatives:

https://voxli.com/

Downright my favourite voice chatting service. Its browser based, slightly interactive to provide a bit of fun to bored chatters, and is easier to use and lags less than skype. This I believe is a better option for DC players, especially since you don't really need to register. Its basically like creating an XBL party and just linking the webpage url to whoever will allow anyone to join. You can also chat with text if you desire. I've used this a lot with small groups of friends and its provided the best results when dealing with lag in games.

http://ventrilo.com/

The old staple for PC gamers playing World of Warcraft. I was going to create a vent server for DC, but I don't think its a good idea right now. I have noticed a lot of WoW players now use skype ironically...it seems to be the staple for gaming. I still prefer voxli though as its free to get started and no need to port-forward to make a server etc...

http://store.steampowered.com/

We had a steam group for DC but it was disbanded since no one used it. Very good voice chatting service, top quality and very lightweight on the internet connection as well as computer resources. If we got enough people interested in this again...a steam group might not be a bad way to go about it. As it currently stands, voxli seems like the best and easiest option.


And that's about it. Anything else I can't overly recommend that I know of, or I don't actually know of anything else on the top of my head. The top two contenders I still have to say would be voxli and skype. Voxli seems the best imo since its free, browser based, light-weight, and requires no registering or installation. Text and voice options available as well.

15
Real Bout 2 / Eye of the Hurricane - The Joe Higashi thread
« on: August 27, 2011, 08:04:54 AM »
http://www.dreamcancel.com/wiki/index.php?title=Joe_Higashi_%28RB2%29

Lemme know your thoughts guys. If anyone notices any issues, please post in the thread here and let me know so I can change/add etc...

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