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Messages - DarKaoZ

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1
K' / Re: K’ (Console)
« on: November 24, 2012, 01:40:16 PM »
Well I haven't spend that much time on KOF13, life + lots of Games (on Vita now). I wish KOFXIII was on Vita, that would me awesome!

But I will try to see what else I can find with K, its hard to come up with new stuff when we have found most of it. There might still be some things there, but is hard to find them.

2
Online Matchmaking / Re: Good games shout out thread!
« on: November 12, 2012, 03:11:41 AM »
GGs shoutouts to DarKaoZ and to Prof from MMCafe. Intense matches all around; got beat up pretty good, and learned a lot of where to make improvements. Thanks guys; hope to fight y'all again.

Yeah man! GGs, was trying out my Duo Lon and Robers when I fought, still need to get their gameplan better. BTW as I said, awesome Iori Yashiro Colorscheme! BTW I thought that maybe with double the speed our matches would be a bit more smooth, but yeah, can't expect lagless fights from America vs Japan. lol

Still really playable, the only game i know I can play Japanese people lagless using console is Jojo Bizarre Adventure, I dunno wtf they do with that netcode, but Its lagless! SNKP should get those people for the game.

3
K' / Re: K’ (Console)
« on: November 09, 2012, 04:37:33 AM »
^ c.B push the opponent away, while s.C doesn't, that is why it doesn't work that well. Unless you are close to the corner, then you can start with c.B. Also if c.B is on point blank, which is hard to happen in a real match, specially in midscreen.

4
K' / Re: K’ (Console)
« on: November 09, 2012, 02:30:57 AM »
So you're making the minute spike whiff and then going into EX Chain Drive?


EDIT: Trying it out, that stand after minute spike is pretty hard to land. Do you know what I can do to time the reset or does it matter how fast I do Minute spike?

So far, I've gotten one rep in out of like five tries.

EDIT x2: I managed to get a pretty good rhythm going, I finally pinpointed where I need to do the combo. So far, the range on this is very surprising and I'm starting to like it more and more as a no-meter BNB. In the corner too, you can do d.A for an easier time at nailing the combo.

What I notice its that its easier to hit s.A after doing HK ver of Minute Spike instead of doing LK ver. That is why I wrote ;d instead of ;b. Also do Minute Spike slide just after hit, you need to hit the character the highest you can, so just do everything fast and just time s.A. In the Corner you can do c. HP to EX Chain if you want, is harder, but does like 20 to 30 points more of damage.

I learned about this while I was doing my combo video, but forgot to post it and then other games came, so yeah... time flew. But I don't tend to do it often, because its hard to land j.C > s.C, its easier for me to land j.C > c.Bx2. And as I said, if you are really good, you can HD Bypass Air Minute Spike after s.A to HDCombo or cancel s.A to HD and almost immediately do EX Chain to NeoMax. Both hard to do, but possible, still damn hard IMO.

The situations to EX Chain I wrote are all in my Combo video, except the HD Combos/HDBypass, since the combo video was about 1 HD Bar max usage and maximizing damage with that limit.

5
K' / Re: K’ (Console)
« on: November 08, 2012, 10:26:01 PM »
Man been a while since I posted here, anyways I was reading your Mid Screen BnB combos Reiki, but I think I found a good Mid screen combo with no Drive Cancel. Its basically one of my corner combos of my video, but with the same startup as yours and it can be done almost fullscreen, it just requires good timing and distance.

Mid Screen - 2 Stock
;uf ;c > ;c (1 Hit) > ;dn ;df ;fd + ;a > ;fd + ;d > (;dn ;db ;bk + ;d) x2 > ;a (Resets) > ;dn ;df ;fd ;df ;dn ;db ;bk +  ;a ;c > Wait > ;dn ;db ;bk ;bk + ;b = 503 DMG

Its not that hard to pull, ones you have the timing and the distance its easy. If you are really good, you can do a Air HDBypass Minute Spike after s.A and do an HD Combo off it. I managed to pull it out, but its hard, maybe can do it only 10% of the time the HD combo.

6
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 11, 2012, 09:58:15 AM »
Two questions:
1)how do free games work on PSN+? Do they stay there forever or they are taken down after a short fixed period of time?

1) Free Games on PS+ work like this, you can "buy them" aka add to your download list and you will be free to play them as long as you are a PS+ member. If your PS+ membership expires, then you can't play them anymore until you subscribe again. And for what I notice, mostly 1st party games are the ones that stay longer and 3rd party games are the ones that get cycled every month. If you didn't download them while they were free, you will not have a chance to download them anymore.

7
General Discussion / Re: SolidShark vs. DjWizdom FT5 (2 OCT)
« on: October 05, 2012, 10:43:20 AM »
I need to play SolidShark again, haven't been playing KOF XIII for a while. Too many fighters all around and since I'm a fighting game fan, I have to PLAY THEM ALL!! lol

Nice matches, but I wonder if you guys had lag or not.

Some lag toward the end like Wiz said, but you can tell I'm still working on my characters a bit.

I'm kind of the same with wanting to play all or most fighters, but yeah, you need to get back to KOF XIII. I think I lost to you our last time, so I'm in the mood for some payback, hopefully with another decent connection like we somehow got.

Well my internet got bumped to double the speed, so I have 16mbs now. Which means we might have better matches now. But yeah, still in shock that we got good matches from US vs Japan.

The only game I have been able to have lagless matches vs Japan is Jojo Bizarre Adventures. Dunno why people think the netcode sucks, I think its one of the best netcodes I have tried.

8
General Discussion / Re: SolidShark vs. DjWizdom FT5 (2 OCT)
« on: October 03, 2012, 05:51:28 AM »
I need to play SolidShark again, haven't been playing KOF XIII for a while. Too many fighters all around and since I'm a fighting game fan, I have to PLAY THEM ALL!! lol

Nice matches, but I wonder if you guys had lag or not.

9
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 01, 2012, 08:13:39 PM »
They need to stop having Juicebox commentating KOF. It's poison.

Juicebox and The Answer are ok in comentary, I wish they were doing more what they did in MLG. Like talking about technicalities and not just "Kick, Wax, Kick, Wax, Punch, Punch" everytime someone is doing a combo or HD combo, now that was annoying to hear. IMO

And they were both doing that, I mean I can go with the "hey, hey, hey" chant if its from the crowd, but hearing the commentating saying it also is not that great for some reason.

Anyways, great tournament, sucks I haven't seen many K' , at least Kula show up. lol

10
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 20, 2012, 06:31:31 PM »
Nah, I prefer to have the Disc versions of the game, hate the fact that some fighters are only Downloadable, if I could, I would always get them on DISC. Because that way its easier to take it to a friend house and play the game, I don't need to take my sistem and everything to play it.

Also I don't have the money to buy the DL ver, most of my money are going for DOA5 CE, TTT2 and AC3. Those babies don't pay themselves.

11
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 20, 2012, 12:00:07 AM »
I don't know, I actually enjoyed SFxT, specially playing with a friend online, playing as a team is awesome. Unfortunately the game mechanics needed a lot of work to make it worth it. Still great fun when playing with someone, it was awesome when me and a friend would do cool combos after switching in and out.

12
K' / Re: K’ (Console)
« on: July 18, 2012, 10:16:36 AM »
All options have a risk, there is a safe option unfortunately. You can also just block and do a throwback, in the end you will use meter.

13
K' / Re: K’ (Console)
« on: July 18, 2012, 07:02:20 AM »
How good would you guys say is his ex blackout for escaping pressure? Comparable to Athena or Duolon's?

The guard point frames on his ex spike are brutal, you pretty much need parry timing.

To get out of the corner I prefer to do his qcfx2+P super, puts you really far away and you can do it out of a blocked DP. Only few characters can really punish you out of this.

14
K' / Re: K’ (Console)
« on: July 17, 2012, 05:44:07 AM »
KnightKinetik just posted some interesting shortcut for doing DP > qcf for many characters outside HD that works.

You only need to press ;a+ ;c a bit after inputing his DP and you will get his fireball. Unfortunately you only get the LP version, which doesn't hit. =/

If you input ;a+ ;c right after his DP, you can get his EX DP, so be careful.

But if you press  ;a+ ;b or ;c+ ;b after DP, you will get his LK teleport and if you press  ;c+ ;d or ;a+ ;d you get his HK teleport.


15
^ Nice find, surprised that this method actually works.

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