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SNK Games / Re: Metal Slug 3 on Steam
« on: February 03, 2014, 01:27:03 PM »
Gimme COOOOOOOOOOOOOOOOOOOOOOOOOODE ;_;
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It has partial invincibility, it goes over lows.
Note: Kim's EX qcb+K on the ground does NOT have any invincibility. Mai needs to be a little more concerned with the air EX version. Always retain distance between yourself and Kim until you corner him.
http://www.twitch.tv/sharnt
The only character so far that has a normal that can combo into after blocking qcb+B is Kim with st.B, but that only happens if he blocks standing and he can only combo into ff+A. If d.B is the normal you do, st.B from Kim trades with your d.B resulting in no combo.
Another way to mix is to do d.B,d.A (you can delay quite a lot to let you the time to confirm) d.C if it does hit, and then mix a little with either canceling the d.A into crackshoot, or doing s.B, crackshoot (d.B,d.A,s.B,qcb.D), if they get up for blocking the crackshoot high after d.A they take the risk to eat the s.B. Once they wait the crackshoot after d.A or s.B, just do d.B throw.
There is (should be, not sure again) a hole between d.A and crackshoot D, but if your opponent mash a dp between and you do s.B it's gonna hit, because it's a blockstring and he needs to stand up for buffering the motion.
However there is nothing preventing them to do a reversal between s.B and your crackshoot, so be careful.
Again if they stand up after s.B for guarding the crackshoot you can throw a sweep.
Clark safe jump setups by GuttsCLI'm having a problem on the last combo shown above. I can't do the air grab after jump D. Any tip on how to do it?
KOF XIII - Clark: Safe jump set ups