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Messages - The Ed

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Maxima / Re: Maxima
« on: November 26, 2011, 03:55:44 AM »
Am I insane or did his CD attack lose all guard point properties in console?  

Its not in any of the changelogs but as I've been working in the lab I seem to be able to get hit out of his CD at any frame.  Did I imagine his st.CD having GP in arcade, or did they just really narrow down the GP frames?

EDIT:  Ok, It def still has GP but it seems like its been nerfed a bit.  I could have sworn in arcade it would GP during active frames, now it seems like the GP is strictly during startup.  Again, sanity check, am I having 2K2 flashbacks here or what cause it definitely seems like the GP on his CD has been nerfed a smidge.

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General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: November 01, 2010, 12:20:10 AM »
1. Netcode that isn't fail, along with what have become standard FG online features including Lobbies, Replay recording, and a non-retarded ranked mode.

2. 3-5 more characters, Including but not limited to:

98 Iori
Geese (Non-Broken)
Rugal (Non-broken)
Billy Kane
Yamazaki

3. A healthy helping of offline content to keep the casuals playing.

4. Nerf Raiden's dropkick and Betty's AA.

5. Fix the remaining bugs.

Oh, and for the love of god NO RATIO!  No.  No.  NoNoNoNoNoNo.  There's a reason why CvS1 had it - the game's balance was horiffically broken.  Remember CvS1 Nakoruru...*shudder*.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 20, 2010, 06:15:13 AM »
OK, The problem with dropkick aint so much its damage.  Its the insanely quick and invincible startup of the level 4 kick, combined with the fact that two kicks may be charged concurrently, combined with the high damage on each.

Crazy idea:  Up the L4's damage to 325, but make it an EX and require BOTH buttons be charged the full 16 sec.   Make the level 3 the maximum for 1 button, and improve the speed and recovery on the level 2 and 3.  Damage would become 100/125/150/325.  Releasing one at a time would still allow 2 powerful kicks, together would yield the EX kick.

That neatly closes the BS 100% combo on 3 stocks and 1 DC loophole without nerfing the kick into the ground.  The EX version is GDLK (and the time and meter cost combined more than justify the damage, speed, and invul), and you still have some pretty buff combo opportunities out of it, including probably 100%s via NM.  Raiden, like the rest of the cast, would still need 4-5 stocks to break 85-90%.

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General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 18, 2010, 08:42:40 PM »
Yea.  You get a good look at some good Mai in the first SF, only to see her get utterly violated by Radien in the GF. 

I'm really learning to hate that fat bastard and his double-dropkick bullshit.

Many thanx to The Answer for the vids BTW.  At least the notion that Mai is weaksauce has been more-or-less debunked.  If a guy using Mai as his 2nd can get to a Major GF with her, she's certianly not bottom tier.

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General Discussion / Re: SBO Finals thread (video)
« on: September 18, 2010, 08:38:48 PM »
Yea.  More evidence that Raiden is OP...

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 18, 2010, 08:47:22 AM »
pretty tired of raiden.

quote, K & Kyo and whatever by the way is ok to see over and over.. but the fat ass spamming s.A hoping to connect drop kick is a plague

QFT.  And this is arcade play mind you.  If the home version has this shit....ugh. 

But Hey, at least we're seeing some better players branch out a bit.  A couple Kims, some Joe, even an Athena sighting.

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We're likely to see Oswald and a playable version of Saiki in the home version.  Remember the video of Iori's Neomax with Saiki on the opposing team that SNKP pulled almost immedately...yea they're working on a playable Saiki.  That would complete Ash's team. 

Beyond that excluding Characters that are "dead" in some form (Vice and Mature coming back as ghosts was already pushing it cannon-wise) My wishlist includes Whip, Adel, Rock, Billy and Yamazaki.

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