Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SSJ_Sonikku

Pages: [1] 2
Classic King of Fighters / Re: I love KOF XII
« on: November 24, 2011, 11:19:42 PM »
Sweet, another person got KOFXII!  I'm always up for a challenge.

General Discussion / Re: PS3 player listing
« on: November 24, 2011, 11:16:59 PM »
I got the game on release today.  I should be able to play anyone tomorrow.  Just let me know and we can set up etc.

Classic King of Fighters / Re: King of Fighters NeoWave
« on: October 01, 2011, 02:32:41 AM »
I've got this game recently and ftmp it is a decent game.  On one hand it is a update of 2002, but is not at the same time.  I love that you can select your fighting style, makes you think about what you need most.

I've heard that the DC port of KOF2000 (as well as the DC ports of 99 and 2001) is the best version.  Any reasons why that is the case?

General Discussion / Re: PS3 player listing
« on: September 19, 2011, 04:26:16 PM »
Add me up!

PSN: SSJ_Sonikku
Location: Binghamton, NY

Fatal Fury / Re: Fatal Fury Wild Ambition
« on: September 10, 2011, 05:35:36 PM »
DragonBall Z Super Butoden games had the same thing, you became stunned if you tried to use any moves that used meter when you were low/empty. It's dumb.

I never knew that the Super Butouden games did that.  I only played like a couple of minutes.

I had a question, keep in mind that I don't had a ps2 or a wii.

How is the PSP version of this game? I had heard bad things from the SS anthology for the psp, but I want to know if at least SS VI has a good port to play

I don't have the PSP version but the port of SS6 in the PSP version is horrible from what I could gather.  Some content is missing, missing frames, among some other problems is what is wrong with it.

Just get either PS2 or Wii versions, they are fine.

Fatal Fury / Re: Fatal Fury Wild Ambition
« on: September 10, 2011, 07:49:52 AM »
People shit on this game for no reason at all.

Garbage controls.
Clunky and cumbersome movement and gameplay.

That's a deal breaker right there.

I'll kinda meet ya half way.  The controls are not perfect, but they are not terrible.  They are average at best.

One thing I really like that other fighters haven't done (that I am aware of) is that you become dizzied when your meter is low.  So managing your meter is VERY important in FFWA.

Just pre-ordered the game last week.  Man I am so excited to finally play KOFXIII, pre-order bonuses are sweet as well.

Fatal Fury / Re: Fatal Fury Wild Ambition
« on: September 08, 2011, 03:46:31 AM »
People shit on this game for no reason at all.  Fatal Fury Wild Ambition is a solid game in the series.  Roster is decent and is pretty much a Real Bout game.  Still yet to unlock Duck King.

Fatal Fury / Re: Fatal Fury 3
« on: September 08, 2011, 03:39:29 AM »
Is there a way to switch the controls so that you can assign the in-game "start" to a different button like select? I'll have to try this out...

Get the Japanese version of the collection.  The start button works as intended.  The USA version (applies to USA versions of all Neo Geo Collection PS2 games) made the start button have the same function as the select button.  That is what prevents us from using the Hidden moves.

I will definitely buy Fatal Fury 3 when it is released on the Neo Geo Station.

SNK Games / Re: Kizuna Encounter
« on: July 22, 2011, 03:54:51 AM »
Never played Savage Reign...

Am I missing out on anything??

You are. To be honest the only reason I play Savage Reign is because Carol isn't in Kizuna Encounter. But Savage Reign is a lot of fun and I really love how weapon attacks and plane shifts are handled. And the Character Select theme is just too nice. I'd say if you haven't played it yet playing it once won't hurt you and you might find something you like about it to keep playing it.

Is Carol the only character from Savage Reign that's not in KE?

Along with Carol, Nicol is the other character that didn't appear in Kizuna Encounter.  I too would have loved to have Carol in Kizuna Encounter.

Samurai Shodown VI / Re: SSVI: Yoshitora Tokugawa
« on: July 20, 2011, 03:58:57 AM »
Was practicing with the 2 versions of Yoshitora today.

I was testing out the different spirits to see what would work and what wouldn't.  Ex Yoshitora does have more attacks to cancel into his specials, so he is better than the regular one, but both are decent.  The spirits that I think Yoshitora is best at is either Shin, Ken, or Zan.

Since he has Tree Pine in the air, you could anticipate your opponent to do an air move then air block (in Zan spirit) and do the move when it is successful.  Although it would take more effect to obtain Fluttering Butterfly Blossom, Zan Yoshitora could do pretty well, even giving long range fighters like Mina some trouble.

Rei Yoshitora is not really good here.  His meditation is too fast and you don't get much meditation from charging.  The only saving grace here is the db+Sp, which you can cancel to Tree Pine.

Both Ken and Shin spirits are pretty good for Yoshitora, since Hundred Flower Slash is a great Secret Art that is easy to combo and gives him Fluttering Butterfly Blossom.  However, I would say that Shin spirit is better.  Reasons being that 100FS can be done at anytime and therefore has easy access to Fluttering Butterfly Blossom, and has db+Sp like in Rei spirit (plus can still cancel into Tree Pine).

From best on top to worst on bottom the spirits go like this I think (not taking into account the extra spirits atm):

Samurai Shodown VI / Re: SSVI: Shiro Tokisada Amakusa
« on: July 06, 2011, 09:14:33 PM »
Discovered something about Amakusa a while ago that I tested again at a friends house this week.

Amakusa is beastly in SSV spirit and here is why....

When you enter Mu no Kyouchi and you are farther away from the opponent, you can input his fireball.  When the fireball is hitting the opponent, input the Issen slash.  What happens now is the fireball hits multiple times and does ALOT of damage (when I set the meditation bar to 100%, the fireball alone did half a life).  Now when the Issen hits (after the fireball) it did a full bar of damage in total.

This can be effective, as you could do a jump attack, activate Mu no Kyouchi, do standing attack, cancel to backward teleport and do the following in the above paragraph.  Even at 20% meditation by default, this technique can do an absurd amount of damage.

Found some new stuff for this game that I tested with a friend a couple of days ago.  Both of us where testing the SS1 spirit to see what we can or can't do (I was Yoshitora and he was Haohmaru most of the time). 

Of course like Focus Attack in SFIV, the AB slash can absorb one hit and one hit only.  Any successful hits afterwards will nerf you.

When one player does the AB slash, the technique is vulnerable to throw.  So it is not a good idea to use the technique unwisely. 

If both players do the AB slash at about the same time, both players will appear at the opposite ends of each other and recover a little bit faster.  During that time, your inputs will be in reverse for a while (eg. QCF becomes QCB).  This is hard to pull off consistently.

So yeah, when using SS1 spirit, you really need to read your opponent and make the correct moves for the AB slash to be at its most effective state.

Pages: [1] 2