3
« on: August 25, 2016, 05:35:24 AM »
some early combo stuff. Will add more as I have time. Please let me know if there's better stuff I could be doing!
far A - plus, cancellable
far B - minus
far C - plus
far D - even
close A - even, special cancellable
close B - minus, special cancellable
close C - plus, special cancellable
close D - minus, special cancellable
crouch A - even, special cancellable
crouch B - minus
crouch C - minus, special cancellable
crouch D - very minus, special cancellable
safe jumps
corner C throw, short hop B/C - safe against all of Kyo's DPs, including EX.Inconsistent.
Starters
1. cr.B xx cr.B xx f.A
2. st.C xx f.A
Enders Midscreen
hcf A (195/224)
rdp D (203/233)
1 bar - qcb C xx qcb2x C (starter 1 only, 309)
1 bar - MAX dp BD > rdp BD (270/318)
2 bars - Starter 1 or 2 xx MAX dp BD > qcb A xx qcf~hcb BD (416/469)
3 bars - qcb C xx qcb2x C xx qcf~hcb BD (starter 1 only, 553)
Enders Corner
1 bar/standing only- Starter 1 or 2 xx MAX st.D xx f.B xx qcb A/C > dp BD > qcb A > rdp BD (368/438)
2 bars/standing only - Starter 1 or 2 xx MAX st.D xx f.B xx qcb A/C > dp BD > qcb A > rdp D xx qcf~hcb BD (519/573)
5 bars/standing only - Starter 1 or 2 xx MAX st.D xx f.B xx qcb A/C > dp BD > qcb A > rdp D xx qcbx2 AC xx qcfx2 BD (724/778)