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« on: January 20, 2012, 07:48:46 AM »
Sorry, no damage values for now, away from console. Just going off the top of my head.
Kula:
0 Stock, 0 HD:
2B > 2B > 2B > 623C (Anywhere)
5C > 6A > 214B~6D > 623C (Anywhere)
5C > 6A > 236A > 214B~6B > 623C (Corner)
1 Stock, 0 HD:
2B > 2B > 2B > 214BD > 623C (Midscreen)
2B > 2B > 2B > 214BD > 214B~6B > 623C (Corner Variant)
5C > 6A > 236AC > 236C > 214D > 214B~6B > 623C (Corner)
1 Stock, 1 HD:
5C > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214D > 214B~6B > 623C (Anywhere, this is the staple meter BNB. You want to delay 623C as much as possible after 214B~6D so that when you drive cancel into 214BD that both hits will connect.)
Terry
0 Stock, 0 HD:
2B > 2A > 2C > 214A
2B > 2A > 2C > 214B
2B > 2B > 5B > 214B
1 Stock, 1 HD:
2B > 2A > 2C > 214A > [DC] 214B > 28AC (Staple BNB)
2B > 2A > 2C > 214A > [DC] 214B > 236236A (Carries further than 28AC but does a couple points less damage)
2 Stock, 1 HD:
2B > 2A > 2C > 214A > [SC] 2141236AC (Most damage, Midscreen only. All 3 hits of Power Geyser does not connect in the corner)
2B > 2A > 2C > 214A > [DC] 214B > 236236AC (2nd most damaging option midscreen off BNB and does more damage in the corner)
Kyo
0 Stock, 0 HD:
2B > 2B > 5B > 623C
2B > 2B > 5B > 63214D
2B > 2A > 3C (1) > 236D > 63214D
2B > 2A > 3C (1) > 236D > 421D
1 Stock, 0 HD:
2B > 2A > 3C (1) > 236D > 421B > 421BD
2B > 2A > 3C (1) > 236D >2141236P (Corner)
1 Stock, 1 HD:
2B > 2A > 3C (1) > 236D > 421B > [SC] j.2141236P > 236A > 63214D (Corner only)
2B > 2A > 3C (1) > 236D > 214D > [SC] j.2141236P (Anywhere, need to cancel into super on 2nd hit of 421D)