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Messages - hdnguyen

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1
Online Matchmaking / Re: PSN KOF XIII
« on: April 09, 2012, 04:27:12 PM »
PSN: hdnguyen
Location: Austin, TX

I don't play at home very much. Just usually at the arcade but I wouldn't mind getting games in with people around the area. I also idle on #SNKplaymore on EFnet so if you see me, just shoot me a PM if I can play then obviously I would reply but if I don't that just usually means I'm AFK.

2
Terry Bogard / Re: Terry Bogard Combo Thread
« on: February 05, 2012, 09:26:34 PM »
What are some good guard crush strings? I have been using j.C > 2B > 2A > 2C > 236AC > j.C > 5C > 3C > 214A and this will guard crush them on the buster wolf and from there do a combo or go into HD.

What I mainly want to know is, is there a reliable guard crush string starting from 2B? I do 2B > 2A > 2C > 236AC > j.C > 5C > 3C > 214D > 5C > 3C and this usually guard crushes them but crack shoot is not that reliable and if they stand block I get thrown / tech or trade.

3
Terry Bogard / Re: Help
« on: January 20, 2012, 08:35:05 PM »
You can do QCBx2 + F.

4
Sorry, no damage values for now, away from console. Just going off the top of my head.
Kula:

0 Stock, 0 HD:

2B > 2B > 2B > 623C (Anywhere)

5C > 6A > 214B~6D > 623C (Anywhere)

5C > 6A > 236A > 214B~6B > 623C (Corner)

1 Stock, 0 HD:

2B > 2B > 2B > 214BD > 623C (Midscreen)
2B > 2B > 2B > 214BD > 214B~6B > 623C (Corner Variant)

5C > 6A > 236AC > 236C > 214D > 214B~6B > 623C (Corner)

1 Stock, 1 HD:

5C > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214D > 214B~6B > 623C (Anywhere, this is the staple meter BNB. You want to delay 623C as much as possible after 214B~6D so that when you drive cancel into 214BD that both hits will connect.)

Terry

0 Stock, 0 HD:

2B > 2A > 2C > 214A

2B > 2A > 2C > 214B

2B > 2B > 5B > 214B

1 Stock, 1 HD:

2B > 2A > 2C > 214A > [DC] 214B > 28AC (Staple BNB)

2B > 2A > 2C > 214A > [DC] 214B > 236236A (Carries further than 28AC but does a couple points less damage)

2 Stock, 1 HD:

2B > 2A > 2C > 214A > [SC] 2141236AC (Most damage, Midscreen only. All 3 hits of Power Geyser does not connect in the corner)

2B > 2A > 2C > 214A > [DC] 214B > 236236AC (2nd most damaging option midscreen off BNB and does more damage in the corner)

Kyo

0 Stock, 0 HD:

2B > 2B > 5B > 623C

2B > 2B > 5B > 63214D

2B > 2A > 3C (1) > 236D > 63214D

2B > 2A > 3C (1) > 236D > 421D

1 Stock, 0 HD:

2B > 2A > 3C (1) > 236D > 421B > 421BD

2B > 2A > 3C (1) > 236D >2141236P (Corner)

1 Stock, 1 HD:

2B > 2A > 3C (1) > 236D > 421B > [SC] j.2141236P > 236A > 63214D (Corner only)

2B > 2A > 3C (1) > 236D > 214D > [SC] j.2141236P (Anywhere, need to cancel into super on 2nd hit of 421D)



5
Kula:

1 Stock, 0 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)

1 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B > 623C > [DC] 214D > 214B~6B > 623C (529 Damage, Corner Required)

1 Stock, 1 HD

2B > 2B > 2B > 5B > 214BD > 214B > 623C > [DC] 214D > 214B~6B > 623C (380 Damage, Corner Required)


1 Stock, 1 HD

j.C > 5C (1) > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214B~6B > 623C (455 Damage, Anywhere)

EDIT:

2 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C > [DC] 214BD~6D > 214B~6B > 623C (561 Damage, Corner Required)

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