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Messages - AirLancer

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1
King / Re: King (Console)
« on: October 24, 2017, 08:48:00 AM »
why do that over regular surprise rose ender?

Woohoo, late as fuck reply: in those situational cases where you don't have enough meter to do EX Surprise Rose, but would build enough meter with the 2 extra venom strikes to get the Double Strike.

2
General Discussion / Re: Second DLC character wishlist?
« on: June 05, 2017, 10:50:38 AM »
KOF XV. Move past this stepping stone game already.

3
K' / Re: K' Video Thread
« on: October 26, 2016, 08:48:46 AM »

6
General Discussion / Re: King of Fighters XIV Video Thread
« on: August 18, 2016, 09:28:27 AM »
The trials are for the most part really easy. However, for the majority of the cast they don't really showcase the extent of what they can do. I guess SNK didn't want the stigma of having "difficult execution" from people who only tried a few trials and found them to be hard.

7
General Discussion / Re: King of Fighters XIV Video Thread
« on: August 15, 2016, 06:52:12 PM »
A quick K' vid I whipped up...

https://www.youtube.com/watch?v=F3Ws5RnaCdU

8
Sylvie Paula Paula / Re: Sylvie Paula Paula
« on: July 22, 2016, 08:59:17 AM »
qcfx2+AC isn't an anywhere juggle. It's an OTG.

9
General Discussion / Re: KOFXIV Announced for 2016
« on: May 21, 2016, 08:28:34 PM »
And in XIV can you super cancel EX moves into DM/EXDM?

Hm, I wouldn't see why not. Though, seeing as many of the moves allow for follow ups there wouldn't be too much of a point unless you really wanted the damage.

10
Training Room / Re: New to KoF, where to begin?
« on: May 20, 2016, 08:10:23 AM »
According to the devs, they made 14 to try and take the best of what worked in their most popular KOFs: 98, 2k2, XIII, and combine it into one game.

So from impressions from those who've played the demos, normals are stronger than they were in XIII, with better reach and hitboxes. Like in 2k2, and unlike XIII there's only the power gauge, and MAX Mode takes 1 stock of power gauge. MAX Mode confirms work like HD Mode confirms in XIII, however there's no drive cancelling. The feeling of the game and the controls is supposed to feel like XIII.

Even though it's getting inspiration from all its past iterations, I think 14 is definitely shaping up to be its own thing. In terms of a KOF that'll get you familiar with 14, I think XIII is currently the closest, since it also has EX moves (though implemented differently) and many of the characters have similar movesets to what they had in XIII.

11
Results / Re: NEC 16 and Furia Tica 2015 results
« on: December 17, 2015, 12:40:53 AM »
Lol, well, that's my bad. I had ChrisG in the winning HD combo that would've knocked him out of the tournament, but fucked up and then he killed me. Haha...

12
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: December 15, 2015, 09:51:29 PM »
Sigh...

If you jump OVER someone, then you hold forward BECOMES backwards relative to the opponent. So by holding "forwards" while crossing up and pressing B, you ARE pressing back+B.

13
Meet & Greet / Re: SUPER EXCITED TO LEARN KOF
« on: June 24, 2015, 11:25:49 PM »
You can always feel free to come by Brooklyn if you want to play, hah. You should consider getting Steam Edition too, since it has much better netcode (actually playable) then the console versions.

14
Training Room / Re: Gameplay video critiques
« on: June 13, 2015, 01:20:23 AM »
Man, ya gotta quit being so down on yourself and just work on making the improvements. You'll do better when you are better.

15
General Discussion / Re: Well so i just encountered Dark Ash online
« on: May 30, 2015, 11:28:11 AM »
I remember running into one... As soon as I reflected Dark Ash's fireball with Kula, I think I mind-fucked him. Was on my way to an easy OCV when he disconnected in the middle of me killing his 2nd character.

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