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Messages - lawgamer

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King of Fighters 2k2/UM / Re: KOF 2002 UM - Goro Daimon
« on: July 30, 2015, 02:38:36 PM »
This thread is mostly about Goro dp+A glitch, but there're a lot of questions and little answers. Come on guys, does anybody have the info on the subject? How to replicate it in a match?

I've found that Goro can start Dp+A loop after clD\clCxxBC, run, crDxxRoll... But ONLY if the opponent was hit standing.

The main question: how is it possible to do an unblockable earthquake after jCD or command throw, like in the videos above? Can you manually time it after a knockdown or it's a continuous move canceling thing?

General Discussion / Re: Best beginner team theory?
« on: January 03, 2014, 01:10:02 AM »
It depends on your goals, you want to win games now, improve, to be better on the long run ... ?

To improve in the long run while winning some games along the way =)

To be honest, I would try to learn the game system and mechanics while at the same time pick characters who look or seem interesting to you. You'll start to learn that all the characters have universal offensive & defensive tools, combo arrangements but have different damage outputs, execution requirements and different options in certain situations.
That's the common answer I get, but that's exactly my problem. I play different games and try to absorb as much as possible at the same tame (learn all chars, go through all trials, etc.) This trait hinders me in the long run: while I can play almost every char on a basic level my friends are already advanced with their 1 or 2 favourite teams.

It's difficult for me to pick because there're already at least 15 characters I like in KoF13, and I heven't even tried the whole roster in KoF2002. Then there's Injustice and UMvC3 wich I bought on a new year's sale. And soon there's a local ggpo SSFT2 tournament... You get my point =)

General Discussion / Best beginner team theory?
« on: January 02, 2014, 05:57:20 AM »
Hello. I'm looking for a great starting team in KoF games. While serfing gaming forums I've found three "best character for beginners" theories:

1) It's best to pick the "cheap guys". I don't mean it in a bad way. Many new players need to gain confidence in a game, so their best choice = easy execution + high damage.

2) You need a "learning char" for starters. Best example I can think of is Ryu in many Street Fighter games. He usually has all the tools for winning (high or mid tier), but you NEED to learn the fundamentals to win with him (footsies, spacing, matchups, etc.) or you'll get punished badly for every special move he has. Plus Ryu is a char you won't have to leave later on, he's completely viable... Something like that.

3) Hard way is the only way. A less popular theory that states you need to start from the bottom and pick some low tier, so that when you move on to better chars later it'll be like easy mode.

I don't have much time to practice and my local community consists mostly of higher level player, so I like to be confident in my beginner choices. What theory in your opinion is best for KoF 13 and what characters fit beginner level best and why?

PS: I haven't found any active old KoF forums, so I have the same question for original KoF 2002 and 98.

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