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Messages - Zx-Tole

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Antonov / Re: Antonov
« on: December 22, 2016, 08:13:12 AM »
stuff I posted in another forum (SRK)

Crouch B x3 xxx Tunguska Bomber - 237 damage can also use Kamchatka Collapse instead but you get 187 damage mid screen

Crouch B x3 max cancel far standing B xxx EX Back Press, a short run up immediately cancel run into EX Whale Stream - 278 damage, have more to confirm off of to decide to max cancel

Crouch B, max cancel, close standing C, forward A xxx EX Back Press, a short run up then cancel into EX Whale Stream - 322 damage

Crouch B, crouch A, max cancel, close Standing C, forward A xxx EX Back Press, a short run up then cancel into EX Whale Stream - 325 damage

Crouch B, crouch B, max cancel, close Standing C, forward A xxx EX Back Press, a short run up then cancel into EX Whale Stream - 330 damage, this is the most damaging one I've found.

It starts with Blow back that hits the opposing character, cancel into Gigantic Press (HCB+B) to get close, and once you recover from GP immediately Vertical Match A version (SRK+A) then cancel Vertical Match into the A version of Bering Wave. It will hit in the last frame of the wave as the opposing character is recovering, if it's blocked it pushes the opposing character far enough and keeps them in block stun long enough to make Antonov safe. This is a non corner setup.

Of course a well timed wake up reversal will hit Antonov. Probably can mix it up with the C version of Bering Wave to keep em guessing.

so I found out that you should wait a split second after the gigantic press to do the vertical match A cancelled into A version of Bering Wave or else the last frame of the wave will whiff on the opposing character on wake up. After the blocked meaty wave you can also add in a far standing B and it becomes a small block string that you can turn into a tick throw with Gigantic Back Press (HCB+D).

Another thing I found is that after a two hit crouch D, that's not blocked, you can do a tiger knee A version Bering Wave, and if you do it fast enough and low enough after you recover from the crouch D, it will be relatively safe on block. I say relatively safe since I only tested this on Kyo and no other characters, would need a fast far reaching move to punish the wave on block. Also I'm not sure which one it is or if it's both, but if you do the tiger knee Bering Wave too late or too high then I was able to punish the wave on block with Kyo's far standing B.

Of course the bering wave can be punished on wake up with a good reversal, but if I do the tiger knee C version of Bering Wave instead of the A version (fast and low enough) it's safe even against a wake up reversal. So there's a decent mind game you can do with Antonov off his two hit crouch D overhead.

The reason why I say two hit crouch D is because when I'm far enough to just get one hit off his crouch D it's voids all the good things about this set up for some reason. I was able to punish the blocked bering wave with Kyo's far standing B no matter how fast and low I did the tiger knee A version Bering Wave and I can punish the C version on wake up with Kyo's SRK. My theory is that it might have to do with the vicinity of the knocked down character changing how fast Antonov lands with his tiger knee Bering Wave.

Can also do the tiger knee Bering wave stuff after a forward throw.

Saw a video of Antonov bering wave safe jump set ups and he was doing tiger knee bering wave where Antonov moved backwards away from the opposing character. I gotta learn that stuff.

Here's the vid, vid isn't mine:

Also found instant hop C is an instant overhead, although it's unsafe on the way down. Can cancel it into bering wave but still unsafe against players with good reactions.


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Goro Daimon / Re: Goro Daimon
« on: September 06, 2016, 06:09:05 PM »
just some basic non meter combos I've found, nothing special.

close stand  ;a, close stand  ;b, down-forward  ;c xxx Tenchi
stand  ;b, down-forward ;c xxx Tenchi / max range stand  ;b won't combo the Tenchi
close  ;c, down-forward  ;c xxx Tenchi
close ;a, crouch  ;a, stand  ;b, down-forward  ;c xxx Tenchi /can also reverse the  ;a order, start with close crouch  ;a into stand  ;a
close stand  ;a, crouch  ;b link into Tenchi

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